Mathematical Cavalcade follows the very successful Amazing Mathematical Amusement Arcade and The Mathematical Funfair by the same author. It contains a further 131 puzzles to challenge people of all ages. Hints and solutions are given in a commentary at the back of the book.
This collection of puzzles, games and activities is designed to stimulate and challenge people of all ages who enjoy puzzles with a mathematical flavour. Many of the puzzles have a long history, while others are original. The subjects vary from matchsticks to magic squares, train shunting to river crossing, and chess to calculators. The second part of the book contains a commentary giving hints and solutions.
“Highly accessible and enjoyable for readers who love and loathe math.” —Booklist A critical read for teachers and parents who want to improve children’s mathematics learning, What’s Math Got to Do with It? is “an inspiring resource” (Publishers Weekly). Featuring all the important advice and suggestions in the original edition of What’s Math Got to Do with It?, this revised edition is now updated with new research on the brain and mathematics that is revolutionizing scientists’ understanding of learning and potential. As always Jo Boaler presents research findings through practical ideas that can be used in classrooms and homes. The new What’s Math Got to Do with It? prepares teachers and parents for the Common Core, shares Boaler’s work on ways to teach mathematics for a “growth mindset,” and includes a range of advice to inspire teachers and parents to give their students the best mathematical experience possible.
This book presents a practical framework for the teaching of thinking skills and problem-solving with children across Key Stages 2 and 3. Using examples of topics from the National Curriculum, teachers are presented with classroom techniques and activities, which systematically develop these skills. While accommodating the needs of all learners, the book caters for the need to differentiate learning activities to extend the more able learners. Included are suggested activities for developing thinking and problem-solving skills relating to the National Numeracy Curriculum, the National Literacy Strategy and the National Science Curriculum. The book also includes activities to support the development of thinking and problem-solving skills in information communication technology (ICT), models of successful practice, and photocopiable activities. The skills and strategies suggested all derive from real classrooms and teachers and as such are practical and useful. There is clear guidance on adopting certain teaching techniques, lesson planning and organization. This book will be useful for teachers and headteachers working at Key Stages 2 and 3, all SENCOs and Advisory Teachers.
An up-to-date guide on the developments on the provision for gifted children complete with imaginative activities to challenge and stimulate able and talented childen.
This 2003 book provides an analysis of combinatorial games - games not involving chance or hidden information. It contains a fascinating collection of articles by some well-known names in the field, such as Elwyn Berlekamp and John Conway, plus other researchers in mathematics and computer science, together with some top game players. The articles run the gamut from theoretical approaches (infinite games, generalizations of game values, 2-player cellular automata, Alpha-Beta pruning under partial orders) to other games (Amazons, Chomp, Dot-and-Boxes, Go, Chess, Hex). Many of these advances reflect the interplay of the computer science and the mathematics. The book ends with a bibliography by A. Fraenkel and a list of combinatorial game theory problems by R. K. Guy. Like its predecessor, Games of No Chance, this should be on the shelf of all serious combinatorial games enthusiasts.
The tradition of a publication based on the Gathering for Gardner continues with this new carefully selected and edited collection in which Martin Gardner and friends inspire and entertain. The contributors to this volume---virtually a list of Who's Who in the World of Puzzles---trace their inspiration to Martin Gardner's puzzle column in Scientifi
Harold Jacobs’s Geometry created a revolution in the approach to teaching this subject, one that gave rise to many ideas now seen in the NCTM Standards. Since its publication nearly one million students have used this legendary text. Suitable for either classroom use or self-paced study, it uses innovative discussions, cartoons, anecdotes, examples, and exercises that unfailingly capture and hold student interest. This edition is the Jacobs for a new generation. It has all the features that have kept the text in class by itself for nearly 3 decades, all in a thoroughly revised, full-color presentation that shows today’s students how fun geometry can be. The text remains proof-based although the presentation is in the less formal paragraph format. The approach focuses on guided discovery to help students develop geometric intuition.