Mastering the Commodore 64

Mastering the Commodore 64

Author: Mark Greenshields

Publisher: Acorn Books

Published: 2020-10-16

Total Pages: 198

ISBN-13: 9781789824612

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First published in 1983, this user-friendly guide to the Commodore 64 helped many owners of the much-loved home computer understand their machine to a whole new level. The details within the book enabled users to go further than the confines of programming purely in BASIC and is still a highly useful guide for those interested in retro gaming on the classic machine. * * * As the original publisher Interface Publications wrote: This book is a manual for all Commodore 64 users who wish to increase their understanding of how their computer works and how to program it proficiently in BASIC and machine code. The author explains how sound and music synthesis, programmable characters, high resolution graphics, function key programming, animation and sprites are done in both BASIC and machine code. It also contains a full memory map of the Commodore 64 and explains how the full 64K can be used and how to correct errors in both BASIC and the KERNAL ROMs. * * * Acorn Books is proud to present its Retro Reproductions series, a collection of classic computing works from the 80s and 90s given a new lease of life in the 21st century. From standards of programming reference no self-respecting microcomputer coder would be without, to obscure works unavailable for many years, these modern re-prints are perfect for any connoisseur of retro computing.


Mastering Machine Code On Your Commodore 64

Mastering Machine Code On Your Commodore 64

Author: Mark Greenshields

Publisher: Andrews UK Limited

Published: 2022-03-31

Total Pages: 236

ISBN-13: 1789828082

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First published in 1984, this highly-rated guide written by 8-bit expert Mark Greenshields helped Commodore 64 users take their skills further than ever before. It was designed to take 'bedroom coders' from a point where they were comfortable with the commands - and limitations - of BASIC, to having knowledge and experience of the home computer's far more powerful machine code. In addition to explaining the concepts of this more advanced language, the reader is provided with a number of example programs that not only help with learning, but are also of great practical use for both games and utilities. This book helped many a Commodore user with their first steps into the world of machine code and to this day remains an important reference for those interested in the world of retro games and programming. * * * As the original publisher Interface Publications wrote: Now, you can master machine code on the Commodore 64 quickly and easily. Say goodbye to jerky, slow-moving graphics in BASIC, and learn the secrets of professional, incredibly swift graphic production in machine code. You're holding the first complete tutorial on using assembly language on the Commodore 64. The book assumes that although you can program in BASIC, you know little or nothing of 6502/6510 machine code. Step by simple step the book progresses through the subject, until the whole instruction set of the 6510 has been covered. A large number of example programs - which are explained in detail - help make the learning simple. In section two of the book, you'll learn about practical applications of machine code use on the Commodore 64. High resolution graphics, scrolling, raster graphics, using interrupts and adding commands to BASIC - they're all here in a form you can readily understand and apply. This section of the book contains programs which put 24 sprites on the screen at once, programs to combine both text and high-resolution images on the same screen, function key programming and one key entry of commands. Written by Mark Greenshields, highly successful author of Mastering the Commodore 64, this book is your gateway into the exciting world of machine code programming on the Commodore 64. * * * Acorn Books is proud to present its Retro Reproduction Series, a collection of classic computing works from the 1980s and 90s, lovingly reproduced in the 21st century. From standards of programming reference no self-respecting microcomputer user would want to be without, to obscure works not found in print anywhere else, these modern reprints are perfect for any connoisseur of retro computing.


Commodore 64 Exposed

Commodore 64 Exposed

Author: Bruce Bayley

Publisher: Andrews UK Limited

Published: 2022-03-31

Total Pages: 201

ISBN-13: 1789825458

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First published in 1983, this outstanding reference work about the Commodore 64 helped many owners of the much-loved home computer understand their machine to a whole new level. The details within the book enabled users to perfect their coding skills in both BASIC and advanced machine code. To this day it remains a highly useful guide for those interested in retro games programming on the classic machine. * * * As the original publisher Melbourne House wrote: Here is the definitive book for the Commodore owner. A complete and comprehensive guide to make you total master of your Commodore 64. Commodore 64 Exposed is an encyclopedia of solutions from Basic programming through to machine language, and includes vital tables of memory locations and system variables. The step-by-step format is designed to ensure that every owner will understand exactly how their Commodore 64 works. Every feature and program variable is carefully explained with the aid of simple demonstration programs that can be entered in minutes. Whether you are a first-time computer user or a serious programmer, if you want to take full advantage of your Commodore 64's impressive capabilities, then this is the book for you. * * * Acorn Books is proud to present its Retro Reproduction Series, a collection of classic computing works from the 1980s and 90s, lovingly reproduced in the 21st century. From standards of programming reference no self-respecting microcomputer programmer would be without, to obscure works not found in print anywhere else, these modern reprints are perfect for any connoisseur of retro computing.


Programming the Commodore 64 again

Programming the Commodore 64 again

Author: Jens Christian Ingvartsen Thomsen

Publisher: Trisect Retro Development

Published: 2020-03-24

Total Pages: 141

ISBN-13:

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Learn to program a game in Commodore 64 Assembler step by step. Learn to create sprites, custom characterset, collision and much more.


Still programming the Commodore 64

Still programming the Commodore 64

Author: Jens Christian Ingvartsen Thomsen

Publisher: Trisect Retro Development

Published: 2020-10-15

Total Pages: 142

ISBN-13:

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In this book you will learn to program a game step by step in Commodore 64 assembly. You will learn to make a big 100 x 100 character multicolor map in CharPad on scroll it on the screen. You will also learn to show sprites, animate characters, play music and sound effects and much more.


Commodore 64 Sketch and Design

Commodore 64 Sketch and Design

Author: Tony Lavoie

Publisher:

Published: 2020-05-15

Total Pages: 161

ISBN-13:

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At last! A workbook for creating sprites, custom characters, and screens on the Commodore 64!The C64 is one of the best things to come out of the 1980's. For the first time, we could create our own games and utilities. And those sprites! Screen objects we could move and manipulate however we wanted! How many of you remember counting squares on a sheet of graph paper, marking the lines to show the proper sprite shape, before you could even start designing the sprite itself?The handy templates in this book make designing elements for your programs easier. Sprites, custom characters, even screen layouts--the templates eliminate the need to mark and measure graph paper, which means you can dive right in to designing.Includes templates for 100 sprites, 450 custom characters, and 50 screens.


Mastering JBoss Enterprise Application Platform 7

Mastering JBoss Enterprise Application Platform 7

Author: Francesco Marchioni

Publisher: Packt Publishing Ltd

Published: 2016-08-31

Total Pages: 381

ISBN-13: 1786465302

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Create modular scalable enterprise-grade applications with JBoss Enterprise Application Platform 7 About This Book Leverage the power of JBoss EAP 7 along with Java EE 7 to create professional enterprise grade applications. Get you applications cloud ready and make them highly scalable using this advanced guide. Become a pro Java Developer and move ahead of the crowd with this advanced practical guide. Who This Book Is For The ideal target audience for this book is Java System Administrators who already have some experience with JBoss EAP and who now want explore in depth creating Enterprise grade apps with the latest JBoss EAP version. What You Will Learn Configure services using the Command Line Interface Deliver fault tolerant server configurations Harden the application server with advanced techniques Expand the application server's horizon with tools such as like Docker/OpenShift Create enterprise ready configurations using clustering techniques. Deliver advanced security solutions and learn how to troubleshoot common network/performance issues In Detail The JBoss Enterprise Application Platform (EAP) has been one of the most popular tools for Java developers to create modular, cloud-ready, and modern applications. It has achieved a reputation for architectural excellence and technical savvy, making it a solid and efficient environment for delivering your applications. The book will first introduce application server configuration and the management instruments that can be used to control the application server. Next, the focus will shift to enterprise solutions such as clustering, load balancing, and data caching; this will be the core of the book. We will also discuss services provided by the application server, such as database connectivity and logging. We focus on real-world example configurations and how to avoid common mistakes. Finally, we will implement the knowledge gained so far in terms of Docker containers and cloud availability using RedHat's OpenShift. Style and approach If you are a Java developer who wants to level-up to modern day Java web development with the latest Java EE 7 and JBoss EAP 7, this book is the ideal solution for you. It addresses (in a clear and simple way) proof-of-concept scenarios such as clustering and cloud and container configurations, and explains how to solve common issues.


Commodore 128

Commodore 128

Author:

Publisher:

Published: 1986

Total Pages: 756

ISBN-13:

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This indispensable reference sourcbook--the only official guide to the Commodore 128 computer--covers the advanced BASIC programming language Version 7.0, superior graphics, sound and music capabilities, memory maps, input/output guide, pinout diagrams of primary chips and schematics of the computer.


Mastering Digital 2D and 3D Art

Mastering Digital 2D and 3D Art

Author: Les Pardew

Publisher: Course Technology Ptr

Published: 2005

Total Pages: 328

ISBN-13: 9781592005611

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Provides step-by-step instructions on creating digital 2D and 3D portraits and figures.