Like Picasso in painting, Stravinsky in music, or Stanislavski in theatre, Rudolf Laban (1879–1958) has been a seminal influence in contemporary arts. This is the first major study of Laban's movement theories and practice, exploring the ideas on mastering movement and giving the reader a practical understanding of balance and harmony in the human body – the core of Laban's thinking. John Hodgson looks at the different phases of Laban's life and writings to show that Laban's thoughts about human movement and its mastery and control are the building blocks for a practical understanding of how the human body can create both beauty and purity through movement.
Introduction. Artworks and their modalities of egress -- Aer, Aurae, Venti: Warburg's aerial forms and historical milieus -- Luftraum: Riegl's vitalist mesology of form -- Saturated forms: Rilke's and Rodin's sculpture of environment -- The "Kinesphere" and the body's other spatial envelopes in Rudolf Laban's Theory of Dance -- Coda. Space as form.
The Joy of Movement is a movement activity book with a therapeutic perspective. A combination of old and new games to create a purpose driven physical motor curriculum. Each activity is tried and kid tested. This well organized and easy to use book includes fun, developmentally appropriate activities that foster physical development and build self-esteem. The activities are built around developmental motor milestones and are flexible enough to encourage skill development for a variety of learners.
The Structure of Game Design is designed to help aspiring and existing game designers turn their ideas into working games. Creating a game involves understanding the core foundational elements of all types of games from paper-based games to the latest video games. By understanding how these core principles work in all types of games, you can apply these same principles to design your own game. Games are about goals, structure, play and fun. While everyone will always have their own idea of what might be “fun”, any game designer can maximize player enjoyment through meaningful choices that offer various risks and rewards. Such challenges, combined with rules and limitations, force players to overcome obstacles and problems using a variety of skills including dexterity, puzzle solving, intelligence, and strategy. Essentially games allow players to venture forth into new worlds and overcome problems in a safe but exciting environment that allows them to triumph in the end. Just as playing games have proven popular around the world to all ages, genders, and cultures, so has game designing proven equally popular. Games can challenge players to make the best move, solve puzzles, engage in combat, manage resources, and tell stories. By understanding how randomness, psychology, and balance can change the way games play, readers can decide what game elements are best for their own game creation. Whether your goal is to make money, learn something new, make a social statement, improve on an existing game idea, or challenge your artistic, programming, or design skills, game design can be just as much fun as game playing. By knowing the parts of a game, how they work, how they interact, and why they’re fun, you can use your knowledge to turn any idea into a game that others can play and enjoy.
"This valuable, reader-friendly book helps parents, teachers, and others who work with young children understand the complex and amazing processes involved as the young brain grows and develops." —David A. Sousa, Consultant in Educational Neuroscience, Author of How the Brain Learns "The book reminds us of the importance of nurturing children. We need to help children develop from their core, even if that development cannot be measured on a test." —Sonia Trehan Kelly, Director, Blue River Montessori School, Duxbury, MA Learn how a child′s brain works, develops, and changes during the critical stages of childhood! Robert Sylwester, author of 10 books, has written this volume to help parents and educators understand children′s cognitive development and provide suggestions on how to nurture children to their full potential. A companion to The Adolescent Brain, this rich resource: Examines the neurobiology of childhood, explaining the body/brain systems that develop during pregnancy, infancy, and childhood Explores factors that can enhance or delay development, such as nutrition, family life, relationships, illness, intelligence, technology, creativity, and the arts Provides practical suggestions to help adults promote healthy development and successful learning in the children they encounter Includes a glossary of neurobiological terms A Child′s Brain helps parents and educators understand the biological, emotional, and neurological changes that occur during childhood so they can support children′s learning, socialization, and growth.
This book offers a perfect balance of knowledge base, pedagogy, and curriculum content, delivered with practical learning tools and activities, so you can help your students develop movement skills that foster healthful habits. Including engaging KinetiKidz characters that demonstrate technically correct form for 121 movement elements and that help children move more, feel good, and think better.
In Inside the Box, veteran journalist and marathoner T.J. Murphy goes all in to expose the gritty, high-intensity sport of CrossFit®. Murphy faced a future with a permanent limp from one too many marathons. Desperate to reclaim his fitness and strength, the 47-year-old signed up for his first CrossFit® workout with nothing to lose. Anaerobically blasted by each workout of the day, Murphy discovered a sweat-soaked fitness revolution that’s transforming bodies and lives. CrossFit is the sport of fitness, a radical new approach to exercise that is turning the traditional gym workout upside down. Every day at thousands of CrossFit gyms across America, fitness seekers of all shapes and sizes flex their inner athlete by racing to finish fast-paced workouts. Each workout mixes weight lifting and gymnastics into an explosively effective and addictive new way to lose weight and carve out a new physique. Inside the Box is Murphy’s journey through CrossFit. From staggering newcomer to evangelist, Murphy finds out how it feels, why it’s so popular, whether it can fix his broken body.
The Moving Researcher offers a complete approach to Laban/Bartenieff Movement Analysis, detailing the original method, exploring recent developments and examining its applications. With contributions from internationally renowned professionals at key institutions, this book covers all concepts taught as part of the Certificate of Movement Analysis.
"This tool can assist personnel in state and regional education agencies, school districts, and schools to assess how closely the written curricula (locally developed or commercially prepared) align with national standards, guidelines, and best practices for quality physical education programs. It also includes guidance on how to improve your curriculum based upon PECAT results."--t.p. verso