A course on comics creation offers lessons on lettering, story, structure, and panel layout, providing a solid introduction for people interested in making their own comics.
Presents instructions for mastering the creation of comic books and graphic novels, providing guidelines for the intermediate cartoonist on technique, story generation, narrative tools, and business and industry insights.
Master the skills to create your very own manga! Expert manga artist Mark Crilley guides you to another level with this powered-up drawing book. Complete your Crilley collection with this third installation, which elevates the instruction to focus on drawing methods to help you create distinctive and detailed professional-level manga art. Through 40 in-depth step-by-step demonstrations not covered in other Mastering Manga books, Mark reveals his secrets for adding color, how to draw manga-style animals, ways to use photo reference, his preferred art supplies and how to fix character inconsistencies. The book is broken down into three sections: • Characters and Styles. Learn how to draw characters in every manga style--elegant Shojo, angular Dark Fantasy, action-packed Shonen and cute cartoon. Includes non-human characters like animal familiars (realistic or chibi) and aliens. Break-out lessons focus on anatomy, hairstyles and all genres of clothing, from classic anime uniforms to fantasy costuming. • Poses and Action. Make your characters bold, memorable and full of vitality. Get the most out of your poses by learning how to create natural, standing and dynamic running poses, plus sword fights, romantic Shojo interactions and stances for animals, manga monsters, chibi cuties and mech a robots. Advanced lessons include how to convey a sense of motion, tips on body language and how to effectively using foreshortening. • Finishing Touches. Elevate your art with Mark's professional instruction on completing your comic. These final lessons include page layouts, logo design, how to place a character in a setting, correctly using dialogue and speech bubbles, advanced costume design (fantasy armor, wings, and more) and how to create attention-grabbing cover art. "Manga is all about fresh concepts and fascinating characters. You've got ideas. You've invented new characters. There's a whole world waiting to see what you've come up with!" --Mark Crilley
From Joshua Angrist, winner of the Nobel Prize in Economics, and Jörn-Steffen Pischke, an accessible and fun guide to the essential tools of econometric research Applied econometrics, known to aficionados as 'metrics, is the original data science. 'Metrics encompasses the statistical methods economists use to untangle cause and effect in human affairs. Through accessible discussion and with a dose of kung fu–themed humor, Mastering 'Metrics presents the essential tools of econometric research and demonstrates why econometrics is exciting and useful. The five most valuable econometric methods, or what the authors call the Furious Five—random assignment, regression, instrumental variables, regression discontinuity designs, and differences in differences—are illustrated through well-crafted real-world examples (vetted for awesomeness by Kung Fu Panda's Jade Palace). Does health insurance make you healthier? Randomized experiments provide answers. Are expensive private colleges and selective public high schools better than more pedestrian institutions? Regression analysis and a regression discontinuity design reveal the surprising truth. When private banks teeter, and depositors take their money and run, should central banks step in to save them? Differences-in-differences analysis of a Depression-era banking crisis offers a response. Could arresting O. J. Simpson have saved his ex-wife's life? Instrumental variables methods instruct law enforcement authorities in how best to respond to domestic abuse. Wielding econometric tools with skill and confidence, Mastering 'Metrics uses data and statistics to illuminate the path from cause to effect. Shows why econometrics is important Explains econometric research through humorous and accessible discussion Outlines empirical methods central to modern econometric practice Works through interesting and relevant real-world examples
The fifth installment in the #1 New York Times bestselling Adventure Zone graphic novel series, a meta-fictional D&D adventure story based on the smash hit podcast. The Bureau of Balance has located yet another Grand Relic, and this time it’s...time? A small mining town called Refuge has been locked away behind an arcane bubble, and somewhere inside it the Temporal Chalice is causing unknown mayhem. Taako, Magnus, and Merle are launched into their investigation, but they’ve barely had a chance to get their feet under them before the situation literally falls apart. When the town clocktower strikes noon, Refuge and its citizens are destroyed in a sudden chaos of flame and ruin, and our heroes’ relic hunting— along with their lives—comes to an abrupt end. But woah, what’s this? It’s 11AM, they’re alive again, and Refuge definitely hasn’t just been exploded? Looks like a classic time loop, friends. This town is trapped in its final hour, and so are the three of them. And in order to escape, they’ll not only have to solve the mystery of what happened to the Chalice, they’ll also also have to resist what it offers: the chance to rewrite the worst days of their own pasts. Based on the blockbuster podcast where the McElroy brothers and their dad play a tabletop RPG, and illustrated by cartooning powerhouse Carey Pietsch, The Adventure Zone: The Eleventh Hour is a thrilling new chapter in this #1 New York Times bestselling series.
Offers instructions and advice for creating realistic fantasy drawings using reference photographs of models and props, with sixteen step-by-step examples.
Wham! Pow! Bam! Kaboom! Learn everything you need to make your own comic books, superheroes, and story lines with The Art of Comic Book Drawing. Featuring step-by-step tutorials, helpful tips, and dozens of drawing and illustration techniques, aspiring cartoonists, graphic illustrators, and comic book artists will discover all of the basics, from creating characters to mastering features and expressions to bringing it all together with unique and interesting story lines. Veteran comic book artists teach you to draw basic cartoon characters, superheroes, villains, and more using simple, step-by-step drawing lessons. Once you get the hang of illustrating your favorite characters, you’ll learn to draw action scenes, set up panels, add speech bubbles, and even learn the basics of cartoon and comic book word treatments. With approachable exercises and projects to guide you, The Art of Comic Book Drawing allows beginning artists to create their own comic books, step by step. This helpful guide also includes practice pages to put your newfound skills to immediate use.
Fifteen-(Earth)-year-old Trish "Trash" Nupindju dreams of derby stardom. When you come from a multiracial family of poor moisture farmers on Mars, making the local hover derby team seems like the only way out. But when Trish finally gets (AKA sneaks into) a tryout, will this "fresh meat" have what it takes to make the cut? And then when a half-dead Martian shows up on her doorstep, how will that change what Trish had planned for her future? Find out in the first volume of this new science fiction trilogy from award-winning graphic novelist Jessica Abel. Part science fiction, part rollicking roller derby adventure story, Trish Trash: Rollergirl of Mars is a compelling character study of a young girl who feels trapped by the circumstances of her birth and economic situation.
Presents instructions for aspiring cartoonists on the art form's key techniques, sharing concise and accessible guidelines on such principles as capturing the human condition through words and images in a minimalist style.
Draw the Human Figure Anywhere, Anytime For today’s in-demand comic creators, animators, video game artists, concept designers, and more, being able to quickly draw the human figure in a variety of action-packed poses is a requirement. But what do you do if you don’t have models or photographic reference readily available? In Freehand Figure Drawing for Illustrators, artist and instructor David H. Ross provides an alternative solution, showing you how to master freehand figure drawing without visual reference by using a modern twist on the classic technique of blocking out the human figure in mannequin form. Step-by-step lessons guide illustrators from basic poses (standing, running, jumping) to extreme motions (throwing punches, high kicking). For on-the-go artists, Freehand Figure Drawing for Illustrators allows you complete freedom to bring your figures to life at any time.