Green Belt KenKen®

Green Belt KenKen®

Author: Tetsuya Miyamoto

Publisher: Puzzlewright

Published: 2013-03-05

Total Pages: 0

ISBN-13: 9781454904182

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Features a handy-sized format, so that puzzle lovers can play this game wherever the mood takes them.


The Art and Craft of Problem Solving

The Art and Craft of Problem Solving

Author: Paul Zeitz

Publisher: John Wiley & Sons

Published: 2017

Total Pages: 389

ISBN-13: 1119239907

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This text on mathematical problem solving provides a comprehensive outline of "problemsolving-ology," concentrating on strategy and tactics. It discusses a number of standard mathematical subjects such as combinatorics and calculus from a problem solver's perspective.


Ai Escargot

Ai Escargot

Author: Arto Inkala

Publisher:

Published: 2007-06-01

Total Pages: 108

ISBN-13: 9781847534514

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This book contains AI Escargot, the world famous sudoku puzzle which became the most difficult sudoku puzzle known in 2006. There are also several hints for solving AI Escargot in the shortest and most logical way. In addition, the book has 166 other sudoku puzzles in 11 categories. This makes it very convenient to find out your own level and to learn more! The author, Arto Inkala, is a puzzle creator and a doctor of science in the field of applied mathematics.


Masyu and Sudoku

Masyu and Sudoku

Author: Nikoli

Publisher: Sterling Publishing Company, Inc.

Published: 2008-07

Total Pages: 164

ISBN-13: 140275874X

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Connecting these puzzle cells involves using your brain cells to the max! Masyu features a series of black and white circles arranged in a grid; the object is to join them in a single, unbroken loop with a line that passes through every circle. Of course, there s a twist: there are special rules about how the line may make 90-degree turns when it passes through a black or a white circle. It s like a maze with no walls, and there s only one solutiontry to find it! In addition to the 90 masyu, there are 45 sudoku, too."


Hashi Bridges Puzzles Small to Huge

Hashi Bridges Puzzles Small to Huge

Author:

Publisher:

Published: 2020-05-23

Total Pages: 88

ISBN-13:

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Challenge your brain and have a fun time with the challenging Hashi / Bridges puzzles. This Book has 120 Hashi / Bridges Puzzles in multiple levels of complexity 20 Puzzles of size 6x6 Grid 20 Puzzles of size 9x9 Grid 20 Puzzles of size 12x12 Grid 15 Puzzles of size 15x15 Grid 15 Puzzles of size 20x20 Grid 15 Puzzles of size 25x25 Grid 15 Puzzles of size 30x30 Grid Answers of all the puzzles are included at the end of the book. What are the basics to solve Hashi Puzzles? Hashi Puzzles (AKA Bridges or Hashiwokakero puzzles) are visual logic puzzles that require no mathematical skills. Each puzzle has circles with numbers inside, the circles are called islands and the number is the count of bridges connected to the island. Rules to consider when solving the Bridges or Hashi puzzles No intersections between bridges and no crossing over islands. Bridges can be horizontal or vertical but not diagonal. No more than two bridges between two islands. All islands in the puzzle are interconnected by the bridges enabling passage around all islands when the puzzle is completed. More instructions inside the book. Features Size: 8 x 11.5 inch (large size) with softcover and paperback binding. Pages: 87 pages with 120 different puzzles and the solutions of all the puzzles at the end. Scientific research has shown that solving logic puzzles keeps your mind younger and your memory sharper. it's a unique gift for anyone who is in love with Bridges puzzles and logic games. Stretch your brain with this unique selection of challenging, fun puzzles and games. Scroll up and order your copy.


Strimko Book 1

Strimko Book 1

Author: Tanya Grabarchuk

Publisher:

Published: 2017-10-27

Total Pages: 108

ISBN-13: 9781973162964

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Strimko is a logic number puzzle invented by The Grabarchuk Family in 2008. It is based on the idea of Latin squares described by a Swiss mathematician and physicist Leonhard Euler (1707-1783) in the 18th century. All Strimko puzzles are solvable with a pure logic, no special knowledge is required. Strimko uses only three basic elements: rows, columns, and streams. All elements have equal numbers of cells, and the goal is to make each row, column, and stream containing the whole set of specified numbers. Cells in the grid are organized into several streams of equal length, which often run diagonally and even branching. Such mechanics creates entangled patterns resulting in interesting challenges and unusual logic. This book contains a specially designed collection of 150 easy-to-master puzzles with 4 x 4 through 7 x 7 grid sizes. Puzzles are arranged from the easiest to the hardest ones so that you'll progress in solving skills with each next puzzle. Strimko challenges were handcrafted by Helen, Tanya, Serhiy, and Peter Grabarchuk, and up to date hundreds of original Strimko puzzles were published in various forms and platforms. Learn more at strimko.com. Happy puzzling!


Pattern-Based Constraint Satisfaction and Logic Puzzles (Second Edition)

Pattern-Based Constraint Satisfaction and Logic Puzzles (Second Edition)

Author: Denis Berthier

Publisher:

Published: 2015-07-11

Total Pages: 568

ISBN-13: 9781326350642

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""Pattern-Based Constraint Satisfaction and Logic Puzzles (Second Edition)"" develops a pure logic, pattern-based perspective of solving the finite Constraint Satisfaction Problem (CSP), with emphasis on finding the ""simplest"" solution. Different ways of reasoning with the constraints are formalised by various families of ""resolution rules,"" each of them carrying its own notion of simplicity. A large part of the book illustrates the power of the approach by applying it to various popular logic puzzles. It provides a unified view of how to model and solve them, even though they involve very different types of constraints: obvious symmetric ones in Sudoku, non-symmetric but transitive ones in Futoshiki, topological and geometric ones in Map colouring, Numbrix and Hidato, non-binary arithmetic ones in Kakuro and both non-binary and non-local ones in Slitherlink. It also shows that the most familiar techniques for these puzzles can be understood as mere application-specific presentations of the general rules.


Learning to Play

Learning to Play

Author: Aske Plaat

Publisher: Springer Nature

Published: 2020-12-23

Total Pages: 330

ISBN-13: 3030592383

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In this textbook the author takes as inspiration recent breakthroughs in game playing to explain how and why deep reinforcement learning works. In particular he shows why two-person games of tactics and strategy fascinate scientists, programmers, and game enthusiasts and unite them in a common goal: to create artificial intelligence (AI). After an introduction to the core concepts, environment, and communities of intelligence and games, the book is organized into chapters on reinforcement learning, heuristic planning, adaptive sampling, function approximation, and self-play. The author takes a hands-on approach throughout, with Python code examples and exercises that help the reader understand how AI learns to play. He also supports the main text with detailed pointers to online machine learning frameworks, technical details for AlphaGo, notes on how to play and program Go and chess, and a comprehensive bibliography. The content is class-tested and suitable for advanced undergraduate and graduate courses on artificial intelligence and games. It's also appropriate for self-study by professionals engaged with applications of machine learning and with games development. Finally it's valuable for any reader engaged with the philosophical implications of artificial and general intelligence, games represent a modern Turing test of the power and limitations of AI.


How to Play Sudoku

How to Play Sudoku

Author: Howexpert Press

Publisher: Createspace Independent Publishing Platform

Published: 2016-10-02

Total Pages: 218

ISBN-13: 9781539314769

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If you want to learn the basics of playing Sudoku puzzles quickly and easily for newbies and beginners, then get this "How To Play Sudoku" guide. In this step-by-step guide, you will rep the following benefits: - Be familiar with the the game rules. - Learn the basic way of doing Sudoku. - Get useful tips in solving Sudoku puzzle. - Be able to solve Sudoku puzzle in the shortest time possible. - Learn how to appropriately choose a candidate. - Solve different levels of Sudoku puzzle. - Amaze your friends and family to your new found hobby of solving sudoku. - And much more! Click "Buy Now" to get it now!