Markets, Games, and Organizations

Markets, Games, and Organizations

Author: Tatsuro Ichiishi

Publisher: Springer Science & Business Media

Published: 2012-12-06

Total Pages: 315

ISBN-13: 354024784X

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We are pleased to help celebrate Roy Radner's 75th birthday, by issuing in one volume the papers that originally appeared in his honor in two special issues of Review of Economic Design (Vol. 6/2 and 6/3-4, 2001). Through his truly original ideas and lucid writing, Roy has influenced and guided the theory community for decades. Many colleagues and students have found their own work shaped and improved by Roy's wide-ranging curiosity, his encouragement, and his keen insights. In soliciting contributions to the Review of Economic Design Radner issues, we decided to approach his former students at the University of California, Berke ley, his former post-doctoral fellows at Bell Laboratories, and his published co authors. We express our sincere apology to any potential authors who fit these categories and whom we may have unintentionally failed to approach. Our job as editors of the Review of Economic Design Radner issues turned out to be easy, thanks to the enthusiastic response we received from authors and the quality of their submissions.


Markets, Games, and Strategic Behavior

Markets, Games, and Strategic Behavior

Author: Charles A. Holt

Publisher: Princeton University Press

Published: 2019-03-12

Total Pages: 696

ISBN-13: 0691188971

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From a pioneer in experimental economics, an expanded and updated edition of a textbook that brings economic experiments into the classroom Economics is rapidly becoming a more experimental science, and the best way to convey insights from this research is to engage students in classroom simulations that motivate subsequent discussions and reading. In this expanded and updated second edition of Markets, Games, and Strategic Behavior, Charles Holt, one of the leaders in experimental economics, provides an unparalleled introduction to the study of economic behavior, organized around risky decisions, games of strategy, and economic markets that can be simulated in class. Each chapter is based on a key experiment, presented with accessible examples and just enough theory. Featuring innovative applications from the lab and the field, the book introduces new research on a wide range of topics. Core chapters provide an introduction to the experimental analysis of markets and strategic decisions made in the shadow of risk or conflict. Instructors can then pick and choose among topics focused on bargaining, game theory, social preferences, industrial organization, public choice and voting, asset market bubbles, and auctions. Based on decades of teaching experience, this is the perfect book for any undergraduate course in experimental economics or behavioral game theory. New material on topics such as matching, belief elicitation, repeated games, prospect theory, probabilistic choice, macro experiments, and statistical analysis Participatory experiments that connect behavioral theory and laboratory research Largely self-contained chapters that can each be covered in a single class Guidance for instructors on setting up classroom experiments, with either hand-run procedures or free online software End-of-chapter problems, including some conceptual-design questions, with hints or partial solutions provided


Markets and Organization

Markets and Organization

Author: Richard Arena

Publisher: Springer Science & Business Media

Published: 2012-12-06

Total Pages: 686

ISBN-13: 3642720439

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Market economy has become today the predominant economic system in the world. One of the tasks of the book is to define analytically the essential features of a market economy. The other purpose is to investigate the very working of a market economy which rests on firms defined as organizations and markets seen as institutions. It also supposes a renewed conception of cooperation and competition. The book will permit the reader to acquire a fresh view on market economies, stressing simultaneously their unity and diversity. It will also interest specialists of microeconomics as well as industrial organization, economics of technology and institutional economcis.


Handbook of Game Theory and Industrial Organization, Volume II

Handbook of Game Theory and Industrial Organization, Volume II

Author: Luis C. Corchón

Publisher: Edward Elgar Publishing

Published: 2018-02-23

Total Pages: 547

ISBN-13: 1788112784

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This second volume of the Handbook includes original contribution by experts in the field. It provides up-to-date surveys of the most relevant applications of game theory to industrial organization. The book covers both classical as well as new IO topics such as mergers in markets with homogeneous and differentiated goods, leniency and coordinated effects in cartels and mergers, static and dynamic contests, consumer search and product safety, strategic delegation, platforms and network effects, auctions, environmental and resource economics, intellectual property, healthcare, corruption, experimental industrial organization and empirical models of R&D.


Handbook of Game Theory and Industrial Organization, Volume I

Handbook of Game Theory and Industrial Organization, Volume I

Author: Luis C. Corchón

Publisher: Edward Elgar Publishing

Published: 2018-02-23

Total Pages: 567

ISBN-13: 178536328X

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The first volume of this wide-ranging Handbook contains original contributions by world-class specialists. It provides up-to-date surveys of the main game-theoretic tools commonly used to model industrial organization topics. The Handbook covers numerous subjects in detail including, among others, the tools of lattice programming, supermodular and aggregative games, monopolistic competition, horizontal and vertically differentiated good models, dynamic and Stackelberg games, entry games, evolutionary games with adaptive players, asymmetric information, moral hazard, learning and information sharing models.


Industrial Organization

Industrial Organization

Author: Don E. Waldman

Publisher: Routledge

Published: 2016-07-01

Total Pages: 1108

ISBN-13: 1315510510

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Written solely for the undergraduate audience, Industrial Organization: Theory and Practice, which features early coverage of Antitrust, punctuates its modern introduction to industrial organization with relevant empirical data and case studies to show students how to apply theoretical tools.


Labor Market Institutions in Europe: A Socioeconomic Evaluation of Performance

Labor Market Institutions in Europe: A Socioeconomic Evaluation of Performance

Author: Gunther Schmid

Publisher: Routledge

Published: 2016-09-16

Total Pages: 304

ISBN-13: 1315483327

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The outcome of three years of research on the role of institutions in labor markets at the research unit Labor Market Policy and Employment of the Social Science Research Center Berlin, these seven contributions were originally presented at a conference in December 1992 before a group of experts i


The Institutions of the Market

The Institutions of the Market

Author: Alexander Ebner

Publisher: OUP Oxford

Published: 2008-07-31

Total Pages: 424

ISBN-13: 0191647608

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This book approaches markets as a dynamic ensemble of institutions; and as a set of rules or norms, that contribute to the evolution of social systems of governance, and can be analysed as a structured social system. It tackles such questions as: * Where do markets come from and what drives their evolution? * How do organizations cope with the competitive dynamism of markets? * What is the role of governance mechanisms in the institutional coordination of markets? Using this 'new institutionalist' approach, an international group of leading scholars examine the institutional foundations of economic change. Drawn from an array of disciplines, including Business, Organization Studies, Economics, and Sociology, the contributors address the organizational capabilities of firms, the social structuration of competition, and the diversity of governance mechanisms in the market. Contributors include: Nikolaus Beck, Christophe Boone, Robert Boyer, Alexander Ebner, Neil Fligstein, Henrich R. Greve, John Harriss, Bob Hinings, Geoffrey M. Hodgson, Bob Jessop, Alfred Kieser, Namrata Malhotra, Renate E. Meyer, Richard R. Nelson, Rudolf Richter, Peter Walgenbach, Filippo Carlo Wezel, Sidney G. Winter, and Arjen Van Witteloostuijn.


Changing the Game

Changing the Game

Author: Eric G. Flamholtz

Publisher: Oxford University Press

Published: 1998-10-01

Total Pages: 321

ISBN-13: 0198027850

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How do companies like Microsoft and Wal-Mart rise to the top of their industries and dominate year after year, while others like People Express and LA Gear burn out after promising starts? In Changing the Game, Eric Flamholtz and Yvonne Randle, two leading management consultants, reveal that the key to success lies in how you transform your organization. Virtually all organizations face critical transition points in their life cycle, when they must change how they play the game, or perish. Flamholtz and Randle focus here on three critical moments: the move from entrepreneurial to professional management, when a firm reaches a stage of growth where it can no longer operate in an informal, unstructured way; the revitalization of an established business that is losing ground to competitors; and a radical change in a business vision. The authors show, for instance, how American Century Investors made the transformation from a $50 million entrepreneurship to a professionally managed company with a market value of $2 billion; how IBM, one of the great American corporations, was forced by the proliferation of PCs in the 1980s to overhaul its business to survive; and how Starbucks Coffee, originally a Seattle coffee-bean store, was inspired by Milans romantic coffee bars to recreate itself and transformed an entire industry. The book concludes with a look at how one company--Bell Carter Olive Company--pulled together all the concepts and tools presented in the book and successfully changed the game. Changing the Game provides a comprehensive framework and a set of tools for the strategic management of organizational transformation. It will help managers meet the challenges of an increasingly competitive business environment.


Online Gaming and Playful Organization

Online Gaming and Playful Organization

Author: Harald Warmelink

Publisher: Routledge

Published: 2014-02-03

Total Pages: 249

ISBN-13: 1135040249

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Online Gaming and Playful Organization explores the cultural impact of gaming on organizations. While gaming is typically a form of entertainment, this book argues that gaming communities can function as a useful analogue for work organizations because both are comprised of diverse members who must communicate and collaborate to solve complex problems. By examining the impact of gaming beyond its own context, this book argues that one can apply numerous lessons from the virtual world of online games to the “real” world of businesses, schools, and other professional communities. Most notably, it articulates the concept of playful organizations, defined as organizations in which the ability to play has become so institutionalized that it is spontaneous, creative, and enjoyable. Based on original research, Online Gaming and Playful Organization establishes an interdisciplinary framework for further conceptual and empirical investigation into this topic, with the dual goals of a better understanding of the role of online games and virtual worlds, and of the possible structural and cultural transformation of public and private organizations.