CAPE

CAPE

Author: Courtney N. Plante

Publisher: Stephen Reysen

Published: 2021-10-19

Total Pages: 384

ISBN-13: 0997628820

DOWNLOAD EBOOK

Researchers across disciplines have been studying the psychology of fans for decades. Seeking to better understand fan behavior and the various factors motivating fans, researchers have studied dozens of variables in hundreds of studies of different fan groups. To date, however, there have been relatively few attempts to integrate this sizable body of work, pulling together findings across from the field to with a broader, more holistic perspective. This book does exactly that, identifying and concisely summarizing research on 28 separate lines of inquiry on the psychology of fans and integrating it all into an empirically-validated model known as the CAPE model. Useful as a textbook for a fandom studies course and as a handbook for fan researchers, this book is essential reading for anyone looking to better understand the state of fan psychology and wanting to conduct their own research exploring the ins and outs of fans of all sorts!


Video Games as Culture

Video Games as Culture

Author: Daniel Muriel

Publisher: Routledge

Published: 2018-03-14

Total Pages: 198

ISBN-13: 1317223926

DOWNLOAD EBOOK

Video games are becoming culturally dominant. But what does their popularity say about our contemporary society? This book explores video game culture, but in doing so, utilizes video games as a lens through which to understand contemporary social life. Video games are becoming an increasingly central part of our cultural lives, impacting on various aspects of everyday life such as our consumption, communities, and identity formation. Drawing on new and original empirical data – including interviews with gamers, as well as key representatives from the video game industry, media, education, and cultural sector – Video Games as Culture not only considers contemporary video game culture, but also explores how video games provide important insights into the modern nature of digital and participatory culture, patterns of consumption and identity formation, late modernity, and contemporary political rationalities. This book will appeal to undergraduate and postgraduate students, as well as postdoctoral researchers, interested in fields such Video Games, Sociology, and Media and Cultural Studies. It will also be useful for those interested in the wider role of culture, technology, and consumption in the transformation of society, identities, and communities.


Theatre

Theatre

Author: Milly S. Barranger

Publisher:

Published: 2015

Total Pages: 0

ISBN-13: 9781285463360

DOWNLOAD EBOOK

Experience theatre as "a performing art and humanistic event." THEATRE: A WAY OF SEEING is an exciting introduction to all aspects of theatre: who sees it, what is seen, and where and how it is seen.