The hereditary rulers of Sherath have psychic powers that can bring great good or evil to their people. When the Makra Theora murders her father and seizes his throne, her sister, the Makra Choria, raises an army, captures her sibling, and removes the "Gift" from both of them. Then Choria tries to undo the damage that her sister has done to Sherath and the surrounding states--and to fix Theora herself, if that's possible. "A fantasy world of great beauty, beautifully realized by a master writer"--Robert Reginald.
When the Stonor family joins the last wagon train to Oregon in the 1840s, little do they realize that disaster awaits. Suddenly 17-year-old Maryla Stonor is left to fend for herself in the mountains of Wyoming, just before the onset of winter. And even if she does survive the endless blizzards and numbing cold, when spring finally arrives, how will she find her way back to civilization? A gripping tale of survival.
Two short novels published for the first time: "Born Rebel" tells the story of a woman in 1825 who's sold by her father to the neighboring farmer, and flees to Texas with her beau, with a hunter-killer dogging their every step. "The Guns of Livingston Frost," the third Washington Shipp mystery, finds Sheriff Shipp investigating a series of brutal crimes against antique gun dealers in East Texas.
The Ancient Race of enhanced humans in Damaria has been all but destroyed by a revolt of the New People. The two survivors, Riddle the Poet and his nephew, young King Lute, flee to the City of the Mist. There they and the many other refugees plan to build a great ship to ferry them to safety in the Western Isles, where some of their kin remain. But the evil worm Dinorm, their old enemy, is not finished with them yet. The longest and best-realized of all of Ardath Mayhar's epic fantasies, the first half of which was previously published as Riddles & Dreams.
In the tradition of the old "Ace Doubles," two-in-one books (flip one over to read the second title), here is the seventh Wildside Double. SLAUGHTERHOUSE WORLD: A Tale of the Human-Knacker War, by Ardath Mayhar The Knackers looked like a cross between a spider and a crab, except bigger--much bigger, and meaner--much meaner--and they never stopped coming! Joel Karsh is just a grunt slugging it out on Plant 3G 789, a bug factory world, where fresh protein (i.e., human flesh) is being processed for reshipment to enemy depots throughout the cluster. All he wants to do is make it back to the SpaceForce pick-up point. But as his buddies are killed, one by one, and the Knackers swarm ever closer, he's beginning to wonder if he'll even live through the next day! A rousing SF military adventure by a master storyteller. KNACK' ATTACK: A Tale of the Human-Knacker War, by Robert Reginald On the farming planet of Terr'ferme, Rabbs din Chorest has been sent to the hills to tend a herd of clorses (cloned horses) and beefers. Not far distant is the ruin of Spiretown, a long-abandoned place of the Old-uns, a race that had once inhabited this world. Then the Knack's invade, destroying settlements, devastating ranches, and harvesting human and animal flesh. Rabbs is cut off from all contact with the civilized world. When a group of refugees appears, they become Rabbs's responsibility as well. Trapped by a bug troop in a cave near the ruined city, the humans have nowhere to go and no one to ask for help. Will anyone survive the Knack' attack?
When their parents, the owners and performers of the Gannelli Family Circus, are murdered by a Yankee Captain in rural Arkansas during the Civil War, young Gian-Carlo and his cousin Magda barely escape with their lives into the surrounding woods. From then on, they have only one purpose in life: a VENDETTA against the Union officer. Their cat-and-mouse game finally reaches its climax in East Texas. Will this be their final performance?
A delightful memoir of the fantasy, science fiction, mystery, western, and young adult writer, Ardath Mayhar, whose seventy books and hundreds of short stories have charmed readers throughout the world.
When two bodies are spit out by the local swamp, Police Chief Washington Shipp knows he has a drug problem--and the druglords will do ANYTHING to retrieve their missing stash. Only Wash, together with an unlikely crew of swamp denizens and misfits, stand in their way. They don't stand a chance--do they?
When Marise Dering marries Ben Clarrington, and moves into the old mansion where the rest of the Clarringtons live, she's ordered to keep out of the closed-off sections of the third floor--but never told why! As the family members begin perishing in odd circumstances, Marise must try to uncover the secret of...The Clarrington Heritage.