Make Money Playing Video Games

Make Money Playing Video Games

Author: kevin jones

Publisher: eBook Partnership

Published: 2018-10-21

Total Pages: 47

ISBN-13: 1912924064

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What is the very Definition of Success? Getting Paid to do something you Love So Much you'd Do It For FREE!! Like Gaming!Do You Love Gaming? Do You Need To Make Money? Would You Like To Do Both At The Same Time? That's Right! I said making money playing video gamesIf you said YES, I know Exactly how you Feel! And I have been Unstoppably Psyched since I figured this out. I went from a dead end job I hated, to actually making money in my shorts playing Video Games!What is the very Definition of Success? Getting Paid to do something you Love So Much you'd Do It For FREE!! Like Gaming!What are you doing for money now?If you are young, or still in school, then you're probably stuck doing jobs like Delivering Pizzas, working for a fast food place, or maybe doing menial work like yard care or cleaning. You know that what you are learning in College will pay off someday, but for now,Or maybe you didn't go to school, and you don't have trade skills. So you're stuck working a minimum wage Slave like stocking shelves, or working a retail job you hate!Well, if you Love Gaming, and you can't run away with the Circus, then maybe you should try to make some money by doing something you really love.- Did you know that every year more and more people are quitting the 9-5 grind and their jobs to work for themselves on the internet?- Did you know that the gaming industry is now one of the largest and fastest growing industries in the world making it a multi-billion dollar industry?- Did you know that as you are sitting here reading this pitch page that myself and other gamers make our living from games like Minecraft & Grand Theft Auto 5?- Did you know that last year I made over $120,000 real dollars from doing what i love and passionate about the very same methods I talk about in this guide?- Did you know that making real money playing video games is not only easy, but after you read what I have to say, you'll probably be able to make money too within your first month?See you probably know by now that money is being made online. There are guys who make 20k per game review and then there are guys like pewdiepie who makes 10 Millions a year doing lets play videos on Youtube.So what makes You! any different from them? Why aren't You! making that kind of money?I'll answer that for youPassion + Knowledge + Action = SuccessThis is the only book you need to learn how to Make Money...This is it friends. I couldn't care less whether or not you get this product. I make over six figures a year. If you want to start taking control of your life, get some free time, and get some extra cash, now is the time to do it.If You Download This Today You'll Learn... - The theory behind making money on the Internet and why it works and will work for you - How to make money using websites and what to put on them to generate you the most cash - How to sell almost any product on the internet using affiliate programs (affiliate = you getting paid for the sale) and which programs are best - How to promote your work, the things you write, and your websites - How to make your own information products to sell - How to become a Youtube video gaming superstar like PewDiePie who makes millions a year - How to get people to sell your products, the best way to sell your product, how to promote your product, and where to sell it - Other creative ways to make money - You'll also get links and information on every resource you need to make this happen, I am not going to leave you in the dark, all my secrets are exposedWhat are you waiting for? Your chances of winning the lottery are slim, download my product today and get to work. It's simple, you click the buy button and follow the steps, in less than 5 minutes you'll have instant access to my guide and you'll be on your way to fixing your life and making money on the Internet like everyone else.To your success,kevin jones


A Newborn Business

A Newborn Business

Author: Zoltan Andrejkovics

Publisher: Zoltan Andrejkovics

Published: 2018-10-05

Total Pages: 104

ISBN-13: 9781723831058

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Games covered Fortnite, League of Legends, Dota 2, FIFA, Overwatch, CS:GO, Clash Royale, Hearthstone and F1 series "How can I become a professional esports player?" "How can I make a living playing esports?" "What is the lifespan of an esports game?" "What are the most popular esports?" These are just some of the questions I have been asked over the last five years. With the boom of the esports industry, everyone wants to know how they can be part of it. In this book, I have answered those questions, and dozens more, based on my years of experience working in the professional esports scene as a team manager. In this book, you will find no topic was off limits. I talk about the past, present, and future of esports and different aspects of the professional gaming industry at large.


Free-to-Play

Free-to-Play

Author: Will Luton

Publisher: New Riders

Published: 2013-05-27

Total Pages: 217

ISBN-13: 0133411249

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“ Will’s knowledge of F2P comes from years of building games, as well as writing about and consulting with developers on the model. All the topics covered in this book—economics, gameplay, monetization, analytics and marketing—are important to consider when you’re building an F2P game, and Will covers each with an easy-to-digest style.” —Ian Marsh, co-founder, NimbleBit Free-to-Play: Making Money From Games You Give Away is an accessible and complete guide to the business model that has revolutionized the videogames industry, creating huge hits, multi-billion-dollar startups and a new deal for players: Play for free, spend on what you like. Written by respected game designer and consultant Will Luton, Free-to-Play gives you the in-the-trenches insight you need to build, run and make money from games you give away. In it you’ll find: Psychology behind player decisions and the motivations to play Simple and accessible explanations of the math and economic theories behind F2P, including working examples Processes for capturing and using player data to improve your game Marketing tips on positioning your game and attracting players Plus: A downloadable F2P spreadsheet, articles from the author, a foreword by NimbleBit co-founder Ian Marsh and an interview with Zynga CEO, Mark Pincus.


Grown and Flown

Grown and Flown

Author: Lisa Heffernan

Publisher: Flatiron Books

Published: 2019-09-03

Total Pages: 352

ISBN-13: 1250188954

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PARENTING NEVER ENDS. From the founders of the #1 site for parents of teens and young adults comes an essential guide for building strong relationships with your teens and preparing them to successfully launch into adulthood The high school and college years: an extended roller coaster of academics, friends, first loves, first break-ups, driver’s ed, jobs, and everything in between. Kids are constantly changing and how we parent them must change, too. But how do we stay close as a family as our lives move apart? Enter the co-founders of Grown and Flown, Lisa Heffernan and Mary Dell Harrington. In the midst of guiding their own kids through this transition, they launched what has become the largest website and online community for parents of fifteen to twenty-five year olds. Now they’ve compiled new takeaways and fresh insights from all that they’ve learned into this handy, must-have guide. Grown and Flown is a one-stop resource for parenting teenagers, leading up to—and through—high school and those first years of independence. It covers everything from the monumental (how to let your kids go) to the mundane (how to shop for a dorm room). Organized by topic—such as academics, anxiety and mental health, college life—it features a combination of stories, advice from professionals, and practical sidebars. Consider this your parenting lifeline: an easy-to-use manual that offers support and perspective. Grown and Flown is required reading for anyone looking to raise an adult with whom you have an enduring, profound connection.


Choice Theory

Choice Theory

Author: William Glasser, M.D.

Publisher: Harper Collins

Published: 2010-11-16

Total Pages: 372

ISBN-13: 0062031023

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Dr. William Glasser offers a new psychology that, if practiced, could reverse our widespread inability to get along with one another, an inability that is the source of almost all unhappiness. For progress in human relationships, he explains that we must give up the punishing, relationship–destroying external control psychology. For example, if you are in an unhappy relationship right now, he proposes that one or both of you could be using external control psychology on the other. He goes further. And suggests that misery is always related to a current unsatisfying relationship. Contrary to what you may believe, your troubles are always now, never in the past. No one can change what happened yesterday.


Exploitative Play in Live Poker

Exploitative Play in Live Poker

Author: Alexander Fitzgerald

Publisher: D&B Publishing

Published: 2018-11-19

Total Pages: 203

ISBN-13: 1909457949

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Many poker players can make good decisions at the table with a reasonable frequency. Nevertheless, there are numerous situations where even very experienced players behave in predictable ways. These deeply-ingrained habits lead them to make mistakes. The problem is that these situations won’t often arise at the table by chance – you have to make them happen. Exploitative Play in Live Poker is a ground-breaking work that teaches you how to create the circumstances where your opponents will be likely to blunder and how to exploit them when they do. To achieve this you will need to put to one side starting hand charts, balance and GTO (Game Theory Optimal) play. Instead you will incorporate new concepts that may well place you outside your comfort zone. However, your style will now be forcing the other players at the table outside of their comfort zone and, unlike you, they won’t know how to adapt. Learn how to: Counter the auto-continuation-bettorDevelop a powerful donk-betting strategyUse the overbet, the check-raise and the three-barrel effectively As well as being a highly successful player, Alex Fitzgerald runs a poker consultancy that serves more than 1,000 professional poker players in 60 countries. As part of this work, he has very likely trawled through more hand history databases than anyone else. This gives him a unique insight into how players really play, especially when placed under pressure and forced into unfamiliar situations.


Game Design Workshop

Game Design Workshop

Author: Tracy Fullerton

Publisher: CRC Press

Published: 2014-03-05

Total Pages: 540

ISBN-13: 1482217163

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Create the Digital Games You Love to Play Discover an exercise-driven, non-technical approach to game design without the need for programming or artistic expertise using Game Design Workshop, Third Edition. Author Tracy Fullerton demystifies the creative process with a clear and accessible analysis of the formal and dramatic systems of game design. Examples of popular games, illustrations of design techniques, and refined exercises strengthen your understanding of how game systems function and give you the skills and tools necessary to create a compelling and engaging game. The book puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. It provides you with the foundation to advance your career in any facet of the game industry, including design, producing, programming, and visual design.


Power Play

Power Play

Author: Asi Burak

Publisher: Macmillan + ORM

Published: 2017-01-31

Total Pages: 237

ISBN-13: 1250089344

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“An insider’s view of the good things that can emerge from being glued to a screen. . . . A solid piece of pop-culture/business journalism.” —Kirkus Reviews The phenomenal growth of gaming has inspired plenty of hand-wringing since its inception—from the press, politicians, parents, and everyone else concerned with its effect on our brains, bodies, and hearts. But what if games could be good, not only for individuals but for the world? In Power Play, Asi Burak and Laura Parker explore how video games are now pioneering innovative social change around the world. As the former executive director and now chairman of Games for Change, Asi Burak has spent the last ten years supporting and promoting the use of video games for social good, in collaboration with leading organizations like the White House, NASA, World Bank, and The United Nations. The games for change movement has introduced millions of players to meaningful experiences around everything from the Israeli-Palestinian conflict to the US Constitution. Power Play looks to the future of games as a global movement. Asi Burak and Laura Parker profile the luminaries behind some of the movement’s most iconic games, including former Supreme Court judge Sandra Day O’Connor and Pulitzer Prize–winning authors Nicholas Kristof and Sheryl WuDunn. They also explore the promise of virtual reality to address social and political issues with unprecedented immersion, and see what the next generation of game makers have in store for the future.


Swords & Circuitry

Swords & Circuitry

Author: Neal Hallford

Publisher: Course Technology

Published: 2001

Total Pages: 514

ISBN-13: 9780761532996

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Decipher the arcane mysteries behind role-playing game development tools like plot trees, world bibles, design documents, and game scripts. You'll learn the history of the role-playing game and move on to discover what makes games tick and howto make yours a success! This book is stocked full of sage advice from game gurus like John Cutter (Betrayal at Krondor), Jon Van Caneghem (Might & Magic), Chris Taylor (Dungeon Siege), Trent Oster (Neverwinter Nights), Sara Stocker (Pools of Radiance II: The Ruins of Myth Drannor), and Carly Staehlin (Ultima Online). This book also contains actual excerpts from the proposal, design, world layout, and game script documentation of successful games.


The Infinite Game

The Infinite Game

Author: Simon Sinek

Publisher: Penguin

Published: 2019-10-15

Total Pages: 272

ISBN-13: 0735213526

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From the New York Times bestselling author of Start With Why and Leaders Eat Last, a bold framework for leadership in today’s ever-changing world. How do we win a game that has no end? Finite games, like football or chess, have known players, fixed rules and a clear endpoint. The winners and losers are easily identified. Infinite games, games with no finish line, like business or politics, or life itself, have players who come and go. The rules of an infinite game are changeable while infinite games have no defined endpoint. There are no winners or losers—only ahead and behind. The question is, how do we play to succeed in the game we’re in? In this revelatory new book, Simon Sinek offers a framework for leading with an infinite mindset. On one hand, none of us can resist the fleeting thrills of a promotion earned or a tournament won, yet these rewards fade quickly. In pursuit of a Just Cause, we will commit to a vision of a future world so appealing that we will build it week after week, month after month, year after year. Although we do not know the exact form this world will take, working toward it gives our work and our life meaning. Leaders who embrace an infinite mindset build stronger, more innovative, more inspiring organizations. Ultimately, they are the ones who lead us into the future.