Macromedia Flash MX Professional 2004 for Server Geeks

Macromedia Flash MX Professional 2004 for Server Geeks

Author: Nate Weiss

Publisher: New Riders Publishing

Published: 2004

Total Pages: 652

ISBN-13:

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Server geeks, take heart: If you re sick of wading through pages of animation and graphics instruction just to find the nugget of info that s relevant to you, you now have an alternative! This volume leaves the designing to the designers and instead focuses on the core concepts that you (as a programmer and developer) need to master to create rich user interfaces, online advertising, enterprise application front ends, and more with Flash MX Pro 2004. By providing advanced functionality for creating sophisticated interactive content, rich Internet applications, pro-quality video, and easy device deployment, Flash MX 2004 Pro offers an ideal development environment and one that s being widely adopted across the Web. Using hands-on projects including two real-world applications and exercises to reinforce learning, author Nate Weiss delivers important quick-start information for those new to Flash MX development and goes in depth for veterans. A companion Web site includes downloadable code, links to the working applications developed through the book s exercises, and video demos.


Macromedia Flash MX 2004 Magic

Macromedia Flash MX 2004 Magic

Author: Michelangelo Capraro

Publisher: New Riders Publishing

Published: 2004

Total Pages: 200

ISBN-13:

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In these pages, Flash wizards Capraro, McAlester, and several other experts draw on their own professional experience to offer 12 real-world projects that let readers explore Flash MX 2004 at their leisure. By working through the step-by-step tutorials, whose project files and code are on the accompanying CD, users will soon be finding their way around all of Flash MX 2004Us new features.


Macromedia Flash MX 2004 Killer Tips

Macromedia Flash MX 2004 Killer Tips

Author: Shane Elliott

Publisher: New Riders Publishing

Published: 2003

Total Pages: 224

ISBN-13: 9780735713833

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Provides more than three hundred tips to help users get the most out of the computer animation program.


Macromedia Flash MX Professional 2004 Unleashed

Macromedia Flash MX Professional 2004 Unleashed

Author: David Vogeleer

Publisher:

Published: 2004

Total Pages: 913

ISBN-13: 9788131741559

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Macromedia Flash is the key to designing and delivering low-bandwidth animations, presentations, and Web sites. It is also a full-fledged programming API with scripting capabilities and server-side connectivity enabling the creation of engaging applications, sophisticated Web interfaces, and interactive training courses. Flash has the ability to easily integrate with, and add interactivity to, complex media types with powerful and intuitive tools. Developers can rapidly develop high performance, accessible content using pre-assembled building blocks; and they can expand their authoring capabilities with custom extensions from independent developers. Macromedia Flash MX Professional 2004 Unleashed covers these high-end topics, providing a solid and complete reference for developers. The fundamentals are covered quickly in the first part of the book, while the majority of the content is devoted to the intermediate to advanced developers who need to learn about ActionScript and how Flash works with middleware, such as ColdFusion, ASP, and XML.


Certified Macromedia Flash MX Developer Study Guide

Certified Macromedia Flash MX Developer Study Guide

Author: Neeld Tanksley

Publisher:

Published: 2003

Total Pages: 258

ISBN-13: 9780321157300

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Certified Macromedia Flash MX Developer Study Guide will help you review everything you need to know to pass the new Certified Flash MX Developer Exam. Designed specifically to simplify exam preparation, this review guide is packed with sample questions and tests to gauge test readiness. This book is not designed as a Flash tutorial, but as a strict study guide for intermediate-to-advanced Flash developers. In order to pass the exam, readers will have to know how to identify requirements, design and code ActionScript, and test, deploy, implement, and troubleshoot Flash MX applications. Each subject is presented in clear and direct language, with useful and well-explained code examples.


Macromedia Studio MX 2004 All-in-One Desk Reference For Dummies

Macromedia Studio MX 2004 All-in-One Desk Reference For Dummies

Author: Damon Dean

Publisher: John Wiley & Sons

Published: 2003-12-04

Total Pages: 890

ISBN-13: 0764559184

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Macromedia Studio MX 2004 All-in-One Desk Reference For Dummies provides a one-stop reference for users looking to harness the power of this Web building suite. The book covers each of the core applications in Studio MX including Dreamweaver, Flash, Freehand, Fireworks, ColdFusion and, newly added to this edition, Contribute. Macromedia Studio MX 2004 All-in-One Desk Reference For Dummies also contains coverage on using all the applications together in a single Web building project as well as an overview of the basics of good Web design. This book, like the product itself, should appeal to both professional and hobbyist Web builders who want a single product that can do the work of six or seven separate products.


Macromedia Flash MX 2004 ActionScript 2.0 Dictionary

Macromedia Flash MX 2004 ActionScript 2.0 Dictionary

Author: Macromedia, inc

Publisher:

Published: 2004

Total Pages: 1060

ISBN-13: 9780321228413

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The real power behind the throne in Macromedia's wildly popular Web animation software is its programming language: ActionScript 2.0. Offering a more robust programming model and better object-oriented programming support than ever before, ActionScript 2.0 allows users to take Flash MX 2004 designs to new levels. In addition, a posse of Flash and ActionScripting luminaries contributes articles on a range of topics--from converting ActionScript 1.0 to ActionScript to using design patterns in Flash.


Macromedia Flash MX 2004 Game Programming

Macromedia Flash MX 2004 Game Programming

Author: Craig Murray

Publisher: Course Technology

Published: 2003

Total Pages: 755

ISBN-13: 9781592000364

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Provides techniques for using Flash in creating computer games, covering such topics as functions, handlers, arrays, movie objects, physics, and artificial intelligence.