This book fills a need for a complete history of the Lunar Roving Vehicle used on Apollo 15, 16 and 17, drawing on many photographs never before published. It also tells the story of the robotic rovers used on Mars, and concludes with a description of the new designs of rovers planned for The New Vision for Exploration now underway at NASA. The book provides extensive quotes from the astronauts who drove the LRV on the Moon from interviews conducted especially for the book. It also details new material from interviews of engineers and managers at the Jet Propulsion Laboratory covering the robotic rovers, Sojourner, Sprit and Opportunity.
The personalised experiences and lessons learned from one couple's first foray into the mysterious world of child rearing. Follow their hilarious and harrowing exploits from conception to contraction and beyond.
Growing up in a Depression battered family, one tangled by a mortal secret, With Passion tells the improbable story of an unsung hero of the civil rights movement who thought of himself as a miscast lawyer but ended up defending peaceful protesters, representing Mohammad Ali, suing Robert Moses, counseling Lenny Bruce, bringing the case that integrated hundreds of Southern hospitals and named the principal architect of the death penalty abolition movement in the United States. More than a meditation on often-frustrating legal efforts to fight inequality and racism, Meltsner—also a novelist and playwright—vividly recounts the life of a New York City kid, struggling to make sense of coming of age amidst the tumult of vast demographic and cultural changes in the City. Now available in a quality eBook edition.
*Shortlisted for the British Book Design and Production Award for Graphic Novels* 'A love letter to gaming in all its forms - from board games, to role-play, to virtual reality and video games. For fans of gaming, this is the perfect read. For those new to gaming, it is the perfect introduction' The Scotsman A thrilling illustrated journey through the history of video games and what they really mean to us Pac-Man. Mario. Minecraft. Doom. Ever since he first booted up his brother's dusty old Atari, comic artist Edward Ross has been hooked on video games. Years later, he began to wonder: what makes games so special? Why do we play? And how do games shape the world we live in? This lovingly illustrated book takes us through the history of video games, from the pioneering prototypes of the 1950s to the modern era of blockbuster hits and ingenious indie gems. Exploring the people and politics behind one of the world's most exciting art-forms, Gamish is a love letter to something that has always been more than just a game.
This collection is a study of the value of craft as it can be understood within the study and practice of animation. The book reconsiders the position of craft, which is often understood as inferior to ‘art’, with a particular focus on questions of labour in animation production and gendered practices. The notion of craft has been widely investigated in a number of areas including art, design and textiles, but despite the fact that a wide range of animators use craft-based techniques, the value of craft has not been interrogated in this context until now. Seeking to address such a gap in the literature, this collection considers the concept of craft through a range of varying case studies. Chapters include studies on experimental animation, computer animation, trauma and memory, children’s animation and silhouette animation among others. The Crafty Animator also goes some way to exploring the relationship craft has with the digital in the context of animation production. Through these varied discussions, this book problematizes simplistic notions about the value of certain methods and techniques, working to create a dialogue between craft and animation.
The author of E Is for Ethics offers a new interactive family book featuring twenty-six original stories with different eco-friendly messages, accompanied by delightful illustrations, discussion questions, and tips for conserving energy and natural resources. While there are many children’s books on the market that emphasize the importance of eco-awareness, there are few parenting books available that help shape a family discussion on what it means to be environmentally friendly. E Is for Environment fills that void. Perfect for reading together with children, this book will help both kids and adults think about ways to make their homes and habits better for the earth. Each story features Elliott and his younger sister Lucy, and each focuses on a different eco-friendly message to help kids learn how to appreciate our planet. A fun illustration and thought-provoking discussion questions accompany each tale, in addition to clever tips for thinking “green” and conserving natural resources. Corlett’s warm, approachable writing style, paired with R.A. Holt’s charming illustrations, result in a winning formula that is sure to garner the same rave plaudits that E Is for Ethics earned.
Phoebe Plumm and Micah Tanner are a long way from home and entrenched in a struggle with no end in sight. The Foundry, an all-powerful company that profits off the living metal creatures of Mehk, is unleashing a wave of devastating attacks to crush the rebel army of mehkans known as the Covenant and capture Phoebe and Micah, dead or alive. But the Covenant believes that their ancient god, Makina, has chosen Phoebe for a sacred task: to seek the Occulyth, a mysterious object they hope can turn the tide against the Foundry. With her father gone, Phoebe's once unshakable determination is broken, and while Micah tries to uphold the vow he made to protect her no matter the cost, their enemies are closing in and time is running out.