Dragons

Dragons

Author:

Publisher: New Leaf Publishing Group

Published: 2011

Total Pages: 0

ISBN-13: 9780890515587

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Explores the biblical and cultural history of dragons and argues that these fantastic beings are connected to the last living dinosaurs.


Adventures in Middle Earth Loremasters G

Adventures in Middle Earth Loremasters G

Author: Cubicle 7

Publisher: Cubicle 7 Entertainment

Published: 2017-05-03

Total Pages: 155

ISBN-13: 9780857443113

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The Loremaster's Guide is packed with extra setting material and advice for running Adventures in Middle-earth. There are expanded rules and guidance for running Journeys, Audiences, new rules for combat and adversaries, and a whole lot more.


Adventures in Middle Earth Wilderland Ad

Adventures in Middle Earth Wilderland Ad

Author: Cubicle 7

Publisher: Cubicle 7 Entertainment

Published: 2017-08-23

Total Pages: 159

ISBN-13: 9780857443199

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There Are No Safe Paths In This Part Of The World. Remember You Are Over The Edge Of The Wild Now, And In For All Sorts Of Fun Wherever You Go. Wilderland Adventures Contains Seven Ready-To-Play Adventures For The 5E Ogl-Compatible Adventures In Middle-Earth Complete Scenarios That Can Be Played Separately, Or As An Epic Campaign.


Giants

Giants

Author: Charles Martin

Publisher: New Leaf Publishing Group

Published: 2015

Total Pages: 0

ISBN-13: 9780890518649

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We must set aside the old ways of thinking, the ways that speak of myths as simple legends, and begin to consider the idea that the ancient world knew something we don't: its own history. Perhaps mythology contains more truth than we realize!


eGods

eGods

Author: William Sims Bainbridge

Publisher: Oxford University Press

Published: 2013-04-01

Total Pages: 336

ISBN-13: 0199323712

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What is the relationship between religion and multi-player online roleplaying games? Are such games simply a secular distraction from traditional religious practices, or do they in fact offer a different route to the sacred? In eGods, a leading scholar in the study of virtual gameworlds takes an in-depth look at the fantasy religions of 41 games and arrives at some surprising conclusions. William Sims Bainbridge investigates all aspects of the gameworlds' religious dimensions: the focus on sacred spaces; the prevalence of magic; the fostering of a tribal morality by both religion and rules programmed into the game; the rise of cults and belief systems within the gameworlds (and how this relates to cults in the real world); the predominance of polytheism; and, of course, how gameworld religions depict death. As avatars are multiple and immortal, death is merely a minor setback in most games. Nevertheless, much of the action in some gameworlds centers on the issue of mortality and the problematic nature of resurrection. Examining EverQuest II, Lord of the Rings Online, Rift, World of Warcraft, Star Wars: The Old Republic, and many others, Bainbridge contends that gameworlds offer a new perspective on the human quest, one that combines the arts, simulates many aspects of real life, and provides meaningful narratives about achieving goals by overcoming obstacles. Indeed, Bainbridge suggests that such games take us back to those ancient nights around the fire, when shadows flickered and it was easy to imagine the monsters conjured by the storyteller lurking in the forest. Arguing that gameworlds reintroduce a curvilinear model of early religion, where today as in ancient times faith is inseparable from fantasy, eGods shows how the newest secular technology returns us to the very origins of religion so that we might "arrive where we started and know the place for the first time."


Author: H. Snow

Publisher: iUniverse

Published: 2004-06-01

Total Pages: 336

ISBN-13: 0595323286

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The ancient and noble house of the Keepers has ruled the Second Kingdom in unbroken succession for seven centuries. Now it is rapidly falling into ruin. Its valiant king has been murdered in battle. A treacherous seer has set his will against the kingdom's aging hero. The only remaining Keeper prince has been forced to flee the murderous rage of his usurping general while enemy armies march upon the Second Kingdom. At the same time, in the war-threatened Outland territory beyond the Great River, young Colin wrestles with nightmares that force him to question his sanity. A fortuitous meeting with the exiled Keeper heir provides him the chance to finally find answers to his ailment, as well as the chance to save the Second Kingdom. The answers quickly prove themselves more challenging than the questions ever were, and Colin soon learns that the salvation of the kingdom could easily cost him his life.


The Wishing World

The Wishing World

Author: Todd Fahnestock

Publisher: Macmillan

Published: 2016-10-25

Total Pages: 222

ISBN-13: 0765385880

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After her family is kidnapped by a monster, Lorelei resolves to find them and makes her way into the Wishing World, a place where wishes can come true and she can find and rescue her kin.


In the Service of Peace

In the Service of Peace

Author: C. K. Cassavoy

Publisher: Lulu.com

Published: 2006-03-01

Total Pages: 309

ISBN-13: 1411676246

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Three hundred years of Civil War...It was a golden time; most of the Earth was at peace. The United Nations controlled huge armies of Peacekeepers who kept that peace at the end of a gun. Sergeant Sean O'Leary was one of those Peacekeepers and had fought in hundreds of battles while wearing the Blue Beret. Cybernetically enhanced each time after being wounded, he no longer was the same man, or soldier, he used to be. He awakes after a supposed six month tour in stasis to find 300 years have passed and the Earth he remembers is gone. The UN had become divided and had fought itself for control of the world. Sean discovers that only pockets of civilization remain and the rest of the world has sunk into a bizarre mixture of barbarism and feudal tribes. War is common, death just another companion in this new, harsh world. This new Earth needed a Peacekeeper.