Loose Leaf for C++ Programming: An Object-Oriented Approach

Loose Leaf for C++ Programming: An Object-Oriented Approach

Author: Richard Gilberg

Publisher: McGraw-Hill Education

Published: 2019-01-04

Total Pages: 960

ISBN-13: 9781259571459

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C++ Programming: An Object-Oriented Approach has two primary objectives: Teach the basic principles of programming as outlined in the ACM curriculum for a CS1 class and teach the basic constructs of the C++ language. While C++ is a complex and professional language, experience shows that beginning students can easily understand and use C++. C++ Programming: An Object-Oriented Approach uses a combination of thorough, well-ordered explanations and a strong visual framework to make programming concepts accessible to students. The authors stress incremental program development, wherein program analysis is followed by building a structure chart, constructing UML flow diagrams, writing algorithms, undertaking program design, and finally testing. This foundation, combined with a focus on the benefits of a consistent and well-documented programming style, prepares students to tackle the academic and professional programming challenges they will encounter down the road with confidence.


A Complete Guide for Beginners - Easy Learning C++

A Complete Guide for Beginners - Easy Learning C++

Author: Azrin Azli bin Suhaimi

Publisher: Politeknik Muadzam Shah

Published: 2022-06-22

Total Pages: 89

ISBN-13: 9672498675

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This book has been written and compiled specifically for beginners who want to learn the C ++ programming language from a basic level. Equipped with a clear and concise description, has an arrangement with the help of attractive graphics as well as displays a list of examples of relevant instructions along with practicals that are able to help to master this programming language.


OBJECT-ORIENTED PROGRAMMING USING C++

OBJECT-ORIENTED PROGRAMMING USING C++

Author: SATCHIDANANDA DEHURI

Publisher: PHI Learning Pvt. Ltd.

Published: 2007-05-08

Total Pages: 349

ISBN-13: 8120330854

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This compact book presents a clear and thorough introduction to the object-oriented paradigm using the C++ language. It introduces the readers to various C++ features that support object-oriented programming (OOP) concepts. In an easy-to-comprehend format, the text teaches how to start and compile a C++ program and discusses the use of C++ in OOP. The book covers the full range of object-oriented topics, from the fundamental features through classes, inheritance, polymorphism, template, exception handling and standard template library. KEY FEATURES • Includes several pictorial descriptions of the concepts to facilitate better understanding. • Offers numerous class-tested programs and examples to show the practical application of theory. • Provides a summary at the end of each chapter to help students in revising all key facts. The book is designed for use as a text by undergraduate students of engineering, undergraduate and postgraduate students of computer applications, and postgraduate students of management.


The Object-oriented Thought Process

The Object-oriented Thought Process

Author: Matt A. Weisfeld

Publisher: Addison-Wesley Professional

Published: 2009

Total Pages: 0

ISBN-13: 9780672330162

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The Object-Oriented Thought Process Third Edition Matt Weisfeld An introduction to object-oriented concepts for developers looking to master modern application practices. Object-oriented programming (OOP) is the foundation of modern programming languages, including C++, Java, C#, and Visual Basic .NET. By designing with objects rather than treating the code and data as separate entities, OOP allows objects to fully utilize other objects' services as well as inherit their functionality. OOP promotes code portability and reuse, but requires a shift in thinking to be fully understood. Before jumping into the world of object-oriented programming languages, you must first master The Object-Oriented Thought Process. Written by a developer for developers who want to make the leap to object-oriented technologies as well as managers who simply want to understand what they are managing, The Object-Oriented Thought Process provides a solution-oriented approach to object-oriented programming. Readers will learn to understand object-oriented design with inheritance or composition, object aggregation and association, and the difference between interfaces and implementations. Readers will also become more efficient and better thinkers in terms of object-oriented development. This revised edition focuses on interoperability across various technologies, primarily using XML as the communication mechanism. A more detailed focus is placed on how business objects operate over networks, including client/server architectures and web services. "Programmers who aim to create high quality software-as all programmers should-must learn the varied subtleties of the familiar yet not so familiar beasts called objects and classes. Doing so entails careful study of books such as Matt Weisfeld's The Object-Oriented Thought Process." -Bill McCarty, author of Java Distributed Objects, and Object-Oriented Design in Java Matt Weisfeld is an associate professor in business and technology at Cuyahoga Community College in Cleveland, Ohio. He has more than 20 years of experience as a professional software developer, project manager, and corporate trainer using C++, Smalltalk, .NET, and Java. He holds a BS in systems analysis, an MS in computer science, and an MBA in project management. Weisfeld has published many articles in major computer trade magazines and professional journals.


Beginning C++ Programming

Beginning C++ Programming

Author: Richard Grimes

Publisher: Packt Publishing Ltd

Published: 2017-04-24

Total Pages: 516

ISBN-13: 1787129284

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Modern C++ at your fingertips! About This Book This book gets you started with the exciting world of C++ programming It will enable you to write C++ code that uses the standard library, has a level of object orientation, and uses memory in a safe and effective way It forms the basis of programming and covers concepts such as data structures and the core programming language Who This Book Is For A computer, an internet connection, and the desire to learn how to code in C++ is all you need to get started with this book. What You Will Learn Get familiar with the structure of C++ projects Identify the main structures in the language: functions and classes Feel confident about being able to identify the execution flow through the code Be aware of the facilities of the standard library Gain insights into the basic concepts of object orientation Know how to debug your programs Get acquainted with the standard C++ library In Detail C++ has come a long way and is now adopted in several contexts. Its key strengths are its software infrastructure and resource-constrained applications, including desktop applications, servers, and performance-critical applications, not to forget its importance in game programming. Despite its strengths in these areas, beginners usually tend to shy away from learning the language because of its steep learning curve. The main mission of this book is to make you familiar and comfortable with C++. You will finish the book not only being able to write your own code, but more importantly, you will be able to read other projects. It is only by being able to read others' code that you will progress from a beginner to an advanced programmer. This book is the first step in that progression. The first task is to familiarize you with the structure of C++ projects so you will know how to start reading a project. Next, you will be able to identify the main structures in the language, functions, and classes, and feel confident being able to identify the execution flow through the code. You will then become aware of the facilities of the standard library and be able to determine whether you need to write a routine yourself, or use an existing routine in the standard library. Throughout the book, there is a big emphasis on memory and pointers. You will understand memory usage, allocation, and access, and be able to write code that does not leak memory. Finally, you will learn about C++ classes and get an introduction to object orientation and polymorphism. Style and approach This straightforward tutorial will help you build strong skills in C++ programming, be it for enterprise software or for low-latency applications such as games or embedded programming. Filled with examples, this book will take you gradually up the steep learning curve of C++.


Design Patterns

Design Patterns

Author: Erich Gamma

Publisher: Pearson Deutschland GmbH

Published: 1995

Total Pages: 512

ISBN-13: 9783827328243

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Software -- Software Engineering.


Adaptive Object-oriented Software

Adaptive Object-oriented Software

Author: Karl J. Lieberherr

Publisher: Brooks/Cole

Published: 1996

Total Pages: 664

ISBN-13:

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This ground-breaking book presents a complete methodology for adaptive programming in any object-oriented programming language. Lieberherr's adaptive method signals a new approach to object-oriented program design that goes beyond object encapsulation and hard-coded navigation paths to achieve more flexible interactions among objects. Programmers using this method work at a higher, schematic level of abstraction; graph notation represents the class structure and a "propagation pattern" language tells how to distribute meaningful methods - including navigation - across the structure. Using this method, programmers can easily adapt and modify programs as they evolve. This book can be used with any object-oriented programming environment, or with the Demeter Tools Version 5.5, a complete, professional software system for creating and maintaining adaptive programs.


Crafting Interpreters

Crafting Interpreters

Author: Robert Nystrom

Publisher: Genever Benning

Published: 2021-07-27

Total Pages: 1021

ISBN-13: 0990582949

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Despite using them every day, most software engineers know little about how programming languages are designed and implemented. For many, their only experience with that corner of computer science was a terrifying "compilers" class that they suffered through in undergrad and tried to blot from their memory as soon as they had scribbled their last NFA to DFA conversion on the final exam. That fearsome reputation belies a field that is rich with useful techniques and not so difficult as some of its practitioners might have you believe. A better understanding of how programming languages are built will make you a stronger software engineer and teach you concepts and data structures you'll use the rest of your coding days. You might even have fun. This book teaches you everything you need to know to implement a full-featured, efficient scripting language. You'll learn both high-level concepts around parsing and semantics and gritty details like bytecode representation and garbage collection. Your brain will light up with new ideas, and your hands will get dirty and calloused. Starting from main(), you will build a language that features rich syntax, dynamic typing, garbage collection, lexical scope, first-class functions, closures, classes, and inheritance. All packed into a few thousand lines of clean, fast code that you thoroughly understand because you wrote each one yourself.


Object-Oriented Analysis and Design

Object-Oriented Analysis and Design

Author: Sarnath Ramnath

Publisher: Springer Science & Business Media

Published: 2010-12-06

Total Pages: 485

ISBN-13: 1849965226

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Object-oriented analysis and design (OOAD) has over the years, become a vast field, encompassing such diverse topics as design process and principles, documentation tools, refactoring, and design and architectural patterns. For most students the learning experience is incomplete without implementation. This new textbook provides a comprehensive introduction to OOAD. The salient points of its coverage are: • A sound footing on object-oriented concepts such as classes, objects, interfaces, inheritance, polymorphism, dynamic linking, etc. • A good introduction to the stage of requirements analysis. • Use of UML to document user requirements and design. • An extensive treatment of the design process. • Coverage of implementation issues. • Appropriate use of design and architectural patterns. • Introduction to the art and craft of refactoring. • Pointers to resources that further the reader’s knowledge. All the main case-studies used for this book have been implemented by the authors using Java. The text is liberally peppered with snippets of code, which are short and fairly self-explanatory and easy to read. Familiarity with a Java-like syntax and a broad understanding of the structure of Java would be helpful in using the book to its full potential.


ECOOP '95 - Object-Oriented Programming

ECOOP '95 - Object-Oriented Programming

Author: Walter Olthoff

Publisher: Springer

Published: 2003-05-16

Total Pages: 483

ISBN-13: 354049538X

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For the ninth time now, the European Conference on Object-Oriented P- gramming provides a mid-summer gathering place for researchers, practitioners, students and newcomers in the field of object technology. Despite fierce c- petition from an increasing number of attractive conferences on object-related topics, ECOOP has successfully positioned itself as the premier European - ject technology conference. One reason is without doubt the composition of the conference week and the nature of its events. Running in parallel on the first two days, a comprehensive tutorial program and a very selective workshop program are offered to attendees. This is followed by a three-day technical p- gram organized in a single track providing a highly communicative atmosphere of scientific exchange and learning. Overlapping with these events are a two-day industrial exhibition and a two-day opportunity for non-industrial system dev- opers to demonstrate their software. Thus, ECOOP is not just a conference on programming but an event touching on the full spectrum of object technology. This volume constitutes the proceedings of the Ninth European Conference on Object-Oriented Programming, ECOOP, held in Aarhus, Denmark, August 7-11, 1995. Previous ECOOP conferences were held in Paris (France), Oslo (Norway), Nottingham (England), Ottawa (Canada, jointly with OOPSLA) , Geneva (Switzerland), Utrecht (the Netherlands) , Kaiserslautern (Germany) , and Bologna (Italy). Object technology continues to increase its impact on the corporate world.