Loopy Games and Computation
Author: Aaron Nathan Siegel
Publisher:
Published: 2005
Total Pages: 380
ISBN-13:
DOWNLOAD EBOOKRead and Download eBook Full
Author: Aaron Nathan Siegel
Publisher:
Published: 2005
Total Pages: 380
ISBN-13:
DOWNLOAD EBOOKAuthor: Michael H. Albert
Publisher: Cambridge University Press
Published: 2009-05-29
Total Pages: 577
ISBN-13: 0521861349
DOWNLOAD EBOOKThis fascinating look at combinatorial games, that is, games not involving chance or hidden information, offers updates on standard games such as Go and Hex, on impartial games such as Chomp and Wythoff's Nim, and on aspects of games with infinitesimal values, plus analyses of the complexity of some games and puzzles and surveys on algorithmic game theory, on playing to lose, and on coping with cycles. The volume is rounded out with an up-to-date bibliography by Fraenkel and, for readers eager to get their hands dirty, a list of unsolved problems by Guy and Nowakowski. Highlights include some of Siegel's groundbreaking work on loopy games, the unveiling by Friedman and Landsberg of the use of renormalization to give very intriguing results about Chomp, and Nakamura's "Counting Liberties in Capturing Races of Go." Like its predecessors, this book should be on the shelf of all serious games enthusiasts.
Author: Michael Albert
Publisher: CRC Press
Published: 2007-07-02
Total Pages: 298
ISBN-13: 1439864373
DOWNLOAD EBOOKCombinatorial games are games of pure strategy involving two players, with perfect information and no element of chance. Starting from the very basics of gameplay and strategy, the authors cover a wide range of topics, from game algebra to special classes of games. Classic techniques are introduced and applied in novel ways to analyze both old and
Author: Michael H. Albert
Publisher: CRC Press
Published: 2019-04-30
Total Pages: 346
ISBN-13: 0429537565
DOWNLOAD EBOOKThis second edition of Lessons in Play reorganizes the presentation of the popular original text in combinatorial game theory to make it even more widely accessible. Starting with a focus on the essential concepts and applications, it then moves on to more technical material. Still written in a textbook style with supporting evidence and proofs, the authors add many more exercises and examples and implement a two-step approach for some aspects of the material involving an initial introduction, examples, and basic results to be followed later by more detail and abstract results. Features Employs a widely accessible style to the explanation of combinatorial game theory Contains multiple case studies Expands further directions and applications of the field Includes a complete rewrite of CGSuite material
Author: Richard Nowakowski
Publisher: Cambridge University Press
Published: 2002-11-25
Total Pages: 552
ISBN-13: 9780521808323
DOWNLOAD EBOOKThis 2003 book provides an analysis of combinatorial games - games not involving chance or hidden information. It contains a fascinating collection of articles by some well-known names in the field, such as Elwyn Berlekamp and John Conway, plus other researchers in mathematics and computer science, together with some top game players. The articles run the gamut from theoretical approaches (infinite games, generalizations of game values, 2-player cellular automata, Alpha-Beta pruning under partial orders) to other games (Amazons, Chomp, Dot-and-Boxes, Go, Chess, Hex). Many of these advances reflect the interplay of the computer science and the mathematics. The book ends with a bibliography by A. Fraenkel and a list of combinatorial game theory problems by R. K. Guy. Like its predecessor, Games of No Chance, this should be on the shelf of all serious combinatorial games enthusiasts.
Author: Aaron N. Siegel
Publisher: American Mathematical Society
Published: 2023-11-20
Total Pages: 541
ISBN-13: 1470475685
DOWNLOAD EBOOKIt is wonderful to see advanced combinatorial game theory made accessible. Siegel's expertise and enjoyable writing style make this book a perfect resource for anyone wanting to learn the latest developments and open problems in the field. —Erik Demaine, MIT Aaron Siegel has been the major contributor to Combinatorial Game Theory over the last decade or so. Now, in this authoritative work, he has made the latest results in the theory accessible, so that the subject will achieve the place in mathematics that it deserves. —Richard Guy, University of Calgary Combinatorial game theory is the study of two-player games with no hidden information and no chance elements. The theory assigns algebraic values to positions in such games and seeks to quantify the algebraic and combinatorial structure of their interactions. Its modern form was introduced thirty years ago, with the publication of the classic Winning Ways for Your Mathematical Plays by Berlekamp, Conway, and Guy, and interest has rapidly increased in recent decades. This book is a comprehensive and up-to-date introduction to the subject, tracing its development from first principles and examples through many of its most recent advances. Roughly half the book is devoted to a rigorous treatment of the classical theory; the remaining material is an in-depth presentation of topics that appear for the first time in textbook form, including the theory of misère quotients and Berlekamp's generalized temperature theory. Packed with hundreds of examples and exercises and meticulously cross-referenced, Combinatorial Game Theory will appeal equally to students, instructors, and research professionals. More than forty open problems and conjectures are mentioned in the text, highlighting the many mysteries that still remain in this young and exciting field. Aaron Siegel holds a Ph.D. in mathematics from the University of California, Berkeley and has held positions at the Mathematical Sciences Research Institute and the Institute for Advanced Study. He was a partner at Berkeley Quantitative, a technology-driven hedge fund, and is presently employed by Twitter, Inc.
Author: Urban Larsson
Publisher: Cambridge University Press
Published: 2019-05-09
Total Pages: 499
ISBN-13: 1108485804
DOWNLOAD EBOOKSurveys the state-of-the-art in combinatorial game theory, that is games not involving chance or hidden information.
Author: J. F. A. K. van Benthem
Publisher: Amsterdam University Press
Published: 2007
Total Pages: 363
ISBN-13: 9053563563
DOWNLOAD EBOOKTraditionally, logic has dealt with notions of truth and reasoning. In the past several decades, however, research focus in logic has shifted to the vast field of interactive logic—the domain of logics for both communication and interaction. The main applications of this move are logical approaches to games and social software; the wealth of these applications was the focus of the seventh Augustus de Morgan Workshop in November 2005. This collection of papers from the workshop serves as the initial volume in the new series Texts in Logics and Games—touching on research in logic, mathematics, computer science, and game theory. “A wonderful demonstration of contemporary topics in logic.”—Wiebe van der Hoek, University of Liverpool
Author: Richard J. Nowakowski
Publisher: Cambridge University Press
Published: 1998-11-13
Total Pages: 556
ISBN-13: 9780521646529
DOWNLOAD EBOOKIs Nine-Men Morris, in the hands of perfect players, a win for white or for black - or a draw? Can king, rook, and knight always defeat king and two knights in chess? What can Go players learn from economists? What are nimbers, tinies, switches and minies? This book deals with combinatorial games, that is, games not involving chance or hidden information. Their study is at once old and young: though some games, such as chess, have been analyzed for centuries, the first full analysis of a nontrivial combinatorial game (Nim) only appeared in 1902. The first part of this book will be accessible to anyone, regardless of background: it contains introductory expositions, reports of unusual tournaments, and a fascinating article by John H. Conway on the possibly everlasting contest between an angel and a devil. For those who want to delve more deeply, the book also contains combinatorial studies of chess and Go; reports on computer advances such as the solution of Nine-Men Morris and Pentominoes; and theoretical approaches to such problems as games with many players. If you have read and enjoyed Martin Gardner, or if you like to learn and analyze new games, this book is for you.
Author: R. Berghammer
Publisher: Springer Science & Business Media
Published: 2004-06-01
Total Pages: 291
ISBN-13: 354022145X
DOWNLOAD EBOOKThis book constitutes the thoroughly refereed joint postproceedings of the 7th International Seminar on Relational Methods in Computer Science and the 2nd International Workshop on Applications of Kleene Algebra held in Bad Malente, Germany in May 2003. The 21 revised full papers presented were carefully selected during two rounds of reviewing and improvement. The papers address foundational and methodological aspects of the calculi of relations and Kleene algebra as well as applications of such methods in various areas of computer science and information processing.