Three years after wrapping up their award-winning, best-selling Locke & Key saga, the team that built Keyhouse returns to Lovecraft, Massachusetts with a new tale of terror and suspense! An impossible birthday gift for two little girls unexpectedly throws open a door to a monster on eight legs!
Exposed Nerves continues the explorations into dark poetry by Stoker Award winner and Shirley Jackson Award nominee Lucy A. Snyder, pairing the author's sly wordplay and imagery with grim introspection. By turns challenging, wryly amusing and gut-wrenching, Snyder's work plumbs bittersweet catharsis and maps a survivor's path through dangerous worlds, both the real and the horrifically imagined. "Exposed Nerves vibrates with energy and rewards with clarity of vision." -Mary Turzillo, Stoker-nominated and Elgin Award-winning poet Praise for Lucy A. Snyder's Stoker-winning poetry collection Chimeric Machines: "(This) may be the best collection of poetry I've read in years... There is not one poem in Chimeric Machines that doesn't fit in place like a delicately carved piece of a complex and consuming puzzle. ...There is no other writer working today quite like Lucy A. Snyder." -Hellnotes "What Snyder accomplishes in less than eighty pages is an emotional scoring that few can approach. ...This is (real life), given breath and teeth, stood out in front of the world in all its beautiful grime. Her work is emotional, powerful, and will shake a person's foundations ... I applaud this collection." -Scott A. Johnson, author of Shy Grove "Snyder is a massively talented writer-the sort who knows how to make you take a gulp when you hit the ending of a story or poem-and this poetry collection made me gulp with awe on virtually every page." -Michael A. Arnzen, author of Proverbs for Monsters "Her poetry is powerful, honest, playful ... this is not the first time she has walked dangerous, uncertain roads with her work and I hope it will not be the last." -Horror News
Mel Lane assumed his life was on the track it was supposed to be: a career with upward movement, a home, a long-term relationship. That is, until he comes home one day to a girlfriend he knows and a child he doesn't. Stranger still, no one else seems disturbed by the child's presence-or by its bizarre, inhuman features. Mel is a reasonable man, and he knows there is a reasonable explanation-but once the veil of reality begins to ripple, the world around him becomes something he simply doesn't understand. Worse yet, it's becoming very clear that he may never have understood it quite as well as he thought he did.He knows there are answers, written somewhere on the walls or in the airwaves, but finding them will mean confronting truths about himself and the people around him as he spirals down a rabbit hole of identity and place that will threaten to upend the delicate balance of his life.A darkly surreal and thought-provoking story, 'Lamella' is the debut novella of American author Max Halper.
New York Times bestselling writer Joe Hill and artist Gabriel Rodriguez, the creators behind the acclaimed Locke & Key: Welcome to Lovecraft, return with the next chapter in the ongoing tale, Head Games. Following a shocking death that dredges up memories of their father's murder, Kinsey and Tyler Locke are thrown into choppy emotional waters, and turn to their new friend, Zack Wells, for support, little suspecting Zack's dark secret. Meanwhile, six-year-old Bode Locke tries to puzzle out the secret of the head key, and Uncle Duncan is jarred into the past by a disturbingly familiar face. Open your mind - the head games are just getting started!
Now a Netflix original series! This new edition collects all six volumes of the critically acclaimed series into one massive compendium. Named a "modern masterpiece" by The A.V. Club, Locke & Key tells a sprawling tale of magic and family, legacy and grief, good and evil. Acclaimed suspense novelist and New York Times-bestselling author Joe Hill (The Fireman, Heart-Shaped Box, NOS4A2) has created a gripping story of dark fantasy and wonder--with astounding artwork from Gabriel Rodriguez--that, like the doors of Keyhouse, will transform all who open it. Following their father's gruesome murder in a violent home invasion, the Locke children return to his childhood home of Keyhouse in secluded Lovecraft, Massachusetts. Their mother, Nina, is too trapped in her grief--and a wine bottle--to notice that all in Keyhouse is not what it seems: too many locked doors, too many unanswered questions. Older kids Tyler and Kinsey aren't much better. But not youngest son Bode, who quickly finds a new friend living in an empty well and a new toy, a key, that offers hours of spirited entertainment. But again, all at Keyhouse is not what it seems, and not all doors are meant to be opened. Soon, horrors old and new, real and imagined, will come ravening after the Lockes and the secrets their family holds.
Now a Netflix Original Series! Three never-before-collected stories set in the world of Keyhouse, showcasing the depths of depravity and heart-breaking heights that New York Times best-selling author Joe Hill and artist Gabriel Rodriguez have to offer. This special deluxe release finally reprints the oft-requested and long-denied Eisner-winning one-shot, “Open the Moon”! Plus the other long-sold-out one-shot, “Grindhouse”! PLUS, the even more hard-to-find IDW 10th anniversary Locke & Key tale, “In the Can”! Extra covers, behind-the-scenes photos, and more make this a truly worthy addition to the series the A.V. Club called a "modern masterpiece."
The galaxy-spanning crossover epic continues in this sequel to the blockbuster STAR TREK/GREEN LANTERN: THE SPECTRUM WAR! Captain Kirk and Hal Jordan lead the combined might of Starfleet and the Lantern Corps on an all-new adventure against new foes from both franchises! Don't miss the crossover event of the 21st Century...and the 23rd!
Now a Netflix Original Series! New York Times-bestselling writer Joe Hill and artist Gabriel Rodriguez, the creators behind the acclaimed Locke & Key: Welcome to Lovecraft, return with the next chapter in the graphic novel series, Head Games. The three Locke children—survivors of a horrific home invasion that claimed their father—have just begun to rebuild their lives when little Bode discovers a key with incredible power. Q: What if overcoming your fears, mastering any skill, learning any art was as simple as turning a key? A: It could cost you your life—especially if Dodge, the malevolent creature who is the Locke family's sworn enemy, gets his hands on it. Head Games features an introduction by Warren Ellis (Transmetropolitan).
Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.
The fallout from this summer's blockbuster movie STAR TREK INTO DARKNESS continues here, in the fan-favorite ongoing series overseen by TREK writer/producer Roberto Orci! Kirk and the crew of theEnterpriseface a dire new threat rising in the wake of the movie's momentous events!