After three years of writing for The RPGuide, we’ve talked a lot about running and playing role-playing games. Thank you for listening for all these years! This is a collection of our best and favorite articles from the third year of RPGuide posts. It includes sections on Storytelling, plotting and pacing your game, non-player characters (NPCs), game rules and mechanics, and advice for players to create characters and then play them in a team sport like RPGs. Whether you’re new to role-playing games or have been gaming for years, come learn from our mistakes and take advantage of our experience. We recommend reading at least the first Loaded Dice, but also consider My Guide to RPG Storytelling, My Storytelling Guide Companion, or From Dream to Dice. You don’t need to read them, but it might help.
After three years of writing for The RPGuide, we’ve talked a lot about running and playing role-playing games. Thank you for listening for all these years! This is a collection of our best and favorite articles from all three years of RPGuide posts. It includes three volumes of Loaded Dice, each one covering a year of our ramblings. There are sections on Storytelling, plotting and pacing your game, non-player characters (NPCs), game rules and mechanics, and advice for players to create characters and then play them in a team sport like RPGs. Whether you’re new to role-playing games or have been gaming for years, come learn from our mistakes and take advantage of our experience. Most of the posts included in this boxed set build on the ideas that we set out in our first guidebooks: My Guide to RPG Storytelling, My Storytelling Guide Companion, and From Dream to Dice. You don’t need to read them, but it might help.
After two years of writing for The RPGuide, we’ve talked a lot about running and playing role-playing games. So this is a collection of our best and favorite articles from the second year of RPGuide posts. This volume of Loaded Dice has sections on Storytelling, plotting and pacing your game – including romantic arcs – more about non-player characters (NPCs), juggling game rules and mechanics, and advice for players to create characters and then play them in a team sport like RPGs. Whether you’re new to role-playing games or have been gaming for years, come learn from our mistakes and take advantage of our experience. We recommend reading at least the first Loaded Dice, but also consider My Guide to RPG Storytelling, My Storytelling Guide Companion, or From Dream to Dice.
Valentine is in Las Vegas, on the trail of his wayward son, Gerry, who has gone AWOL from card-counting school. Mixing work with parental responsibility, Tony also agrees to help maverick casino owner Nick Nicocropolis prevent two rival owners from putting him out of business.
Popular Mechanics inspires, instructs and influences readers to help them master the modern world. Whether it’s practical DIY home-improvement tips, gadgets and digital technology, information on the newest cars or the latest breakthroughs in science -- PM is the ultimate guide to our high-tech lifestyle.
The author describes his experience as a member of a crew of crossroaders who cheated the Las Vegas casinos out of millions of dollars during the sixties
Popular Mechanics inspires, instructs and influences readers to help them master the modern world. Whether it’s practical DIY home-improvement tips, gadgets and digital technology, information on the newest cars or the latest breakthroughs in science -- PM is the ultimate guide to our high-tech lifestyle.
Certainty exists only in idealized models. Viewed as the quantification of uncertainties, probabilitry and random processes play a significant role in modern engineering, particularly in areas such as structural dynamics. Unlike this book, however, few texts develop applied probability in the practical manner appropriate for engineers. Probability Models in Engineering and Science provides a comprehensive, self-contained introduction to applied probabilistic modeling. The first four chapters present basic concepts in probability and random variables, and while doing so, develop methods for static problems. The remaining chapters address dynamic problems, where time is a critical parameter in the randomness. Highlights of the presentation include numerous examples and illustrations and an engaging, human connection to the subject, achieved through short biographies of some of the key people in the field. End-of-chapter problems help solidify understanding and footnotes to the literature expand the discussions and introduce relevant journals and texts. This book builds the background today's engineers need to deal explicitly with the scatter observed in experimental data and with intricate dynamic behavior. Designed for undergraduate and graduate coursework as well as self-study, the text's coverage of theory, approximation methods, and numerical methods make it equally valuable to practitioners.
From the great raconteur of the American underworld, and author of The Gangs of New York, comes Sucker’s Progress: An Information History of Gambling in America. From Midwestern Riverboats to East Coast Racetracks, Herbert Asbury explores the legal and illegal history of gambling in pre-WWII America. Describing notorious gambling havens like Chicago and New Orleans, as well as lesser-known outposts in cities like Fort Wayne, Indiana, and Cincinnati, Ohio, Asbury examines the gambling houses, big and small, which peppered the American landscape. Also presented are the lives of some of America’s most famous gamblers, including Mike McDonald, John Morrissey, and Richard Canfield, as well as their infamous counterparts like “Canada Bill” and “Charley Black Eyes,” men who made their names as grifters and con men. Asbury also explores the games these men played, describing the rules and origins of dozens of dice and card games. From $1 lottery tickets to thousand dollar pokes antes, America’s love of gambling thrives today, but it was during Asbury’s era that gambling was established as an American passion. “Asbury embarked on what seems in retrospect an extraordinary mission: to document the entire underworld of America, from New Orleans to San Francisco....His studies of gambling, of the racial politics of the New Orleans French Quarter, and of the history of Chicago crime remain monuments to an ambition that was then confined to the fringes of pop history. Sucker’s Progress, his history of gambling and swindling in America, is dense with facts about a subject one would have thought persisted only as rumour and tall tale.”—A. GOPNIK, The New Yorker One of the best American books of its kind. He tells the story of the New York underworld of the past century, and his narrative is excellently presented in a book adorned with amusing pictures from the weeklies and newspapers.”—E. Pearson, The Sat. Rev. of Books