This second volume in the Gygaxian Fantasy Worlds series marshals a veritable host of information for the game designer. Unburdened with flavor text this tome is a collection of militantly organized definitions, lists, tables and charts with an army of information from the mundane to the extraordinary. The World Builder covers outdoor settings, indoor living settings, merchandise with a completely illustrated armor and weapons section and everyday facts from the government structure to the tensile strength of rope.
Living Fantasy By: Maura J. Lyons Ariane is just an American girl trying to finish her doctorate in psychology, with a specialty in music therapy while living the dream in London, England. But when Ariane meets her favorite rockstar, she just might fall for him and have her world turned upside down.
The Wastelands mining town of Greenreach Bluffs is deteriorating: with each passing day its inhabitants grow more fearful and paranoid, plagued by...something. They suffer nightmares and hallucinations, there are murders at the mine; the community is on the brink of madness and ruin and, as events escalate, realization dawns: the town has a demon problem. Two attempts at hunting it down fail, Greenreach Bluffs is at breaking point...and then Grimluk the Orc strides in out of the Wastes to answer their call for salvation. Contains strong violence and language as well as disturbing concepts.
Welchs biography of Anna Anderson, the mysterious woman who claimed to be the lone survivor of the Russian imperial family, is a tragic comedy in the best Russian tradition--a compelling, eerie, and frequently hilarious study of discipleship, snobbery, and life after death. Illustrated.
In 1961, John F. Kennedy referred to the Papuans as “living, as it were, in the Stone Age.” For the most part, politicians and scholars have since learned not to call people “primitive,” but when it comes to the Papuans, the Stone-Age stain persists and for decades has been used to justify denying their basic rights. Why has this fantasy held such a tight grip on the imagination of journalists, policy-makers, and the public at large? Living in the Stone Age answers this question by following the adventures of officials sent to the New Guinea highlands in the 1930s to establish a foothold for Dutch colonialism. These officials became deeply dependent on the good graces of their would-be Papuan subjects, who were their hosts, guides, and, in some cases, friends. Danilyn Rutherford shows how, to preserve their sense of racial superiority, these officials imagined that they were traveling in the Stone Age—a parallel reality where their own impotence was a reasonable response to otherworldly conditions rather than a sign of ignorance or weakness. Thus, Rutherford shows, was born a colonialist ideology. Living in the Stone Age is a call to write the history of colonialism differently, as a tale of weakness not strength. It will change the way readers think about cultural contact, colonial fantasies of domination, and the role of anthropology in the postcolonial world.
Poems of a small town kid. About his life and the world around him. Suicide, Love, Faith. Hard choices, And much more you will find in the words of Living Fantasy
In The Canting Crew, volume I of the Gygaxian Fantasy Worlds, Gygax explores the underworld of city life. Theives, their guilds, organization, a complete dictionary of the language they speak, the signs they use, everything a player or DM may want or need to know about the underclasses, new weapons and more this book is a must have.
Miss Elizabeth Knight received an unexpected legacy upon her uncle’s death: a collection of occult books. When one of the books begins talking to her, she discovers an entire world of female occultist history opened to her—a legacy the Royal Occult Society had purposely hidden from the world. However, the magic allowing the book to speak to Miss Knight is fading and she must gather a group of female acquaintances of various talents. Together, they’ll need to work to overcome social pressures, ambitious men, and tyrannical parents, all to bring Mrs. Egerton, the book ghost, back.
A mysterious library book opens the door to a world of magic and danger in the first book in the beloved Young Wizards series. Bullied by her classmates, Nita Callahan is miserable at school. So when she finds a mysterious book in the library that promises her the chance to become a wizard, she jumps at the opportunity to escape her unhappy reality. But taking the Wizard's Oath is no easy thing, and Nita soon finds herself paired with fellow wizard-in-training Kit Rodriguez on a dangerous mission. The only way to become a full wizard is to face the Lone Power, the being that created death and is the mortal enemy of all wizards. As Nita and Kit battle their way through a deadly alternate version of New York controlled by the Lone Power, they must rely on each other and their newfound wizarding skills to survive--and save the world from the Lone One's grasp.
Reminiscent of The Golem and the Jinni, The Glass Magician by Caroline Stevermer is a magical and romantic tale set in New York’s Gilded Age. New York 1905—The Vanderbilts. The Astors. The Morgans. They are the cream of society—and they own the nation on the cusp of a new century. Thalia Cutler doesn’t have any of those family connections. What she does know is stage magic and she dazzles audiences with an act that takes your breath away. That is, until one night when a trick goes horribly awry. In surviving she discovers that she can shapeshift, and has the potential to take her place among the rich and powerful. But first, she’ll have to learn to control that power...before the real monsters descend to feast. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.