Linear and Non-Linear Video and TV Applications

Linear and Non-Linear Video and TV Applications

Author: Daniel Minoli

Publisher: John Wiley & Sons

Published: 2012-06-26

Total Pages: 339

ISBN-13: 1118327462

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Provides options for implementing IPv6 and IPv6 multicast in service provider networks New technologies, viewing paradigms, and content distribution approaches are taking the TV/video services industry by storm. Linear and Nonlinear Video and TV Applications: Using IPv6 and IPv6 Multicast identifies five emerging trends in next-generation delivery of entertainment-quality video. These trends are observable and can be capitalized upon by progressive service providers, telcos, cable operators, and ISPs. This comprehensive guide explores these evolving directions in the TV/video services industry, including worldwide deployment of IPv6, IPTV services, web-produced video content, and the plethora of different screens available, from TV to iPad. It offers practical suggestions as to how these technologies can be implemented in service provider networks to support cost-effective delivery of entertainment, and how new revenue-generating services can be brought to market. Important topics include: Evolving video consumption habits and possible network implications An overview of IPv6 address capabilities, protocols, quality of service (QoS), and more Process descriptions of IP multicast and IPv6 multicast approaches and challenges A detailed overview of IPTV systems and technologies, including architectural requirements, QoE and QoS, security and content protection, networks, and more Internet-based TV technologies: streaming, content distribution networks, P2P networks, and cloud computing Non-traditional video content sources and their implications Linear and Nonlinear Video and TV Applications: Using IPv6 and IPv6 Multicast is indispensable reading for planners, CTOs, and engineers at broadcast TV operations, Cable TV operations, satellite operations, Internet and IS providers, telcos, and wireless providers.


Applications and Usability of Interactive TV

Applications and Usability of Interactive TV

Author: María José Abásolo

Publisher: Springer

Published: 2019-07-04

Total Pages: 193

ISBN-13: 3030238628

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This book constitutes the refereed proceedings of the 7th Iberoamerican Conference on Applications and Usability of Interactive Television, jAUTI 2018, in Bernal, Argentina, in October 2018. The 13 full papers presented were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on Contexts of application of the IDTV; Design and Implementation Techniques of IDTV Content and Services; Interaction Techniques, Technologies and Accesibility of IDTV Services; Testing and User Experience of IDTV Services.


Video Color Correction for Non-linear Editors

Video Color Correction for Non-linear Editors

Author: Stuart Blake Jones

Publisher: Taylor & Francis

Published: 2003

Total Pages: 206

ISBN-13: 0240805151

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Accompanying CD-ROM ... "includes tutorials for hands-on practice, third-party software, and real-time color correction examples."--Page 4 of cover


Nonlinear

Nonlinear

Author: Michael Rubin

Publisher: Triad Publishing Company (FL)

Published: 2000

Total Pages: 436

ISBN-13:

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Nonlinear, now in its 4th edition, is an easy-to-understand handbook about the popular world of digital nonlinear editing. It's written in nontechnical language for both professionals and students, as well as for interested bystanders. Profusely illustrated. The first edition was designed for professionals in Hollywood's film and video industry, to bridge the chasm between film editors (older, non-technological, mechanical), videotape editors (younger, highly technical, electronic), and computer users (prosumers, cost-conscious, digital) in casual language. Today, Nonlinear has not only penetrated the professional industry, but has been expanded for consumer use. Widely used in colleges, universities, and professional organizations. Although nonlinear editing technology began to explode in 1991, nonlinear systems had already been around for almost 5 years. Nonlinear became the Rosetta Stone of the industry: it was a universal translator -- between film and video, video and computer, computer and film. It still covers virtually everything anyone would want to know about the new world of electronic post production, without the geeky mumbo jumbo that characterizes most professional texts. While the book is useful for anyone investigating or wishing to purchase a digital editing system, it is not meant to be a buyer's guide. It is designed not to go out of date every time a new new product is introduced or software release comes out. It is about essentials. Fundamentals. Concepts. And language. With over 25,000 copies in print, Nonlinear is the best selling textbook on nonlinear editing in the world today.


The Technology, Business, and Economics of Streaming Video

The Technology, Business, and Economics of Streaming Video

Author: Eli Noam

Publisher: Edward Elgar Publishing

Published: 2021-01-29

Total Pages: 424

ISBN-13: 1800375042

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Along with its interrelated companion volume, The Content, Impact, and Regulation of Streaming Video, this book covers the next generation of TV—streaming online video, with details about its present and a broad perspective on the future. It reviews the new technical elements that are emerging, both in hardware and software, their long-term trend, and the implications. It discusses the emerging ‘media cloud’ of video and infrastructure platforms, and the organizational form of such TV.


The Content, Impact, and Regulation of Streaming Video

The Content, Impact, and Regulation of Streaming Video

Author: Eli Noam

Publisher: Edward Elgar Publishing

Published: 2021-01-29

Total Pages: 424

ISBN-13: 1800375026

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Along with its interrelated companion volume, The Technology, Business, and Economics of Streaming Video, this book examines the next generation of TV—online video. It reviews the elements that lead to online platforms and video clouds and analyzes the software and hardware elements of content creation and interaction, and how these elements lead to different styles of video content.


Linear and Nonlinear Programming with Maple

Linear and Nonlinear Programming with Maple

Author: Paul E. Fishback

Publisher: CRC Press

Published: 2009-12-09

Total Pages: 410

ISBN-13: 1420090658

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Helps Students Understand Mathematical Programming Principles and Solve Real-World Applications Supplies enough mathematical rigor yet accessible enough for undergraduates Integrating a hands-on learning approach, a strong linear algebra focus, MapleTM software, and real-world applications, Linear and Nonlinear Programming with MapleTM: An Interactive, Applications-Based Approach introduces undergraduate students to the mathematical concepts and principles underlying linear and nonlinear programming. This text fills the gap between management science books lacking mathematical detail and rigor and graduate-level books on mathematical programming. Essential linear algebra tools Throughout the text, topics from a first linear algebra course, such as the invertible matrix theorem, linear independence, transpose properties, and eigenvalues, play a prominent role in the discussion. The book emphasizes partitioned matrices and uses them to describe the simplex algorithm in terms of matrix multiplication. This perspective leads to streamlined approaches for constructing the revised simplex method, developing duality theory, and approaching the process of sensitivity analysis. The book also discusses some intermediate linear algebra topics, including the spectral theorem and matrix norms. Maple enhances conceptual understanding and helps tackle problems Assuming no prior experience with Maple, the author provides a sufficient amount of instruction for students unfamiliar with the software. He also includes a summary of Maple commands as well as Maple worksheets in the text and online. By using Maple’s symbolic computing components, numeric capabilities, graphical versatility, and intuitive programming structures, students will acquire a deep conceptual understanding of major mathematical programming principles, along with the ability to solve moderately sized real-world applications. Hands-on activities that engage students Throughout the book, student understanding is evaluated through "waypoints" that involve basic computations or short questions. Some problems require paper-and-pencil calculations; others involve more lengthy calculations better suited for performing with Maple. Many sections contain exercises that are conceptual in nature and/or involve writing proofs. In addition, six substantial projects in one of the appendices enable students to solve challenging real-world problems.


Linear and Nonlinear Functional Analysis with Applications

Linear and Nonlinear Functional Analysis with Applications

Author: Philippe G. Ciarlet

Publisher: SIAM

Published: 2013-10-10

Total Pages: 847

ISBN-13: 1611972582

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This single-volume textbook covers the fundamentals of linear and nonlinear functional analysis, illustrating most of the basic theorems with numerous applications to linear and nonlinear partial differential equations and to selected topics from numerical analysis and optimization theory. This book has pedagogical appeal because it features self-contained and complete proofs of most of the theorems, some of which are not always easy to locate in the literature or are difficult to reconstitute. It also offers 401 problems and 52 figures, plus historical notes and many original references that provide an idea of the genesis of the important results, and it covers most of the core topics from functional analysis.


Digital Arts and Entertainment: Concepts, Methodologies, Tools, and Applications

Digital Arts and Entertainment: Concepts, Methodologies, Tools, and Applications

Author: Management Association, Information Resources

Publisher: IGI Global

Published: 2014-06-30

Total Pages: 1693

ISBN-13: 1466661151

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In today’s interconnected society, media, including news, entertainment, and social networking, has increasingly shifted to an online, ubiquitous format. Artists and audiences will achieve the greatest successes by utilizing these new digital tools. Digital Arts and Entertainment: Concepts, Methodologies, Tools, and Applications examines the latest research and findings in electronic media, evaluating the staying power of this increasingly popular paradigm along with best practices for those engaged in the field. With chapters on topics ranging from an introduction to online entertainment to the latest advances in digital media, this impressive three-volume reference source will be important to researchers, practitioners, developers, and students of the digital arts.


Computational Intelligence. Theory and Applications

Computational Intelligence. Theory and Applications

Author: Bernd Reusch

Publisher: Springer Science & Business Media

Published: 1997-04-16

Total Pages: 632

ISBN-13: 9783540628682

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This book constitutes the refereed proceedings of the International Conference on Computational Intelligence held in Dortmund, Germany, as the 5th Fuzzy Days, in April 1997. Besides three invited contributions, the book presents 53 revised full papers selected from a total of 130 submissions. Also included are 35 posters documenting a broad scope of applications of computational intelligence techniques in a variety of areas. The volume addresses all current issues in computational intelligence, e.g. fuzzy logic, fuzzy control, neural networks, evolutionary algorithms, genetic programming, neuro-fuzzy systems, adaptation and learning, machine learning, etc.