Levels of the Game

Levels of the Game

Author: John McPhee

Publisher: Farrar, Straus and Giroux

Published: 2011-04-01

Total Pages: 162

ISBN-13: 0374708657

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Levels of the Game is John McPhee's astonishing account of a tennis match played by Arthur Ashe against Clark Graebner at Forest Hills in 1968. It begins with the ball rising into the air for the initial serve and ends with the final point. McPhee provides a brilliant, stroke-by-stroke description while examining the backgrounds and attitudes which have molded the players' games. "This may be the high point of American sports journalism"- Robert Lipsyte, The New York Times


Playerism The 7 Levels Of The Game, Book 1

Playerism The 7 Levels Of The Game, Book 1

Author: Professor Jokasey

Publisher:

Published: 2021-01-07

Total Pages: 56

ISBN-13:

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Playerism The 7 Levels Of The Game Is A Series In Which The Whole Game Will Be Broke Down From The Beginning To The Ending. In Order To Understand The Fullness Of The Game We Gotta Start At The Genesis Of The Game & That's The Simping. The First Sin Of Mankind, Was Adam Simping, The Reason The Red Pill, Mgtow & Incels Are So Prevalent Today On Social Media Is The Simping & Theres No Way You Can Elevate To The Top Of The Game Unless You've First Mastered The Psychology Of The Simping. So As Professor Jokasy I Present To You The First Text Book Out Of 7 Being Realesed This Year On A Course Entitled Playerism For The Freegame Show. Simpology Is The Most Detailed Self Help Book On Dating Advice That You'll Ever Read & It's Only The Tip Of The Iceberg So Enjoy Homies & As Always Reviews & Comments Are Greatly Appreciated.


Level Up!

Level Up!

Author: Scott Rogers

Publisher: John Wiley & Sons

Published: 2010-09-29

Total Pages: 515

ISBN-13: 0470970928

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Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!


The Inner Game of Music

The Inner Game of Music

Author: Barry Green

Publisher: Doubleday

Published: 1986-02-21

Total Pages: 236

ISBN-13: 0385231261

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Suggests techniques for overcoming self-consciousness and improving musical performances, shares a variety of exercises, and includes advice on improving one's listening skills.


The Inner Game of Tennis

The Inner Game of Tennis

Author: W. Timothy Gallwey

Publisher: Random House Trade Paperbacks

Published: 1997-05-27

Total Pages: 193

ISBN-13: 0679778314

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The timeless guide to achieving the state of “relaxed concentration” that’s not only the key to peak performance in tennis but the secret to success in life itself—now in a 50th anniversary edition with an updated epilogue, a foreword by Bill Gates, and an updated preface from NFL coach Pete Carroll “Groundbreaking . . . the best guide to getting out of your own way . . . Its profound advice applies to many other parts of life.”—Bill Gates, GatesNotes (“Five of My All-Time Favorite Books”) This phenomenally successful guide to mastering the game from the inside out has become a touchstone for hundreds of thousands of people. Billie Jean King has called the book her tennis bible; Al Gore has used it to focus his campaign staff; and Itzhak Perlman has recommended it to young violinists. Based on W. Timothy Gallwey’s profound realization that the key to success doesn’t lie in holding the racket just right, or positioning the feet perfectly, but rather in keeping the mind uncluttered, this transformative book gives you the tools to unlock the potential that you’ve possessed all along. “The Inner Game” is the one played within the mind of the player, against the hurdles of self-doubt, nervousness, and lapses in concentration. Gallwey shows us how to overcome these obstacles by trusting the intuitive wisdom of our bodies and achieving a state of “relaxed concentration.” With chapters devoted to trusting the self and changing habits, it is no surprise then, that Gallwey’s method has had an impact far beyond the confines of the tennis court. Whether you want to play music, write a novel, get ahead at work, or simply unwind after a stressful day, Gallwey shows you how to tap into your utmost potential. In this fiftieth-anniversary edition, the principles of the Inner Game shine through as more relevant today than ever before. No matter your goals, The Inner Game of Tennis gives you the definitive framework for long-term success.


Tennis: Winning the Mental Match

Tennis: Winning the Mental Match

Author: Allen Fox

Publisher: Allen Fox

Published: 2010-09-30

Total Pages: 168

ISBN-13: 0615407765

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Tennis is more mentally difficult than most other sports. Because of its one-on-one nature, it feels more important than it is. Competitive matches can become highly stressful, and losing is painful. Emotions tend to get out of hand, with fears and nerves becoming difficult to control. Confidence comes and goes; the scoring system is diabolical; and everyone is at risk of choking, even the greatest players in the world. This book attacks these and other issues faced by players of all levels. Dr. Allen Fox’s solutions are logical and straightforward, and most importantly, they have been tested on court and they work.


Towervale

Towervale

Author: Patrick Carman

Publisher:

Published: 2021-06-14

Total Pages: 258

ISBN-13:

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TOWERVALE is a book and a video game at the same time, and a sprawling fantasy series for ages 9-12. Towervale is organized in seven sections that are not in order. Each section ends with a password you must enter in the Towervale game, unlocking a level. When the level is cleared, the next page to turn to in the book is revealed. But there's a catch: if you didn't read the previous section of the book, you'll have no idea how to clear the level in the game (free game access included with each book - web, app). Your adventure begins in the Caves of Iron and takes you through three realms where you'll encounter a world beyond your imagination and a villain of unparalleled danger.


The Art of Game Design

The Art of Game Design

Author: Jesse Schell

Publisher: CRC Press

Published: 2008-08-04

Total Pages: 522

ISBN-13: 0123694965

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Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.


Inside the Chess Mind

Inside the Chess Mind

Author: Jacob Aagaard

Publisher:

Published: 2004

Total Pages: 157

ISBN-13: 9781857443578

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What separates a Grandmaster from an International Master? How do the thought processes of strong club players differ from that of middling club players? What techniques can enthusiastic chess players employ when striving to reach the next rung on the ladder? Jacob Aagaard provides the answers to these questions in this fascinating and entertaining new book. The material is based around numerous carefully selected tests which are offered to a group of players of a very wide range of ages and playing strengths. Once all the participants have attempted the tests, their discoveries, solving methods, and difficulties with the exercises are evaluated and compared, and conclusions are drawn. The players are also quizzed about their exercise techniques, ideas, and opinions about chess in general. Inside the Chess Mind enters fresh territory in chess literature by providing a thought-provoking insight as to how the chess brains of the great, the good, and the improver operate. Highlights include: *Clarifies both the differences and similarities between Grandmasters and amateurs *Suitable for players of all strengths *Includes challenging puzzles *Written by a highly experienced chess coach


Spelunky

Spelunky

Author: Derek Yu

Publisher: Boss Fight Books

Published: 2016

Total Pages: 147

ISBN-13: 1940535115

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A game's creation as told by its creator, perhaps the best rpimer on game design.