She’s young, single and about to achieve her dream of creating incredible video games. But then life throws her a one-two punch: a popular streamer gives her first game a scathing review. Even worse, she finds out that same troublesome critic is now her new neighbor! A funny, sexy, and all-too-real story about gaming, memes, and social anxiety. Come for the plot, stay for the doggo. Volume 1 of Let's Play collects the first 23 chapters of the Eisner-nominated webcomic phenomenon with over 5 million subscribers. "Filled with instantly relatable characters, Let's Play speaks to the gamer, hopeless romantic or nerd in all of us. We all know a Sam, a Marshall or a Link, they feel like our friends and the world they live in feels welcoming to anyone who experiences it. Reading Let's Play reminds me of the comfort of coming home after a long trip." -- Jace Milam, The Comic Source
She’s young, single and about to achieve her dream of creating incredible video games. But then life throws her a one-two punch: a popular streamer gives her first game a scathing review. Even worse, she finds out that same troublesome critic is now her new neighbor! A funny, sexy, and all-too-real story about gaming, memes, and social anxiety. Come for the plot, stay for the doggo.
She’s young, single and about to achieve her dream of creating incredible video games. But then life throws her a one-two punch: a popular streamer gives her first game a scathing review. Even worse, she finds out that same troublesome critic is now her new neighbor! A funny, sexy, and all-too-real story about gaming, memes, and social anxiety. She’s young, single and about to achieve her dream of creating incredible video games. But then life throws her a one-two punch: a popular streamer gives her first game a scathing review. Even worse, she finds out that same troublesome critic is now her new neighbor! A funny, sexy, and all-too-real story about gaming, memes, and social anxiety. Come for the plot, stay for the doggo.
White brings with it dreams of respect, of wealth, of simply being treated as a human being. It's the one thing Walter will never be. But what if he could play white, the way so many others seem to do? Would it bring him privilege or simply deny the pain? The title story in this collection asks those questions, and then moves on to challenge notions of race, privilege, personal choice, and even life and death with equal vigor. From the spectrum spanning despair and hope in "What She Saw When They Flew Away" to the stark weave of personal struggles in "Chocolate Park," Let's Play White speaks with the voices of the overlooked and unheard. "I Make People Do Bad Things" shines a metaphysical light on Harlem's most notorious historical madame, and then, with a deft twist into melancholic humor, "Cue: Change" brings a zombie-esque apocalypse, possibly for the betterment of all mankind. Gritty and sublime, the stories of Let's Play White feature real people facing the worlds they're given, bringing out the best and the worst of what it means to be human. If you're ready to slip into someone else's skin for a while, then it's time to come play white. Reviews: "The label of "dark fantasy and horror" fits this collection both ironically and genuinely. Haunted by history and past wrongs, Burke's characters are never alone, never safe, never comfortable. She weaves African and African-American historical legend and standard horror themes into stories that range from gritty subway gore fests to a sympathetic take on zombies. The magnificent closing novella, "The Teachings and Redemption of Ms. Fannie Lou Mason," follows a "hoodoo woman" as she nurtures and protects twin girls with similar powers and shows them what they are meant to do. If the urban realism doesn't always seem quite realistic, the depth of Burke's characters, the weight of their decisions, and their choices make this the very opposite of escapist fantasy. (July 2011)" Publishers Weekly "Let's Play White is a brutally honest book and the fact that the unthinkable happens, like a talking rat, a few zombies or communication with the dead, the underlying truthfulness is so powerful that it supersedes any implausible element. Although race is an essential backdrop to the stories, this is not a book about white racism against blacks. Instead, Burke touches on a variety of prejudices to let the reader know that color is not the only way in which we discriminate. Although some might cringe at the idea of reading a book about unfairness, racism and the dark tendencies of human nature, Burke's impeachable openness and undeniable writing skills make "Let's Play White" a very enjoyable read that fans of all literature should enjoy." Austin Post, Gabino Iglesias "Human is many different things all at once. "Let's Play White" is a collection of short stories from Chesya Burke as she discusses issues of race and the problems we face regardless of it, and what links us all together in our plight of life. Thoughtful and thought provoking, "Let's Play White" is a fine choice that is a worthy addition to any literary short fiction collection, highly recommended." Midwest Book Review " Chesya Burke’s writing style is just mesmerizing – there is an undeniable lyricism there but also a tangible darkness and pain. Readers who enjoy their fantasy decidedly dark and deep should check out this profoundly moving collection asap." Paul Goat Allen, B&N Books Club Blurbs: "These raw, brutal stories, often with intriguingly open endings, display an odd and unsettling relationships to the poetry of violence. These dark tales announce the arrival of a formidable new master of the macabre." —Samuel R. Delany, author of Dhalgren and Through the Valley of the Nest of Spiders "What a stunning collection. Let’s Play White… and so on time. [Chesya Burke has] touched something special in [her] stories. I’m a big Octavia Butler fan and I see a peek of that as well as some latter-day Toni Morrison [within these pages]. I see the light and warmth [Chesya is] offering. There definitely is magic in that. The short story, next to poetry, is the most difficult writing form. [Chesya has] tamed it and made it yield to [her] touch." --Nikki Giovanni, Grammy-nominated spoken word artist and poet
From Orson Scott Card, the bestselling author of Ender's Game, and his daughter Emily Janice Card, comes a 384-page omnibus edition containing the first two books of an all-ages manga series! Out of deep space, a mysterious alien race known as "The Givers" came to Earth. They gave the human race the greatest technology ever seen—four giant towers known as Ladders that rose 36,000 miles into space. Each tower culminated in a space station that harnessed the energy of the Sun to power the entire planet. As suddenly as the Givers arrived, they vanished, leaving the human race with one solemn instruction: maintain and preserve the Ladders at all costs. Due to the unique alien construction of the Laddertop space stations, however, only a skilled crew of children could perform the maintenance necessary to keep the stations running. Twenty-five years later, back on Earth, competition is fierce to enter Laddertop Academy. Robbi and Azure, two eleven-year-old girls who are best friends, are among those vying for a spot at the prestigious academy. While one is rejected, the other takes off into space for the adventure of a lifetime. Yet soon, their destinies will collide, as they must decipher an alien message and solve an ancient mystery that could either save the Earth from invasion...or trigger its imminent destruction. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
"Warm, funny, and a visual delight, Steenz's take on Heart of the City is next-level." –Dana Simpson, Phoebe and Her Unicorn This first book collection of Heart of the City comics by the strip’s new creator, Steenz, is packed with outstanding art, a diverse cast of characters, and engaging, positive storylines about friendship, pop culture, ghost stories, and a wide range of real-world issues. Heart Lamarr is a girl with big dreams who lives in Philadelphia with her single mom. She has her sights set on a life of theater, but she runs into plenty of drama off-stage, too. Luckily, her best friends Dean, Kat, and Charlotte form a stellar supporting cast to help Heart navigate the challenging world of school plays, cliques, rumors, and everything else middle school throws at them.
Witness what the gods do after dark in the third volume of a stylish and contemporary reimagining of one of the best-known stories in Greek mythology, featuring a brand-new, exclusive short story from creator Rachel Smythe. “A refreshingly modern and surprisingly poignant take on the Hades and Persephone myth . . . steamy, often laugh-out-loud funny, and emotional.”—Jennifer L. Armentrout, #1 New York Times bestselling author of From Blood and Ash “It is natural for a King to be curious about his future Queen. . . .” All of Olympus—and the Underworld—are talking about the God of the Dead and the sprightly daughter of Demeter. But despite the rumors of their romance, Hades and Persephone have plenty to navigate on their own. Since coming to Olympus, Persephone has struggled to be the perfect maiden goddess. Her attraction to Hades has only complicated the intense burden of the gods’ expectations. And after Apollo’s assault, Persephone fears she can no longer bury the intense feelings of hurt and love that she’s worked so hard to hide. As Persephone contemplates her future, Hades struggles with his past, falling back into toxic habits in Minthe’s easy embrace. With all the mounting pressure and expectations—of their family, friends, and enemies—both Hades and Persephone tell themselves to deny their deepest desires, but the pull between them is too tempting, too magnetic. It’s fate. This edition of Smythe’s original Eisner-winning webcomic Lore Olympus brings Greek mythology into the modern age in a sharply perceptive and romantic graphic novel. This volume collects episodes 50–75 of the #1 WEBTOON comic Lore Olympus.
Explore the Jewish and Christian Scriptures with the world renowned Bible scholar and expert on Jewish evangelism, Rabbi Tovia Singer. This new two-volume work, Let's Get Biblical! Why Doesn't Judaism Accept the Christian Messiah?, takes the reader on an eye-opening journey through timeless passages in Tanach, and answers a pressing question: Why doesn't Judaism accept the Christian messiah? Are the teachings conveyed in the New Testament compatible with ageless prophecies in the Jewish Scriptures? Rabbi Singer's fascinating new work clearly illustrates why the core doctrines of the Church are utterly incompatible with the cornerstone principles expressed by the Prophets of Israel, and are opposed by the most cherished tenets conveyed in the Jewish Scriptures. Moreover, this book demonstrates how the Church systematically and deliberately altered the Jewish Scriptures in order to persuade potential converts that Jesus is the promised Jewish messiah. To accomplish this feat, Christian "translators" manipulated, misquoted, mistranslated, and even fabricated verses in the Hebrew Scriptures so that these texts appear to be speaking about Jesus. This exhaustive book probes and illuminates this thought-provoking subject. Tragically, over the past two millennia, the church's faithful have been completely oblivious to this Bible-tampering because virtually no Christian can read or understand the Hebrew Scriptures in its original language. Since time immemorial, earnest parishioners blindly and utterly depended upon manmade Christian "translations" of the "Old Testament" in order to understand the "Word of God." Understandably, churchgoers are deeply puzzled by the Jewish rejection of their religion's claims. They wonder aloud why Jewish people, who are reared since childhood in the Holy Tongue, and are the bearers and protectors of the sacred Oracles of God, do not accept Jesus as their messiah. How can such an extraordinary people dismiss such an extraordinary claim? Are they just plain stubborn? Let's Get Biblical thoroughly answers these nagging, age-old questions.
Talk about a grind! Aoi Kousaka is a gamer extraordinaire who’s a little down on his luck in the poorly balanced game called real life. When he finds a curious wanted ad for a “facilities management” position seeking people proficient in games, he jumps at the chance to carve out a niche for himself. Little does he know he’ll be carving out a whole lot more than that when he suddenly winds up at the bottom of a ravine—in a game world! Can Aoi navigate the mechanics and challenges of this strange new place with all the finesse of a master gamer? You bet he can!