The first official setting supplement for the Legend game line is Legend – Astral. This book details the Astral setting in full along with over a thousand spells divided into over thirty Schools of magic. The Astral is a vast sea of gemstone coloured mist that lies between the many worlds of Creation. Creation is home to dozens of unique cultures, each with their own history and way of life. Now that they have discovered how to travel between the worlds a new era of expansion and progress has begun. But not everything will be easy, for many worlds want all they can take even if it means war. This book is part of the Legend series and is fully compatible with other books in the game line.
Channel your inner hero with this exciting, new superhero role-playing game! LEGENDS introduces you to the world of New Olympus, where you can create your own unique hero to take you through the trials and tribulations necessary to become a true Legend. With 100 customizable Powers and over 650 Abilities and Enhancements to choose from, players young and old will find countless ways to create, experience, and enjoy, while fighting crime and keeping villains in line! This detailed rulebook covers character creation, game mechanics, the New Olympus campaign setting, and so much more. Immerse yourself in the world of LEGENDS and bring your biggest superhero dreams to life!
An immersive in-world guide to all things magical in the Marvel Universe One of the most formidable and powerful items in the Marvel Universe, the sacred Book of the Vishanti contains an infinite number of potent spells, incantations, and lore from fantastic realms. Created thousands of years ago in the ancient city of Babylon to combat demons and those who wield dark magic, this tome has been passed down by the greatest sorcerers of the ages, each adding their own discoveries into its ever-expanding pages. Now in the possession of Doctor Strange, the Sorcerer Supreme and Earth’s foremost protector against mystical threats, the Book of the Vishanti acts as his first line of defense. The greatest source of magical knowledge in our dimension, the Book of the Vishanti is the ultimate collection of spells, history, and personal accounts recorded by practitioners over centuries, including notes from Doctor Strange himself. Featuring detailed inscriptions, mind-bending illustrations, and everything you need to know about the heroes, villains, artifacts, creatures, and worlds that make up the mystical and supernatural side of the Multiverse, this book is a must-have for all Marvel fans.
A mind-expanding dive into a lost chapter of 1968, featuring the famous and forgotten: Van Morrison, folkie-turned-cult-leader Mel Lyman, Timothy Leary, James Brown, and many more Van Morrison's Astral Weeks is an iconic rock album shrouded in legend, a masterpiece that has touched generations of listeners and influenced everyone from Bruce Springsteen to Martin Scorsese. In his first book, acclaimed musician and journalist Ryan H. Walsh unearths the album's fascinating backstory--along with the untold secrets of the time and place that birthed it: Boston 1968. On the 50th anniversary of that tumultuous year, Walsh's book follows a criss-crossing cast of musicians and visionaries, artists and hippie entrepreneurs, from a young Tufts English professor who walks into a job as a host for TV's wildest show (one episode required two sets, each tuned to a different channel) to the mystically inclined owner of radio station WBCN, who believed he was the reincarnation of a scientist from Atlantis. Most penetratingly powerful of all is Mel Lyman, the folk-music star who decided he was God, then controlled the lives of his many followers via acid, astrology, and an underground newspaper called Avatar. A mesmerizing group of boldface names pops to life in Astral Weeks: James Brown quells tensions the night after Martin Luther King, Jr. is assassinated; the real-life crimes of the Boston Strangler come to the movie screen via Tony Curtis; Howard Zinn testifies for Avatar in the courtroom. From life-changing concerts and chilling crimes, to acid experiments and film shoots, Astral Weeks is the secret, wild history of a unique time and place. One of LitHub's 15 Books You Should Read This March
"Specific instructions on how to dream lucidly and consciously leave one's body. Describes various methods of achieving the out-of-body state and what to do once there"--Provided by publisher.
In this series of previously-untranslated lectures, Rudolf Steiner describes how myths and legends portray humanity’s most ancient evolutionary and spiritual history. Folklore presents ancient mystical wisdom in the form of stories – clothed in pictures by initiates – that enable individuals to understand their content in a more intellectual form at a later time. Focusing on Greek and Germanic mythology, the lectures in the first part of this volume cover the chronicles of Prometheus, Daedalus and Icarus, Parzival and Lohengrin, the Argonauts and the Odyssey, and the heroic dragon-slayer Siegfried. From these focal points, Rudolf Steiner discusses a variety of themes – from the mysteries of the Druids and the founding of Rome to the esoteric background of Wolfram von Eschenbach; from good and evil and the unjust death sentence on Socrates to the significance of marriage. The second part of this book features lectures on the nature and significance of the musical dramas of Richard Wagner. Wagner’s works, from his earliest attempts to his most mature opera Parsifal, are discussed from spiritual viewpoints. Although Wagner did not have a fully conscious awareness of the deeper meanings of his compositions, Steiner suggests that his shaping of Germanic legends was driven by an instinctive, creative and artistic certainty that accords with deep occult truths.
100,000 miles of mountains and rivers shattered. 80 million corpses were buried in the sky. In drunkenness, the dream was born with bitterness. After waking up, he would not become an immortal! ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... I am just a village child, forced by fate to go through a tragic life, suffering unspeakably in my heart, becoming an inscriptionist, witnessing the coming of a chaotic world, the rise of demi-humans, the unravel of the Immortal's War, the secrets of the three great dead, step by step, I have to unearth the truth of this world, to find out the true story of myself, the legend of the demonkind ... [Previous Chapter] [Table of Contents] [Next Chapter] [Previous Chapter] [Table of Contents] [Next Chapter]
10 lectures at The Hague, March 20-29, 1913 (CW 145) Address in Berlin, February 3, 1913 "The future of spiritual esoteric movements such as ours will depend more and more upon the realization that human spiritual development is necessary. Whoever rejects or is hostile toward spiritual development will thus have identified with what is no longer useful on Earth, with what is withered and shriveled, and will have abandoned cosmic evolution as willed by the gods." --Rudolf Steiner On February 3, 1913, the first General Meeting of the newly formed Anthroposophical Society was convened in Berlin. Six weeks later, in Holland, Rudolf Steiner spoke for the first time to an anthroposophic audience in a detailed, intimate way about individual esoteric training and the subtle effects of spiritual development on every level of one's being. Beginning with questions regarding the body's experience of food and drink --meat, coffee, alcohol, and so on --he lays out the progression of anthroposophic spiritual inner work, up to direct perception of "Paradise" and the Holy Grail. He discusses the role of human beings in our evolution that takes place between the forces of Lucifer and Ahriman. Included is Steiner's important lecture "The Being of Anthroposophy," which this volume introduces to the English-speaking world. This edition also includes Steiner's "introductory words," previously available only as an unpublished German typescript. The Effects of Esoteric Development is a translation from the German of Welche Bedeutung hat die okkulte Entwicklung des Menschen für seine Hüllen --physischen Leib, Ätherleib, Astralleib --und sein Selbst? (GA 145).