Makers at School, Educational Robotics and Innovative Learning Environments

Makers at School, Educational Robotics and Innovative Learning Environments

Author: David Scaradozzi

Publisher: Springer Nature

Published: 2021-12-10

Total Pages: 364

ISBN-13: 3030770400

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This open access book contains observations, outlines, and analyses of educational robotics methodologies and activities, and developments in the field of educational robotics emerging from the findings presented at FabLearn Italy 2019, the international conference that brought together researchers, teachers, educators and practitioners to discuss the principles of Making and educational robotics in formal, non-formal and informal education. The editors’ analysis of these extended versions of papers presented at FabLearn Italy 2019 highlight the latest findings on learning models based on Making and educational robotics. The authors investigate how innovative educational tools and methodologies can support a novel, more effective and more inclusive learner-centered approach to education. The following key topics are the focus of discussion: Makerspaces and Fab Labs in schools, a maker approach to teaching and learning; laboratory teaching and the maker approach, models, methods and instruments; curricular and non-curricular robotics in formal, non-formal and informal education; social and assistive robotics in education; the effect of innovative spaces and learning environments on the innovation of teaching, good practices and pilot projects.


Digital Technologies and the Museum Experience

Digital Technologies and the Museum Experience

Author: Loïc Tallon

Publisher: Rowman Altamira

Published: 2008-08-28

Total Pages: 264

ISBN-13: 0759112371

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The biggest trend in museum exhibit design today is the creative incorporation of technology. Digital Technologies and the Museum Experience: Handheld Guides and Other Media explores the potential of mobile technologies (cell phones, digital cameras, MP3 players, PDAs) for visitor interaction and learning in museums, drawing on established practice to identify guidelines for future implementations.


Museums and Digital Culture

Museums and Digital Culture

Author: Tula Giannini

Publisher: Springer

Published: 2019-05-06

Total Pages: 589

ISBN-13: 3319974572

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This book explores how digital culture is transforming museums in the 21st century. Offering a corpus of new evidence for readers to explore, the authors trace the digital evolution of the museum and that of their audiences, now fully immersed in digital life, from the Internet to home and work. In a world where life in code and digits has redefined human information behavior and dominates daily activity and communication, ubiquitous use of digital tools and technology is radically changing the social contexts and purposes of museum exhibitions and collections, the work of museum professionals and the expectations of visitors, real and virtual. Moving beyond their walls, with local and global communities, museums are evolving into highly dynamic, socially aware and relevant institutions as their connections to the global digital ecosystem are strengthened. As they adopt a visitor-centered model and design visitor experiences, their priorities shift to engage audiences, convey digital collections, and tell stories through exhibitions. This is all part of crafting a dynamic and innovative museum identity of the future, made whole by seamless integration with digital culture, digital thinking, aesthetics, seeing and hearing, where visitors are welcomed participants. The international and interdisciplinary chapter contributors include digital artists, academics, and museum professionals. In themed parts the chapters present varied evidence-based research and case studies on museum theory, philosophy, collections, exhibitions, libraries, digital art and digital future, to bring new insights and perspectives, designed to inspire readers. Enjoy the journey!


The Responsive Museum

The Responsive Museum

Author: Caroline Lang

Publisher: Routledge

Published: 2016-02-24

Total Pages: 297

ISBN-13: 1317017897

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What is the relationship today between museums, galleries and learning? The Responsive Museum interrogates the thinking, policies and practices that underpin the educational role of the museum. It unravels the complex relationship of museums with their publics, and discusses today's challenges and the debates that have resulted. The highly experienced team of writers, including museum educators and directors, share their different experiences and views, and review recent research and examples of best practice. They analyse the implications of audience development and broadening public access, particularly in relation to special groups, minority communities and disabled people, and for individual self-development and different learning styles; they explore issues of public accountability and funding; discuss the merits of different evaluation tools and methodologies for measuring audience impact and needs; and assess the role of architects, designers and artists in shaping the visitor experience. The latter part of this book reviews practical management and staffing issues, and training and skills needs for the future. This book is for students, museum staff, especially those involved in education and interpretation, and senior management and policy-makers. This is a much-needed review of the relationship between museums and galleries and their users. It also offers a wealth of information and expertise to guide future strategy and practice.


Science and Heritage

Science and Heritage

Author: Great Britain: Parliament: House of Lords: Science and Technology Committee

Publisher: The Stationery Office

Published: 2006-11-16

Total Pages: 406

ISBN-13: 0104009551

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The conservation of cultural artefacts, such as buildings, works of art and books presents a fascinating, rich and diverse range of scientific challenges, and the UK has a high reputation in the field, based in large part on past achievements. However, the Committee's report finds that our national standing is now under threat as the sector is fragmented and under-valued, and the DCMS has completely failed to grasp the threat to heritage science, and thus to conservation. The Department's emphasis on widening public access to our cultural heritage is a laudable objective, but this policy needs to be balanced by effective conservation, based on sound science, if we are to leave a sustainable cultural heritage for the benefit of future generations. The Committee also calls on the heritage sector to come together in developing a broad-based national strategy for heritage science, to be championed at departmental level by the newly appointed DCMS Chief Scientific Adviser, and co-ordinated administratively by English Heritage, drawing on input from all bodies active in the sector including those in Scotland, Wales and Northern Ireland.


Teaching And Learning Primary Science With Ict

Teaching And Learning Primary Science With Ict

Author: Warwick, Paul

Publisher: McGraw-Hill Education (UK)

Published: 2006-08-01

Total Pages: 212

ISBN-13: 0335218946

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This book provides a range of insights into pupils' learning relevant to the use of information and communications technology (ICT) in primary science. The contributors, who are all experts in their field, draw on practical and theoretical perspectives and: Provide specific examples of software and hardware use in the classroom Consider innovative and creative uses of technology for pupils engaged in science activity in the primary and early years Indicate future possibilities for the use of computer-based technologies Key themes running through the book include: setting the use of ICT in primary science within theoretical perspectives on learning and on pedagogy; the importance of using ICT in developing talking and listening opportunities in the science classroom; and the potential of learning through ICT enhanced science investigations. Contemporary issues such as inclusion, creativity and collaborative learning are also examined, making Teaching and Learning Primary Science with ICT essential reading for students in science education, and for teachers who want to use new technology to improve learning in their science classrooms.


Drama Education with Digital Technology

Drama Education with Digital Technology

Author: Michael Anderson

Publisher: A&C Black

Published: 2011-10-20

Total Pages: 343

ISBN-13: 1441167447

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Drama Education with Digital Technology explores the rapidly evolving intersections between drama, digital gaming, technology and teaching. It documents the praxis (practice and research) that move beyond anecdotal discussion of approaches and design. The contributors explore the realities of teaching an ancient aesthetic form in classrooms full of technologically able students. It also examines cases from classroom practice to present teaching, with approaches and understandings that are based on evidence and supported by cutting edge learning theory from educational leaders in drama and technology.


Ubiquitous Learning Environments and Technologies

Ubiquitous Learning Environments and Technologies

Author: Kinshuk

Publisher: Springer

Published: 2014-09-10

Total Pages: 261

ISBN-13: 3662446596

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This book focuses on the design and architecture of ubiquitous learning environments, associated technologies, various learning scenarios supported by these environments, and different contexts that arise in environments where the seamless immersion of formal and informal activities and interactions has the potential to contribute to the learning process. With particular focus on adaptivity for individual learners, the book explores the diminishing boundaries of formal and informal learning, and the potential of location-aware context-sensitive approaches that are emerging as successors to the Web 2.0 paradigm.


Digital Technologies and the Museum Experience

Digital Technologies and the Museum Experience

Author: Loïc Tallon

Publisher: Rowman Altamira

Published: 2008

Total Pages: 264

ISBN-13: 0759111219

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The biggest trend in museum exhibit design today is the creative incorporation of technology. Digital Technologies and the Museum Experience: Handheld Guides and Other Media explores the potential of mobile technologies (cell phones, digital cameras, MP3 players, PDAs) for visitor interaction and learning in museums, drawing on established practice to identify guidelines for future implementations.