Learning Anime Studio
Author: Chad Troftgruben
Publisher: Packt Publishing
Published: 2014-04-07
Total Pages: 0
ISBN-13: 9781849699570
DOWNLOAD EBOOK"Bring life to your imagination with the power of Anime Studio."
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Author: Chad Troftgruben
Publisher: Packt Publishing
Published: 2014-04-07
Total Pages: 0
ISBN-13: 9781849699570
DOWNLOAD EBOOK"Bring life to your imagination with the power of Anime Studio."
Author: Chad Troftgruben
Publisher: Packt Publishing Ltd
Published: 2014-05-08
Total Pages: 480
ISBN-13: 1849699585
DOWNLOAD EBOOKWritten in an easy to follow manner with practical exercises, this book takes you through every aspect of Anime Studio, guiding you to create your own original cartoon. Learning Anime Studio is for newcomers to Anime Studio or animation in general. Hobbyists and newcomers with ambitions of being an animator will get the most out of this book. However, intermediate and long time users will be able to use various chapters as a reference to some of Anime Studio’s tools and features. The book also serves as a guide for the new enhancements introduced in Anime Studio Pro 10.
Author: Morr Meroz
Publisher:
Published: 2021-10-05
Total Pages: 212
ISBN-13: 9781737879305
DOWNLOAD EBOOKA new edition of Bloop Animation's popular animation guidebook packed with the latest recommendations and insights on how to turn your artistic passion into a professional film career! If you are an aspiring animator considering a career in film production or are curious about what it takes to make animated shorts, this is the book for you! Animation for Beginners is a comprehensive and modern introduction to the art and business of 3D animation from Bloop Animation founder, filmmaker, graphic novel author, and teacher Morr Meroz. With this guide, Meroz reveals a behind-the-scenes view of the pre-production, production, and post-production process along with an introduction to the skills you need and the different types of animation across the film industry. Along with these basics, you will learn: The 12 Principles of Animation The 8 Genres of Animated Shorts Writing an Animated Feature Film Career Paths for Animators and Tips on Starting a Career in Animation As a graduate of the School of Visual Arts and an animation professional, Meroz demystifies the business side of filmmaking with real-world advice for creating a compelling demo reel and portfolio site, hunting for a first job, and considering the pros and cons of freelancing versus working full-time. This is a perfect gift for illustrators, graphic designers, film students, and film industry professionals interested in how to "make it" as animators.
Author: Richard Williams
Publisher: Macmillan
Published: 2012-09-25
Total Pages: 393
ISBN-13: 086547897X
DOWNLOAD EBOOK"A manual of methods, principles and formulas for classical, computer, games, stop motion and internet animators"--Cover.
Author: Tod Polson
Publisher: Chronicle Books
Published: 2013-08-13
Total Pages: 178
ISBN-13: 1452127387
DOWNLOAD EBOOKThis extraordinary volume examines the life and animation philosophy of Maurice Noble, the noted American animation background artist and layout designer whose contributions to the industry span more than 60 years and include such cartoon classics as Duck Dodgers in the 24 ½th Century, What's Opera, Doc?, and The Road Runner Show. Revered throughout the animation world, his work serves as a foundation and reference point for the current generation of animators, story artists, and designers. Written by Noble's longtime friend and colleague Tod Polson and based on the draft manuscript Noble worked on in the years before his death, this illuminating book passes on his approach to animation design from concept to final frame, illustrated with sketches and stunning original artwork spanning the full breadth of his career.
Author: Sonia Leong
Publisher: Walter Foster
Published: 2016-09
Total Pages: 147
ISBN-13: 1633220753
DOWNLOAD EBOOKLearn to illustrate and create unique manga art in this fun and engaging, step-by-step book. Beginning Manga treats aspiring illustrators to a fun, interactive learning experience with a variety of creative prompts, tips, exercises, and engaging step-by-step projects. Starting with an introduction to tools and materials, readers learn new drawing and inking techniques, as well as how to work with color, thanks to a variety of simple step-by-step projects and prompts designed to spark creativity and inspire artists to create unique manga worlds of their own. Included are templates and practice pages to assist with developing one's craft in addition to brainstorming, sketching, and gathering project inspiration. All of this and more make Beginning Manga the perfect resource for aspiring manga artists and illustrators.
Author: Jonathan Cooper
Publisher: CRC Press
Published: 2021-04-19
Total Pages: 307
ISBN-13: 1000357805
DOWNLOAD EBOOKThe second edition of Game Anim expands upon the first edition with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Combined with everything in the first edition, this updated edition provides the reader with an even more comprehensive understanding of all areas of video game animation – from small indie projects to the latest AAA blockbusters. Key Features • New 2nd Edition Content: An all-new chapter on 2D and Pixel Art Animation, Motion Matching, and more • 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation. • The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation. • Full Production Cycle: Walks through every stage of a game production from the animator’s perspective. • Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice. • Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book About The Author Jonathan Cooper is an award-winning video game animator who has brought virtual characters to life professionally since 2000, leading teams on large projects such as the Assassin’s Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation. He has since focused on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us. Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the United Kingdom. He holds a Bachelor of Design honors degree in animation.
Author: Estudio Joso
Publisher: Harper Collins
Published: 2011-12-06
Total Pages: 386
ISBN-13: 0062117971
DOWNLOAD EBOOKThe popularity of manga continues to row, inspiring interest in learning how to draw in this exciting style of comics. Estudio Joso creates the ultimate guide to illustration—384 pages of manga instruction. The Monster Book of Manga is divided into sections focusing on the most figures and themes—Girls, Boys, Samurais, Monsters, and more. Each illustration is broken down into six stages accompanied by step-by-step instructions, taking the artist from initial back-and-white sketches to the final color piece. They are all accompanied by practical suggestions, hints, and tips.
Author: Karen Raugust
Publisher: Macmillan
Published: 2004-09
Total Pages: 384
ISBN-13: 0312284284
DOWNLOAD EBOOK"The Animation Business Handbook is written for animators and the executives who support them. It is for creators who need to know about the business side of their craft in order to succeed; for the independent animators who want to gain a better understanding of how the industry works; and for new and experienced practitioners of all types looking for fresh ideas to create a healthy and growing business."--BOOK JACKET.
Author: Ian Condry
Publisher: Duke University Press
Published: 2013-02-11
Total Pages: 386
ISBN-13: 0822397552
DOWNLOAD EBOOKIn The Soul of Anime, Ian Condry explores the emergence of anime, Japanese animated film and television, as a global cultural phenomenon. Drawing on ethnographic research, including interviews with artists at some of Tokyo's leading animation studios—such as Madhouse, Gonzo, Aniplex, and Studio Ghibli—Condry discusses how anime's fictional characters and worlds become platforms for collaborative creativity. He argues that the global success of Japanese animation has grown out of a collective social energy that operates across industries—including those that produce film, television, manga (comic books), and toys and other licensed merchandise—and connects fans to the creators of anime. For Condry, this collective social energy is the soul of anime.