Learn to Program with Java Applet Game Examples

Learn to Program with Java Applet Game Examples

Author: Elizabeth Boese

Publisher: Lulu.com

Published: 2010-08-31

Total Pages: 333

ISBN-13: 0557631548

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Learn to program with Java Applet game examples. This book is an easy approach for learning how to program. The book assumes no prior programming experience and is written to be easy to start developing very sophisticated programs fast.Write games similar to Super Mario Brothers, dungeon games, Pong and Breakout and more!Features: all examples are Java applets that can be posted on the internet, book is based on the standard Java API, code is color-coded to be easier to read.


An Introduction to Programming with Java Applets

An Introduction to Programming with Java Applets

Author: Elizabeth Boese

Publisher: Jones & Bartlett Learning

Published: 2009-06-23

Total Pages: 446

ISBN-13: 0763754609

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An Introduction to Programming with Java Applets provides a clear introduction to the art of programming for the one-term course. It prepares students with the tools they need to create sophisticated programs efficiently and with ease. Boese assumes no prior programming knowledge, and begins with an introduction to computing, then gradually moves into programming, giving students the opportunity to create their own programs. The text focuses on the essentials and places more detailed information in Advanced Concept sections for those who would like to delve deeper into particular concepts. With numerous practice exercises and an accompanying student-learning Web site, Introduction to Programming with Java Applets is the clear choice for your introductory course!


Teach Yourself Java for Macintosh in 21 Days

Teach Yourself Java for Macintosh in 21 Days

Author: Laura Lemay

Publisher: Hayden

Published: 1996-01-01

Total Pages: 567

ISBN-13: 9781568302805

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Takes a tutorial approach towards developing and serving Java applets, offering step-by-step instruction on such areas as motion pictures, animation, applet interactivity, file transfers, sound, and type. Original. (Intermediate).


Killer Game Programming in Java

Killer Game Programming in Java

Author: Andrew Davison

Publisher: "O'Reilly Media, Inc."

Published: 2005-05-20

Total Pages: 1000

ISBN-13: 0596552904

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Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.


Learn to Program

Learn to Program

Author: Chris Pine

Publisher: Pragmatic Bookshelf

Published: 2021-06-17

Total Pages: 317

ISBN-13: 1680508725

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It's easier to learn how to program a computer than it has ever been before. Now everyone can learn to write programs for themselves - no previous experience is necessary. Chris Pine takes a thorough, but lighthearted approach that teaches you the fundamentals of computer programming, with a minimum of fuss or bother. Whether you are interested in a new hobby or a new career, this book is your doorway into the world of programming. Computers are everywhere, and being able to program them is more important than it has ever been. But since most books on programming are written for other programmers, it can be hard to break in. At least it used to be. Chris Pine will teach you how to program. You'll learn to use your computer better, to get it to do what you want it to do. Starting with small, simple one-line programs to calculate your age in seconds, you'll see how to write interactive programs, to use APIs to fetch live data from the internet, to rename your photos from your digital camera, and more. You'll learn the same technology used to drive modern dynamic websites and large, professional applications. Whether you are looking for a fun new hobby or are interested in entering the tech world as a professional, this book gives you a solid foundation in programming. Chris teaches the basics, but also shows you how to think like a programmer. You'll learn through tons of examples, and through programming challenges throughout the book. When you finish, you'll know how and where to learn more - you'll be on your way. What You Need: All you need to learn how to program is a computer (Windows, macOS, or Linux) and an internet connection. Chris Pine will lead you through setting set up with the software you will need to start writing programs of your own.


Learning Java Through Games

Learning Java Through Games

Author: Lubomir Stanchev

Publisher: CRC Press

Published: 2013-11-12

Total Pages: 388

ISBN-13: 1466593318

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Learning Java Through Games teaches students how to use the different features of the Java language as well as how to program. Suitable for self-study or as part of a two-course introduction to programming, the book covers as much material as possible from the latest Java standard while requiring no previous programming experience. Taking an application-motivated approach, the text presents an abundance of games. Students must read through the whole chapter to understand all the features that are needed to implement the game. Most chapters start with a description of a game and then introduce different Java constructs for implementing the features of the game on need-to-use bases. The text teaches students not only how to write code that works but also how to follow good software practices. All sample programs in the text strive to achieve low cohesion and high coupling—the hallmarks of well-designed code. Many programs are refactored multiple times to achieve code that is easy to understand, reuse, and maintain. The first part of the book covers basic programming techniques, such as conditional statements, loops, methods, arrays, and classes. The second part focuses on more advanced topics, including class inheritance, recursions, sorting algorithms, GUI programming, exception handling, files, and applets.


Learning Java with Games

Learning Java with Games

Author: Chong-wei Xu

Publisher: Springer

Published: 2018-11-16

Total Pages: 571

ISBN-13: 3319728865

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This innovative approach to teaching Java language and programming uses game design development as the method to applying concepts. Instead of teaching game design using Java, projects are designed to teach Java in a problem-solving approach that is both a fun and effective. Learning Java with Games introduces the concepts of Java and coding; then uses a project to emphasize those ideas. It does not treat the object-oriented and procedure and loop parts of Java as two separate entities to be covered separately, but interweaves the two concepts so the students get a better picture of what Java is. After studying a rich set of projects, the book turns to build up a “Three-layer Structure for Games” as an architecture template and a guiding line for designing and developing video games. The proposed three-layer architecture not only merges essential Java object-oriented features but also addresses loosely coupled software architecture.


Knowledge-Based and Intelligent Information and Engineering Systems

Knowledge-Based and Intelligent Information and Engineering Systems

Author: Rossitza Setchi

Publisher: Springer

Published: 2010-09-08

Total Pages: 695

ISBN-13: 3642153933

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th The 14 International Conference on Knowledge-Based and Intelligent Information and Engineering Systems was held during September 8–10, 2010 in Cardiff, UK. The conference was organized by the School of Engineering at Cardiff University, UK and KES International. KES2010 provided an international scientific forum for the presentation of the - sults of high-quality research on a broad range of intelligent systems topics. The c- ference attracted over 360 submissions from 42 countries and 6 continents: Argentina, Australia, Belgium, Brazil, Bulgaria, Canada, Chile, China, Croatia, Czech Republic, Denmark, Finland, France, Germany, Greece, Hong Kong ROC, Hungary, India, Iran, Ireland, Israel, Italy, Japan, Korea, Malaysia, Mexico, The Netherlands, New Zealand, Pakistan, Poland, Romania, Singapore, Slovenia, Spain, Sweden, Syria, Taiwan, - nisia, Turkey, UK, USA and Vietnam. The conference consisted of 6 keynote talks, 11 general tracks and 29 invited s- sions and workshops, on the applications and theory of intelligent systems and related areas. The distinguished keynote speakers were Christopher Bishop, UK, Nikola - sabov, New Zealand, Saeid Nahavandi, Australia, Tetsuo Sawaragi, Japan, Yuzuru Tanaka, Japan and Roger Whitaker, UK. Over 240 oral and poster presentations provided excellent opportunities for the presentation of interesting new research results and discussion about them, leading to knowledge transfer and generation of new ideas. Extended versions of selected papers were considered for publication in the Int- national Journal of Knowledge-Based and Intelligent Engineering Systems, Engine- ing Applications of Artificial Intelligence, Journal of Intelligent Manufacturing, and Neural Computing and Applications.


Java Programming for Kids

Java Programming for Kids

Author: Yakov Fain

Publisher:

Published: 2004-05-01

Total Pages: 216

ISBN-13: 9780971843950

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This illustrated book teaches kids to write computer programs. Kids will learn basics of programming while creating such computer games as Tic-Tac-Toe, Ping-Pong and others. This book can be useful for three categories of people: kids from 10 to 18 years old, school computer teachers, parents who want to teach their kids programming.


Black Art of Java Game Programming

Black Art of Java Game Programming

Author: Joel Fan

Publisher:

Published: 1996

Total Pages: 0

ISBN-13: 9781571690432

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CD-ROM includes: Source code, examples and projects for the tutorial chapters. -- Games from the Game Gallery section of the book. -- The Java Developer's Kit (JDK) version 1.0.2 for Macintosh, Solaris, Windows 95, and windows NT. -- All the materials on the CD-ROM in ZIP or TAR format.