Learn Java with Math

Learn Java with Math

Author: Ron Dai

Publisher: Apress

Published: 2019-11-11

Total Pages: 228

ISBN-13: 1484252098

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There are many good Java programming books on the market, but it's not easy to find one fit for a beginner. This book simplifies the complexity of Java programming and guides you through the journey to effectively work under the hood. You'll start with the fundamentals of Java programming and review how it integrates with basic mathematical concepts through many practical examples. You'll witness firsthand how Java can be a powerful tool or framework in your experimentation work. Learn Java with Math reveals how a strong math foundation is key to learning programming design. Using this as your motivation, you'll be programming in Java in no time. What You'll Learn Explore Java basicsProgram with Java using fun math-inspired examplesWork with Java variables and algorithmsReview I/O, loops, and control structuresUse projects such as the Wright brothers coin flip gameWho This Book Is For Those new to programming and Java but have some background in mathematics and are at least comfortable with using a computer.


Learning Java

Learning Java

Author: Patrick Niemeyer

Publisher: "O'Reilly Media, Inc."

Published: 2002

Total Pages: 836

ISBN-13: 9780596002855

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This updated edition introduces the basics of Java and everything necessary to get up to speed on the new 1.4 version quickly. CD contains the Java 2 SDK for Windows, Linux and Solaris.


Learn Java the Easy Way

Learn Java the Easy Way

Author: Bryson Payne

Publisher: No Starch Press

Published: 2017-11-14

Total Pages: 314

ISBN-13: 1593278462

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Java is the world’s most popular programming language, but it’s known for having a steep learning curve. Learn Java the Easy Way takes the chore out of learning Java with hands-on projects that will get you building real, functioning apps right away. You’ll start by familiarizing yourself with JShell, Java’s interactive command line shell that allows programmers to run single lines of code and get immediate feedback. Then, you’ll create a guessing game, a secret message encoder, and a multitouch bubble-drawing app for both desktop and mobile devices using Eclipse, an industry-standard IDE, and Android Studio, the development environment for making Android apps. As you build these apps, you’ll learn how to: -Perform calculations, manipulate text strings, and generate random colors -Use conditions, loops, and methods to make your programs responsive and concise -Create functions to reuse code and save time -Build graphical user interface (GUI) elements, including buttons, menus, pop-ups, and sliders -Take advantage of Eclipse and Android Studio features to debug your code and find, fix, and prevent common mistakes If you’ve been thinking about learning Java, Learn Java the Easy Way will bring you up to speed in no time.


Teach Yourself Java for Macintosh in 21 Days

Teach Yourself Java for Macintosh in 21 Days

Author: Laura Lemay

Publisher: Hayden

Published: 1996-01-01

Total Pages: 567

ISBN-13: 9781568302805

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Takes a tutorial approach towards developing and serving Java applets, offering step-by-step instruction on such areas as motion pictures, animation, applet interactivity, file transfers, sound, and type. Original. (Intermediate).


Learn Java for FTC

Learn Java for FTC

Author: Alan Smith

Publisher:

Published: 2020-07-20

Total Pages: 181

ISBN-13:

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This book is designed for the FTC student (or coach) trying to learn JAVA for the FTC competition.It is written for the student that has no to limited Java experience and will take you through using the gamepad, motors, servos, light sensor, distance sensor, potentiometer, and touch sensors.The PDF is available for FREE at: https://github.com/alan412/LearnJavaForFTC


Sams Teach Yourself Java 2 in 24 Hours

Sams Teach Yourself Java 2 in 24 Hours

Author: Rogers Cadenhead

Publisher:

Published: 1999

Total Pages: 462

ISBN-13: 9780672316302

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Here is the quickest way for readers to learn everything they really need to know about Java 2. "Teach Yourself Java 2 in 24 Hours" is a step-by-step tutorial broken up into 24 short, easy one-hour chapters.


Programming for the Java Virtual Machine

Programming for the Java Virtual Machine

Author: Joshua Engel

Publisher: Addison-Wesley Professional

Published: 1999

Total Pages: 518

ISBN-13: 9780201309720

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The Java Virtual Machine (JVM) is the underlying technology behind Java's most distinctive features including size, security and cross-platform delivery. This guide shows programmers how to write programs for the Java Virtual Machine.


Introduction to Programming Using Java

Introduction to Programming Using Java

Author: David Eck

Publisher: Orange Grove Text Plus

Published: 2009-09

Total Pages: 0

ISBN-13: 9781616100476

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This is a free, on-line textbook on introductory programming using Java. This book is directed mainly towards beginning programmers, although it might also be useful for experienced programmers who want to learn more about Java. It is an introductory text and does not provide complete coverage of the Java language. The text is a PDF and is suitable for printing or on-screen reading. It contains internal links for navigation and external links to source code files, exercise solutions, and other resources. Contents: 1) Overview: The Mental Landscape. 2) Programming in the Small I: Names and Things. 3) Programming in the Small II: Control. 4) Programming in the Large I: Subroutines. 5) Programming in the Large II: Objects and Classes. 6) Introduction to GUI Programming. 7) Arrays. 8) Correctness and Robustness. 9) Linked Data Structures and Recursion. 10) Generic Programming and Collection Classes. 11) Files and Networking. 12) Advanced GUI Programming. Appendices: Source Code for All Examples in this Book, and News and Errata.


Think Java

Think Java

Author: Allen B. Downey

Publisher: "O'Reilly Media, Inc."

Published: 2016-05-06

Total Pages: 251

ISBN-13: 1491929537

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Currently used at many colleges, universities, and high schools, this hands-on introduction to computer science is ideal for people with little or no programming experience. The goal of this concise book is not just to teach you Java, but to help you think like a computer scientist. You’ll learn how to program—a useful skill by itself—but you’ll also discover how to use programming as a means to an end. Authors Allen Downey and Chris Mayfield start with the most basic concepts and gradually move into topics that are more complex, such as recursion and object-oriented programming. Each brief chapter covers the material for one week of a college course and includes exercises to help you practice what you’ve learned. Learn one concept at a time: tackle complex topics in a series of small steps with examples Understand how to formulate problems, think creatively about solutions, and write programs clearly and accurately Determine which development techniques work best for you, and practice the important skill of debugging Learn relationships among input and output, decisions and loops, classes and methods, strings and arrays Work on exercises involving word games, graphics, puzzles, and playing cards


Teach Yourself Java 1.1 Programming in 24 Hours

Teach Yourself Java 1.1 Programming in 24 Hours

Author: Rogers Cadenhead

Publisher: Sams.Net Software

Published: 1997-01-01

Total Pages: 384

ISBN-13: 9781575212708

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Instructs the user in object-oriented programming, allowing the creation of interactive Web sites, cross-platform applications, and Java applets; includes a CD-ROM with examples for each lesson