Author:
Publisher: Religacion Press
Published:
Total Pages: 91
ISBN-13:
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Author: David Bienvenido-Huertas
Publisher: Springer Nature
Published:
Total Pages: 643
ISBN-13: 3031596447
DOWNLOAD EBOOKAuthor: Del Pino, Ariana Daniela
Publisher: IGI Global
Published: 2020-11-06
Total Pages: 340
ISBN-13: 1799849317
DOWNLOAD EBOOKAs higher education institutions adapt to an increasingly digital world, it is imperative that they adopt technological techniques that allow them to establish a digital presence. Academic e-branding involves managing a university’s brand and image to promote and build the reputation of the institution, especially in regards to its student and faculty research and achievements. Without a solid digital presence, higher education institutions may struggle to remain competitive. Improving University Reputation Through Academic Digital Branding is a critical scholarly publication that explores digital branding and its role in establishing the reputation of academic institutions and programs. Featuring a range of topics including digital visibility, social media, and inclusive education, this book is ideal for higher education boards, brand managers, university and college marketers, researchers, academicians, practitioners, administrators, and students.
Author: Strategies Teaching
Publisher: Teaching Strategies
Published: 2006-01-01
Total Pages: 269
ISBN-13: 9781933021126
DOWNLOAD EBOOKAuthor: Management Association, Information Resources
Publisher: IGI Global
Published: 2021-11-26
Total Pages: 1971
ISBN-13: 1668437112
DOWNLOAD EBOOKTechnology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students’ communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education.
Author:
Publisher: EUNED
Published: 1999
Total Pages: 396
ISBN-13: 9789968310666
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Publisher:
Published: 2013
Total Pages: 2562
ISBN-13:
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Publisher:
Published: 1985
Total Pages: 578
ISBN-13:
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