This is the official guide to America's most popular series of 3-D animated adventure games--King's Quest from Sierra On-Line. Provides clues to solving the four King's Quest games, maps to help navigate the world of Daventry and beyond, descriptions of the game's elaborate programming, and much more.
Sierra On-Line was one of the very first computer game companies and at one time dominated the industry. The author, Ken Williams, founded Sierra On-Line Sierra with his wife Roberta who went on to create many of the company's best selling games. Sierra grew from just Ken and Roberta to over one thousand employees and a fan base that still exists today, despite the fact that the company was torn apart by criminal activities, scandal and corruption that resulted in jail sentences and the collapse of Sierra. This is the behind-the-scenes story of the rise and fall, as it could only be told by the ultimate insider.
Explore the Book is not a commentary with verse-by-verse annotations. Neither is it just a series of analyses and outlines. Rather, it is a complete Bible survey course. No one can finish this series of studies and remain unchanged. The reader will receive lifelong benefit and be enriched by these practical and understandable studies. Exposition, commentary, and practical application of the meaning and message of the Bible will be found throughout this giant volume. Bible students without any background in Bible study will find this book of immense help as will those who have spent much time studying the Scriptures, including pastors and teachers. Explore the Book is the result and culmination of a lifetime of dedicated Bible study and exposition on the part of Dr. Baxter. It shows throughout a deep awareness and appreciation of the grand themes of the gospel, as found from the opening book of the Bible through Revelation.
We rescued my brother. We fought the secret society. We tried to stop them. We lost.Now they have an object so powerful it could destroy everything, but this little succubus is coming for them. I'll do whatever it takes to bring the secret society down, and this time I've got help. My angelic princes. My fallen professor. My brother. My friends. We won't stop until they're defeated. Even if it means going up against the Archangels themselves. They may be ancient and powerful, but we've got tricks of our own too. I just need to convince my four lovers to get along first. Easier said than done, especially when none of us knows who to trust, and dark secrets emerge from the past. But I'll have to be careful, because if we fail? It'll be the start of a new war between angels and demons-and I'll be caught in the middle. Join Olivia for her final year at Seraphim Academy!
Reviews over 400 seminal games from 1975 to 2015. Each entry shares articles on the genre, mod suggestions and hints on how to run the games on modern hardware.
Now streaming on Netflix and BBC iPlayer! The Breakfast Club meets Pretty Little Liars in Gretchen McNeil's sharp and thrilling sequel to Get Even. Perfect for fans of E. Lockhart, Karen M. McManus, and Maureen Johnson. The members of Don't Get Mad aren't just mad anymore . . . they're afraid. And with Margot in a coma and Bree under house arrest, it's up to Olivia and Kitty to try to catch their deadly tormentor. But just as the girls are about to go on the offensive, Ed the Head reveals a shocking secret that turns all their theories upside down. The killer could be anyone, and this time he—or she—is out for more than just revenge. The girls desperately try to discover the killer's identity as their own lives are falling apart: Donté is pulling away from Kitty and seems to be hiding a secret of his own, Bree is sequestered under the watchful eye of her mom’s bodyguard, and Olivia's mother is on an emotional downward spiral. The killer is closing in, the threats are becoming more personal, and when the police refuse to listen, the girls have no choice but to confront their anonymous “friend” . . . or die trying.
A study of heroism in the myths of the world - an exploration of all the elements common to the great stories that have helped people make sense of their lives from the earliest times. It takes in Greek Apollo, Maori and Jewish rites, the Buddha, Wotan, and the bothers Grimm's Frog-King.
It’s been 35 years since Ozymandias dropped a giant interdimensional squid on New York City, killing thousands and destroying the public’s trust in heroes once and for all. And since that time, one figure in a fedora, mask, and trench coat has become a divisive cultural icon. So, what does it mean when Rorschach reappears as a gunman trying to assassinate a candidate running against President Redford? Who is the man behind the mask, and why is he acting this way? Now it’s up to one detective to uncover the identity of this would-be killer and expose a web of conspiracies that will change the world forever. Collects Rorschach #1-12.
Black Skin, White Masks is a classic, devastating account of the dehumanising effects of colonisation experienced by black subjects living in a white world. First published in English in 1967, this book provides an unsurpassed study of the psychology of racism using scientific analysis and poetic grace.Franz Fanon identifies a devastating pathology at the heart of Western culture, a denial of difference, that persists to this day. A major influence on civil rights, anti-colonial, and black consciousness movements around the world, his writings speak to all who continue the struggle for political and cultural liberation.With an introduction by Paul Gilroy, author of There Ain't No Black in the Union Jack.