John Carter of Mars - Adventures on the Dying World of Barsoom

John Carter of Mars - Adventures on the Dying World of Barsoom

Author: Modiphius Entertainment

Publisher: Modiphius Entertainment

Published: 2019-03

Total Pages:

ISBN-13: 9781912743117

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Modiphius Entertainment presents John Carter of Mars: Adventures on the Dying World of Barsoom. A roleplaying game from the mind of Edgar Rice Burroughs that transports you to Barsoom, an arid, dying land of ancient civilizations and fearsome creatures. John Carter of Mars is a science-fantasy roleplaying game using a pulp-action inspired variant of the 2d20 System. A 288 page full colour, landscape hardback book with everything you need to play the game and introduce new players to the world of Barsoom. Uses a pulp-action, narrative driven version of the 2d20 system with a character generation system designed to create diverse and unique heroes. Detailed narrators section with information on how to run genre and setting appropriate campaigns. Detailed information on the people, cultures, technology and secrets of Barsoom. Introductory adventure Mind Merchants of Mars to help you begin to explore John Carter of Mars and the world of Barsoom.


John Carter and the Giant of Mars

John Carter and the Giant of Mars

Author: Edgar Rice Burroughs

Publisher: Jovian Press

Published: 2017-12-04

Total Pages: 51

ISBN-13: 1537806254

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"John Carter and the Giant of Mars," is a juvenile story penned by Burrough's son John "Jack" Coleman Burroughs, and claimed to have been revised by Burroughs. It was written for a Whitman Big Little Book, illustrated by Jack Burroughs that was published in 1940 and then republished in Amazing Stories the next year.


Sigil & Shadow

Sigil & Shadow

Author: R.E. Davis

Publisher: Bloomsbury Publishing

Published: 2021-07-22

Total Pages: 213

ISBN-13: 1472844807

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Set in a mirror of our own world, Sigil & Shadow is a roleplaying game of urban fantasy and occult horror in which players take on the roles of illuminated heroes and shadowed monsters to face the rising tide of supernatural forces. Ancient nightmares lurk behind the closed doors of board rooms, entities from beyond time prowl the city streets, forgotten rituals are reborn as viral memes. Do you take a stand against the encroaching shadows? Or do you seek their power for yourself? Powered by the highly accessible d00Lite system, Sigil & Shadow focuses squarely on the story rather than the mechanics – who the characters are and what they do, not how they do it. Easy to adopt to any mythos, campaigns can be built around a wide range of plots, with players taking the role of anything from paranormal investigators and monster hunters to members of occult cabals or secret societies. The setting offered sees a modern world buffeted by the tides of supernatural power, where beings of myth wake from their slumber while modern cults sacrifice to pop-culture gods and ancient cabals pursue their age-old schemes into the digital age.


The Warlord of Mars Annotated

The Warlord of Mars Annotated

Author: Edgar Rice Burroughs

Publisher: Independently Published

Published: 2021-04-02

Total Pages: 206

ISBN-13:

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"The Warlord of Mars is a science fantasy novel by American writer Edgar Rice Burroughs, the third of his Barsoom series. Burroughs began writing it in June, 1913, going through five working titles; Yellow Men of Barsoom, The Fighting Prince of Mars, Across Savage Mars, The Prince of Helium, and The War Lord of Mars.The finished story was first published in All-Story Magazine as a four-part serial in the issues for December, 1913-March, 1914.[1] It was later published as a complete novel by A. C. McClurg in September, 1919."


Rerolling Boardgames

Rerolling Boardgames

Author: Douglas Brown

Publisher: McFarland

Published: 2020-08-28

Total Pages: 228

ISBN-13: 1476639272

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Despite the advent and explosion of videogames, boardgames--from fast-paced party games to intensely strategic titles--have in recent years become more numerous and more diverse in terms of genre, ethos and content. The growth of gaming events and conventions such as Essen Spiel, Gen Con and the UK Games EXPO, as well as crowdfunding through sites like Kickstarter, has diversified the evolution of game development, which is increasingly driven by fans, and boardgames provide an important glue to geek culture. In academia, boardgames are used in a practical sense to teach elements of design and game mechanics. Game studies is also recognizing the importance of expanding its focus beyond the digital. As yet, however, no collected work has explored the many different approaches emerging around the critical challenges that boardgaming represents. In this collection, game theorists analyze boardgame play and player behavior, and explore the complex interactions between the sociality, conflict, competition and cooperation that boardgames foster. Game designers discuss the opportunities boardgame system designs offer for narrative and social play. Cultural theorists discuss boardgames' complex history as both beautiful physical artifacts and special places within cultural experiences of play.


Oathmark

Oathmark

Author: Joseph A. McCullough

Publisher: Bloomsbury Publishing

Published: 2020-04-30

Total Pages: 194

ISBN-13: 1472833058

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Empires have fallen, and the land is broken. The great oathmarks that once stood as testaments to the allegiances and might of nations have crumbled into ruin. In this lost age, fealty and loyalty are as valuable as gold and as deadly as cold iron, and war is ever-present. Created by Joseph A. McCullough, designer of Frostgrave and Frostgrave: Ghost Archipelago, Oathmark is a mass-battle fantasy wargame that puts you in command of the fantasy army you've always wanted, whether a company of stalwart dwarves or a mixed force with proud elves, noble men, and wild goblins standing shoulder-to-shoulder in the battle-line. Fight through an integrated campaign system and develop your realms from battle to battle, adding new territories, recruiting new troop types, and growing to eclipse your rivals... or lose what you fought so hard to gain and fall as so many would-be emperors before you.


Starfinder RPG: Galactic Magic

Starfinder RPG: Galactic Magic

Author: Paizo Publishing

Publisher:

Published: 2021-11-23

Total Pages: 160

ISBN-13: 9781640783799

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Unravel the eldritch mysteries of the galaxy! The new Galactic Magic hardcover rulebook for the Starfinder Roleplaying Game adds magical flair to any hero with a wealth of fantastical magic-infused character options for starfarers of any class! More than 100 spells, a host of powerful rituals, and an array of magic gear, hybrid items, and artifacts give you the edge to survive in a weird universe with lurking dangers at the end of every jump. The brand-new precog class allows you to see and change the future, relying on predictive prerolls to navigate clutch situations and quick reflexes to manipulate combat. Study arcana among the stars with a host of new magical organizations and spellcasting schools or petition higher powers using new faith-based options tied to the galaxy's gods and philosophies. Whatever your path to magical might, Galactic Magic is your guide!


Star Trek Adventures - Beta Quadrant

Star Trek Adventures - Beta Quadrant

Author: Modiphius Entertainment

Publisher: Modiphius Entertainment

Published: 2018-10

Total Pages:

ISBN-13: 9781910132913

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YOU JUDGE YOURSELVES AGAINST THE PITIFUL ADVERSARIES YOU'VE ENCOUNTERED SO FAR: THE ROMULANS, THE KLINGONS... THEY'RE NOTHING COMPARED TO WHAT'S WAITING.


John Carter and the Gods of Hollywood

John Carter and the Gods of Hollywood

Author: Michael D. Sellers

Publisher:

Published: 2012-08-01

Total Pages: 370

ISBN-13: 9780615682310

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It took 100 years to bring Edgar Rice Burroughs' John Carter of Mars to the big screen. It took Disney Studios just ten days to declare the film a flop and lock it away in the Disney vaults. How did this project, despite its quarter-billion dollar budget, the brilliance of director Andrew Stanton, and the creative talents of legendary Pixar Studios, become a calamity of historic proportions? Michael Sellers, a filmmaker and Hollywood insider himself, saw the disaster approaching and fought to save the project - but without success. In John Carter and the Gods of Hollywood, Sellers details every blunder and betrayal that led to the doom of the motion picture - and that left countless Hollywood careers in the wreckage. JOHN CARTER AND THE GODS OF HOLLYWOOD examines every aspect of Andrew Stanton's adaptation and Disney's marketing campaign and seeks to answer the question: What went wrong? it includes a history of Hollywood's 100 year effort to bring the film to the screen, and examines the global fan movement spawned by the film.