Java 3D API Jump-start
Author: Aaron E. Walsh
Publisher: Prentice Hall PTR
Published: 2002
Total Pages: 286
ISBN-13:
DOWNLOAD EBOOKExplains how to use Java to create to create three-dimensional graphics applications.
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Author: Aaron E. Walsh
Publisher: Prentice Hall PTR
Published: 2002
Total Pages: 286
ISBN-13:
DOWNLOAD EBOOKExplains how to use Java to create to create three-dimensional graphics applications.
Author: Ko, Chi Chung
Publisher: IGI Global
Published: 2008-07-31
Total Pages: 492
ISBN-13: 1599047918
DOWNLOAD EBOOK"This book provides both advanced and novice programmers with comprehensive, detailed coverage of all of the important issues in Java 3D"--Provided by publisher.
Author:
Publisher:
Published: 1997
Total Pages: 464
ISBN-13:
DOWNLOAD EBOOKAuthor: Andrew Davison
Publisher: "O'Reilly Media, Inc."
Published: 2005-05-20
Total Pages: 996
ISBN-13: 0596007302
DOWNLOAD EBOOKOffering coverage of key topics in Java 3D, this text is a practical introduction to the latest Java graphics and game programming technologies and techniques.
Author: Henry A. Sowizral
Publisher: Addison Wesley Publishing Company
Published: 1998
Total Pages: 512
ISBN-13:
DOWNLOAD EBOOKWith the Java 3D API, all the benefits of Java as a programming language have been brought into the graphics world. Michael Deering and Henry Sowizral of Sun Microsystems show readers how to use the Java 3D API to construct complex virtual worlds and use such concepts as 3D spatial sound and 3D graphics applications.
Author: Frank Klawonn
Publisher: Springer Science & Business Media
Published: 2012-01-18
Total Pages: 265
ISBN-13: 1447127323
DOWNLOAD EBOOKThis book is an essential tool for second-year undergraduate students and above, providing clear and concise explanations of the basic concepts of computer graphics, and enabling the reader to immediately implement these concepts in Java 2D and/or 3D with only elementary knowledge of the programming language. Features: provides an ideal, self-contained introduction to computer graphics, with theory and practice presented in integrated combination; presents a practical guide to basic computer graphics programming using Java 2D and 3D; includes new and expanded content on the integration of text in 3D, particle systems, billboard behaviours, dynamic surfaces, the concept of level of detail, and the use of functions of two variables for surface modelling; contains many pedagogical tools, including numerous easy-to-understand example programs and end-of-chapter exercises; supplies useful supplementary material, including additional exercises, solutions, and program examples, at an associated website.
Author: Andrew Davison
Publisher: Apress
Published: 2008-01-01
Total Pages: 508
ISBN-13: 1430202122
DOWNLOAD EBOOKThis book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL). Written by Java gaming expert, Andrew Davison, this book uses the new Java (SE) 6 platform and its features including splash screens, scripting, and the desktop tray interface. This book is also unique in that it covers Java game development using the Java 3D API and Java for OpenGL--both critical components and libraries for Java-based 3D game application development
Author: Aaron E. Walsh
Publisher:
Published: 2002
Total Pages: 510
ISBN-13:
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Author: van Duyne (Douglas K.)
Publisher: Addison-Wesley Professional
Published: 2003
Total Pages: 822
ISBN-13: 9780201721492
DOWNLOAD EBOOKCreating a Web site is easy. Creating a well-crafted Web site that provides a winning experience for your audience and enhances your profitability is another matter. It takes research, skill, experience, and careful thought to build a site that maximizes retention and repeat visits.
Author: Soha Maad
Publisher: BoD – Books on Demand
Published: 2010-01-01
Total Pages: 243
ISBN-13: 9537619699
DOWNLOAD EBOOKVirtual Reality (VR) and Augmented Reality (AR) tools and techniques supply virtual environments that have key characteristics in common with our physical environment. Viewing and interacting with 3D objects is closer to reality than abstract mathematical and 2D approaches. Augmented Reality (AR) technology, a more expansive form of VR is emerging as a cutting-edge technology that integrates images of virtual objects into a real world. In that respect Virtual and Augmented reality can potentially serve two objectives: reflecting realism through a closer correspondence with real experience, and extending the power of computer-based technology to better reflect abstract experience. With the growing amount of digital data that can be stored and accessed there is a rising need to harness this data and transform it into an engine capable of developing our view and perception of the world and of boosting the economic activity across domain verticals. Graphs, pie charts and spreadsheet are not anymore the unique medium to convey the world. Advanced interactive patterns of visualization and representations are emerging as a viable alternative with the latest advances in emerging technologies such as AR and VR. And the potential and rewards are tremendous. This book discusses the opportunities and challenges facing the development of this technology.