Iterate

Iterate

Author: John Sharp

Publisher: MIT Press

Published: 2019-05-07

Total Pages: 315

ISBN-13: 026203963X

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How to confront, embrace, and learn from the unavoidable failures of creative practice; with case studies that range from winemaking to animation. Failure is an inevitable part of any creative practice. As game designers, John Sharp and Colleen Macklin have grappled with crises of creativity, false starts, and bad outcomes. Their tool for coping with the many varieties of failure: iteration, the cyclical process of conceptualizing, prototyping, testing, and evaluating. Sharp and Macklin have found that failure—often hidden, covered up, a source of embarrassment—is the secret ingredient of iterative creative process. In Iterate, they explain how to fail better. After laying out the four components of creative practice—intention, outcome, process, and evaluation—Sharp and Macklin describe iterative methods from a wide variety of fields. They show, for example, how Radiolab cohosts Jad Abumrad and Robert Krulwich experiment with radio as a storytelling medium; how professional skateboarder Amelia Bródka develops skateboarding tricks through trial and error; and how artistic polymath Miranda July explores human frailty through a variety of media and techniques. Whimsical illustrations tell parallel stories of iteration, as hard-working cartoon figures bake cupcakes, experiment with levitating office chairs, and think outside the box in toothbrush design (“let's add propellers!”). All, in their various ways, use iteration to transform failure into creative outcomes. With Iterate, Sharp and Macklin offer useful lessons for anyone interested in the creative process. Case Studies: Allison Tauziet, winemaker; Matthew Maloney, animator; Jad Abumrad and Robert Krulwich, Radiolab cohosts; Wylie Dufresne, chef; Nathalie Pozzi, architect, and Eric Zimmerman, game designer; Andy Milne, jazz musician; Amelia Bródka, skateboarder; Baratunde Thurston, comedian; Cas Holman, toy designer; Miranda July, writer and filmmaker


Iterative Learning Control for Systems with Iteration-Varying Trial Lengths

Iterative Learning Control for Systems with Iteration-Varying Trial Lengths

Author: Dong Shen

Publisher: Springer

Published: 2019-01-29

Total Pages: 261

ISBN-13: 9811361363

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This book presents a comprehensive and detailed study on iterative learning control (ILC) for systems with iteration-varying trial lengths. Instead of traditional ILC, which requires systems to repeat on a fixed time interval, this book focuses on a more practical case where the trial length might randomly vary from iteration to iteration. The iteration-varying trial lengths may be different from the desired trial length, which can cause redundancy or dropouts of control information in ILC, making ILC design a challenging problem. The book focuses on the synthesis and analysis of ILC for both linear and nonlinear systems with iteration-varying trial lengths, and proposes various novel techniques to deal with the precise tracking problem under non-repeatable trial lengths, such as moving window, switching system, and searching-based moving average operator. It not only discusses recent advances in ILC for systems with iteration-varying trial lengths, but also includes numerous intuitive figures to allow readers to develop an in-depth understanding of the intrinsic relationship between the incomplete information environment and the essential tracking performance. This book is intended for academic scholars and engineers who are interested in learning about control, data-driven control, networked control systems, and related fields. It is also a useful resource for graduate students in the above field.


Iteration

Iteration

Author: Robin Schuldenfrei

Publisher: Routledge

Published: 2020-04-08

Total Pages: 322

ISBN-13: 0429688148

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This edited volume considers the ways in which multiple stages, phases, or periods in an artistic or design process have served to arrive at the final artifact, with a focus on the meaning and use of the iteration. To contextualize iteration within artistic and architectural production, this collection of essays presents a range of close studies in art, architectural and design history, using archival and historiographical research, media theory, photography, material studies, and critical theory. It examines objects as unique yet mutable works by examining their antecedents, successive exemplars, and their afterlives—and thus their role as organizers or repositories of meaning. Key are the roles of writing, the use of media, and relationships between object, image, and reproduction. This volume asks how a closer look at iteration reveals new perspectives into the production of objects and the production of thought alike. Written by an international team of contributors, offering a range of perspectives, it looks broadly at meaning and insight offered by the iteration—for processes of design, for historical research, and for the reception of creative works.


Iteration

Iteration

Author: Jonathan Choate

Publisher:

Published: 1999

Total Pages: 0

ISBN-13: 9781559533546

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Iteration: A Tool Kit of Dynamics Activities "Iteration" is a time-honored process in mathematics, but recent technology allows us to look at iteration with a fresh eye. Share the astounding discoveries scientists and mathematicians have made in recent years and how those discoveries are used in many different areas of study. The book can be used in many mathematics courses, but is especially suited to an algebra class. Grades 7-12


Convention Book

Convention Book

Author: John Snead

Publisher: White Wolf Publishing

Published: 2001-12

Total Pages: 0

ISBN-13: 9781565044418

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Reality is a lie invented by a technocratic enemy who has written history to it's liking. The truth is magic'ae the universe can be crafted with a simple working of your will. Mages have taught this truth throughout the ages, but the proponents of technology have crushed the mystic masters. Join the last stand in the war for reality. Mage: The Ascension places you in the midst of supernatural intrigues and inner struggles. The more secrets you learn, the more important your wisdom and power become. Mage drags spirituality and metaphysics screaming through the streets of a postmodern nightmare. Convention Books contain vital character information for players and Storytellers.


Iterate

Iterate

Author: John Sharp

Publisher: MIT Press

Published: 2024-04-09

Total Pages: 315

ISBN-13: 0262551802

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How to confront, embrace, and learn from the unavoidable failures of creative practice; with case studies that range from winemaking to animation. Failure is an inevitable part of any creative practice. As game designers, John Sharp and Colleen Macklin have grappled with crises of creativity, false starts, and bad outcomes. Their tool for coping with the many varieties of failure: iteration, the cyclical process of conceptualizing, prototyping, testing, and evaluating. Sharp and Macklin have found that failure—often hidden, covered up, a source of embarrassment—is the secret ingredient of iterative creative process. In Iterate, they explain how to fail better. After laying out the four components of creative practice—intention, outcome, process, and evaluation—Sharp and Macklin describe iterative methods from a wide variety of fields. They show, for example, how Radiolab cohosts Jad Abumrad and Robert Krulwich experiment with radio as a storytelling medium; how professional skateboarder Amelia Bródka develops skateboarding tricks through trial and error; and how artistic polymath Miranda July explores human frailty through a variety of media and techniques. Whimsical illustrations tell parallel stories of iteration, as hard-working cartoon figures bake cupcakes, experiment with levitating office chairs, and think outside the box in toothbrush design (“let's add propellers!”). All, in their various ways, use iteration to transform failure into creative outcomes. With Iterate, Sharp and Macklin offer useful lessons for anyone interested in the creative process. Case Studies: Allison Tauziet, winemaker; Matthew Maloney, animator; Jad Abumrad and Robert Krulwich, Radiolab cohosts; Wylie Dufresne, chef; Nathalie Pozzi, architect, and Eric Zimmerman, game designer; Andy Milne, jazz musician; Amelia Bródka, skateboarder; Baratunde Thurston, comedian; Cas Holman, toy designer; Miranda July, writer and filmmaker


Iterate

Iterate

Author: Ed Muzio

Publisher: Greenleaf Book Group

Published: 2018-10-09

Total Pages: 270

ISBN-13: 0999191322

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Iterative Management Is Nimble Management ​This book is a guide to the iterative organization, the only kind of organization that can learn and adapt fast enough to keep up in today’s world. For anyone running a team of managers, or advising someone who does, it describes the fundamental behaviors that create iteration, explains how to implement them, and includes videos and online assessment to get the process started. Iterate defines what management really is and helps readers create a fast, flexible, focused management team that does it well. Ed Muzio, award-winning author, CEO, and “one of the planet’s clearest thinkers on management practice,” provides a research-based blueprint for a management team that will take the next best step for the organization in any situation. This book enables senior leadership, front line and middle management, and human resource executives to equip their teams with both knowledge and practical skills so that they not only understand their own purpose but also perform that purpose well amidst ever-changing conditions. Iterate will help readers create measurable business results on any management team, of any size, in any industry where complex work and frequent change are the norm.


Zeroing Dynamics, Gradient Dynamics, and Newton Iterations

Zeroing Dynamics, Gradient Dynamics, and Newton Iterations

Author: Yunong Zhang

Publisher: CRC Press

Published: 2018-10-09

Total Pages: 338

ISBN-13: 1498753787

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Neural networks and neural dynamics are powerful approaches for the online solution of mathematical problems arising in many areas of science, engineering, and business. Compared with conventional gradient neural networks that only deal with static problems of constant coefficient matrices and vectors, the authors’ new method called zeroing dynamics solves time-varying problems. Zeroing Dynamics, Gradient Dynamics, and Newton Iterations is the first book that shows how to accurately and efficiently solve time-varying problems in real-time or online using continuous- or discrete-time zeroing dynamics. The book brings together research in the developing fields of neural networks, neural dynamics, computer mathematics, numerical algorithms, time-varying computation and optimization, simulation and modeling, analog and digital hardware, and fractals. The authors provide a comprehensive treatment of the theory of both static and dynamic neural networks. Readers will discover how novel theoretical results have been successfully applied to many practical problems. The authors develop, analyze, model, simulate, and compare zeroing dynamics models for the online solution of numerous time-varying problems, such as root finding, nonlinear equation solving, matrix inversion, matrix square root finding, quadratic optimization, and inequality solving.