Advances in Computer Graphics

Advances in Computer Graphics

Author: Nadia Magnenat-Thalmann

Publisher: Springer Nature

Published: 2020-10-17

Total Pages: 562

ISBN-13: 3030618641

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This book constitutes the refereed proceedings of the 37th Computer Graphics International Conference, CGI 2020, held in Geneva, Switzerland, in October 2020. The conference was held virtually. The 43 full papers presented together with 3 short papers were carefully reviewed and selected from 189 submissions. The papers address topics such as: virtual reality; rendering and textures; augmented and mixed reality; video processing; image processing; fluid simulation and control; meshes and topology; visual simulation and aesthetics; human computer interaction; computer animation; geometric computing; robotics and vision; scientific visualization; and machine learning for graphics.


Advances in Computer Graphics

Advances in Computer Graphics

Author: Bin Sheng

Publisher: Springer Nature

Published: 2024-01-19

Total Pages: 509

ISBN-13: 3031500695

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This 4-volume set of LNCS 14495-14498 constitutes the proceedings of the 40th Computer Graphics International Conference, CGI 2023, held in Shanghai, China, August 28 – September 1, 2023. The 149 papers in this set were carefully reviewed and selected from 385 submissions. They are organized in topical sections as follows: Detection and Recognition; Image Analysis and Processing; Image Restoration and Enhancement; Image Attention and Perception; Reconstruction; Rendering and Animation; Synthesis and Generation; Visual Analytics and Modeling; Graphics and AR/VR; Medical Imaging and Robotics; Theoretical Analysis; Image Analysis and Visualization in Advanced Medical Imaging Technology; Empowering Novel Geometric Algebra for Graphics and Engineering.


Polygon Mesh Processing

Polygon Mesh Processing

Author: Mario Botsch

Publisher: CRC Press

Published: 2010-10-07

Total Pages: 244

ISBN-13: 1568814267

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Geometry processing, or mesh processing, is a fast-growing area of research that uses concepts from applied mathematics, computer science, and engineering to design efficient algorithms for the acquisition, reconstruction, analysis, manipulation, simulation, and transmission of complex 3D models. Applications of geometry processing algorithms already cover a wide range of areas from multimedia, entertainment, and classical computer-aided design, to biomedical computing, reverse engineering, and scientific computing. Over the last several years, triangle meshes have become increasingly popular, as irregular triangle meshes have developed into a valuable alternative to traditional spline surfaces. This book discusses the whole geometry processing pipeline based on triangle meshes. The pipeline starts with data input, for example, a model acquired by 3D scanning techniques. This data can then go through processes of error removal, mesh creation, smoothing, conversion, morphing, and more. The authors detail techniques for those processes using triangle meshes. A supplemental website contains downloads and additional information.


Computer Vision -- ECCV 2014

Computer Vision -- ECCV 2014

Author: David Fleet

Publisher: Springer

Published: 2014-09-22

Total Pages: 632

ISBN-13: 9783319105833

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The seven-volume set comprising LNCS volumes 8689-8695 constitutes the refereed proceedings of the 13th European Conference on Computer Vision, ECCV 2014, held in Zurich, Switzerland, in September 2014. The 363 revised papers presented were carefully reviewed and selected from 1444 submissions. The papers are organized in topical sections on tracking and activity recognition; recognition; learning and inference; structure from motion and feature matching; computational photography and low-level vision; vision; segmentation and saliency; context and 3D scenes; motion and 3D scene analysis; and poster sessions.


Rendering Techniques 2001

Rendering Techniques 2001

Author: S.J. Gortler

Publisher: Springer Science & Business Media

Published: 2012-12-06

Total Pages: 361

ISBN-13: 3709162424

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This book contains the proceedings of the lih Eurographics Workshop on Rendering, th which took place from the 25 to the 27th of June, 2001, in London, United Kingdom. Over the past 11 years, the workshop has become the premier forum dedicated to research in rendering. Much of the work in rendering now appearing in other conferences and journals builds on ideas originally presented at the workshop. This year we received a total of 74 submissions. Each paper was carefully reviewed by two of the 28 international programme committee members, as well as external reviewers, selected by the co-chairs from a pool of 125 individuals. In this review process, all submissions and reviews were handled electronically, with the exception of videos submitted with a few of the papers. The overall quality of the submissions was exceptionally high. Space and time constraints forced the committee to make some difficult decisions. In the end, 29 by papers were accepted, and they appear here. Almost all papers are accompanied color images, which appear at the end of the book. The papers treat the following varied topics: methods for local and global illumination, techniques for acquisition and modeling from images, image-based rendering, new image representations, hardware assisted methods, shadow algorithms, visibility, perception, texturing, and filtering. Each year, in addition to the reviewed contributions, the workshop includes invited presentations from internationally recognized experts.


Advances in Computer Graphics

Advances in Computer Graphics

Author: Hans-Peter Seidel

Publisher: Springer

Published: 2006-09-29

Total Pages: 788

ISBN-13: 3540356398

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This is the refereed proceedings of the 24th Computer Graphics International Conference, CGI 2006. The 38 revised full papers and 37 revised short papers presented were carefully reviewed. The papers are organized in topical sections on rendering and texture, efficient modeling and deformation, digital geometry processing, shape matching and shape analysis, face, virtual reality, motion and image, as well as CAGD.


Advances in Computer Graphics

Advances in Computer Graphics

Author: Marina Gavrilova

Publisher: Springer

Published: 2019-06-11

Total Pages: 598

ISBN-13: 3030225143

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This book constitutes the refereed proceedings of the 36th Computer Graphics International Conference, CGI 2019, held in Calgary, AB, Canada, in June 2019. The 30 revised full papers presented together with 28 short papers were carefully reviewed and selected from 231 submissions. The papers address topics such as: 3D reconstruction and rendering, virtual reality and augmented reality, computer animation, geometric modelling, geometric computing, shape and surface modelling, visual analytics, image processing, pattern recognition, motion planning, gait and activity biometric recognition, machine learning for graphics and applications in security, smart electronics, autonomous navigation systems, robotics, geographical information systems, and medicine and art.


Frontiers of Computer Vision

Frontiers of Computer Vision

Author: Hieyong Jeong

Publisher: Springer Nature

Published: 2021-07-14

Total Pages: 318

ISBN-13: 3030816389

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This book constitutes refereed proceedings of the 27th International Workshop Frontiers of Computer Vision, IW-FCV 2021, held in Daegu, South Korea, in February 2021. The 17 full papers and 8 short papers presented were thoroughly reviewed and selected from 44 submissions. The papers in the volume are organized according to the following topics: real-world applications; segmentation / object tracking; recognition; human behaviour; algorithm / application.


Advanced Methods in Computer Graphics

Advanced Methods in Computer Graphics

Author: Ramakrishnan Mukundan

Publisher: Springer Science & Business Media

Published: 2012-02-15

Total Pages: 319

ISBN-13: 1447123395

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This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic concepts in computer graphics and programming. It aims to provide a good foundation of advanced methods such as skeletal animation, quaternions, mesh processing and collision detection. These and other methods covered in the book are fundamental to the development of algorithms used in commercial applications as well as research.