Inventing Stuff

Inventing Stuff

Author: Edwin J. C. Sobey

Publisher:

Published: 1995

Total Pages: 0

ISBN-13: 9780866519373

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Offers a variety of approaches to the inventing process and encourages young people to use their creative talents to invent solutions to problems.


Oh, the Things They Invented!

Oh, the Things They Invented!

Author: Bonnie Worth

Publisher: Random House Books for Young Readers

Published: 2019-12-10

Total Pages: 24

ISBN-13: 059312670X

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From the first printing press to the World Wide Web—the Cat looks at inventors and inventions that have changed our lives! The Cat in the Hat goes back in time to meet with the masterminds of more than a dozen inventions that made a major impact on our lives today—from famous figures like Thomas Edison, Alexander Graham Bell, and the Wright brothers to lesser-known ones like Garrett Morgan, Mary Anderson, and Tim Berners-Lee. Children will learn basic information about each invention, as well as fascinating facts like how Guttenberg’s famous printing machine was made from an old wine press, how a steaming teakettle may have inspired the creation of the steam engine, and how table salt changed the history of photography. Ideal for supporting the Common Core State Standards, and a natural for fans of the hit PBS Kids show The Cat in the Hat Knows a Lot About That!, this is a great way to introduce beginning readers to science!


Steven Caney's Invention Book

Steven Caney's Invention Book

Author: Steven Caney

Publisher:

Published: 1985

Total Pages: 0

ISBN-13: 9780894800764

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A project book for the would-be inventor with activities, a list of "contraptions" in need of invention, and the stories behind thirty-six existing inventions.


America the Ingenious

America the Ingenious

Author: Kevin Baker

Publisher: Artisan

Published: 2016-10-04

Total Pages: 273

ISBN-13: 157965729X

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“Among the many rewards of America the Ingenious, Kevin Baker’s survey of Yankee know-how, is stumbling on its buried nuggets. . . . Baker examines a wide range of the achievements that have made, and still make, America great again—and again.” —The Wall Street Journal All made in America: The skyscraper and subway car. The telephone and telegraph. The safety elevator and safety pin. Plus the microprocessor, amusement park, MRI, supermarket, Pennsylvania rifle, and Tennessee Valley Authority. Not to mention the city of Chicago or jazz or that magnificent Golden Gate Bridge. What is it about America that makes it a nation of inventors, tinkerers, researchers, and adventurers—obsessive pursuers of the never-before-created? And, equally, what is it that makes America such a fertile place to explore, discover, and launch the next big thing? In America the Ingenious, bestselling author Kevin Baker brings his gift of storytelling and eye for historical detail to the grand, and grandly entertaining, tale of American innovation. Here are the Edisons and Bells and Carnegies, and the stories of how they followed their passions and changed our world. And also the less celebrated, like Jacob Youphes and Loeb Strauss, two Jewish immigrants from Germany who transformed the way at least half the world now dresses (hint: Levi Strauss). And Leo Fender, who couldn’t play a note of music, midwifing rock ’n’ roll through his solid-body electric guitar and amplifier. And the many women who weren’t legally recognized as inventors, but who created things to make their lives easier that we use every day—like Josephine Cochran, inventor of the dishwasher, or Marion O’Brien Donovan, who invented a waterproof diaper cover. Or a guy with the improbable name of Philo Farnsworth, who, with his invention of television, upended communication as significantly as Gutenberg did. At a time when America struggles with different visions of what it wants to be, America the Ingenious shows the extraordinary power of what works: how immigration leads to innovation, what a strong government and strong public education mean to a climate of positive practical change, and why taking the long view instead of looking for short-term gain pays off many times over, not only for investors and inventors, but for the rest of us whose lives are made better by the new. America and its nation of immigrants have excelled at taking ideas from anywhere and transforming them into the startling, often unexpectedly beautiful creations that have shaped our world. This is that story.


Inventing Toys

Inventing Toys

Author: Edwin J. C. Sobey

Publisher: Chicago Review Press

Published: 2002

Total Pages: 146

ISBN-13: 1569761248

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Helps children gain experience through experimenting, designing, building, and testing models to develop inventions.


Invent Your Own Computer Games with Python, 4th Edition

Invent Your Own Computer Games with Python, 4th Edition

Author: Al Sweigart

Publisher: No Starch Press

Published: 2016-12-16

Total Pages: 377

ISBN-13: 1593277954

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Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: –Combine loops, variables, and flow control statements into real working programs –Choose the right data structures for the job, such as lists, dictionaries, and tuples –Add graphics and animation to your games with the pygame module –Handle keyboard and mouse input –Program simple artificial intelligence so you can play against the computer –Use cryptography to convert text messages into secret code –Debug your programs and find common errors As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3.


Idea to Invention

Idea to Invention

Author: Patricia Nolan-Brown

Publisher: AMACOM

Published: 2014-01-09

Total Pages: 290

ISBN-13: 0814432956

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Discover the tricks of the trade that helps ordinary people learn how to look at their world through the eyes of an inventor. You don’t have to be a mechanical genius to be an inventor. Chances are, you’re already at the all-important starting ground every inventor begins at--wishing you could find a clever solution to an everyday challenge. The far-too-complicated baby swing. Slick-soled running shoes. Computer cords constantly tangled up...there can’t be a solution unless there’s a problem. Author and inventor Patricia Nolan-Brown has turned many common annoyances into ingenious and money-making products, and she believes you can do the same. In Idea to Invention, you will learn the six simple steps it takes to go from idea to invention, and discover: Creativity habits that spark invention The power of tape-and-paper prototypes to refine their vision How to navigate the ins and outs of licensing and patenting their product The pros and cons of finding a licensed manufacturer vs. running a home-based assembly line How to promote their invention Product enhancements that add years to shelf life From the everyday challenge and your initial concept to resolve it, all the way to the explosion of your thriving business, Idea to Invention simplifies the invention process and gives creative thinkers the competitive edge they need to achieve the success their amazing ideas deserve.


Inventing Things

Inventing Things

Author: Julie Brown

Publisher: Milwaukee : G. Stevens Children's Books

Published: 1990-01-01

Total Pages: 64

ISBN-13: 9780836800357

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Describes inventions that have shaped our world from ancient times to the present.


The Inventor in You

The Inventor in You

Author: Charles Kannankeril

Publisher: Balboa Press

Published: 2018-04-26

Total Pages: 198

ISBN-13: 1982202645

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Charles Kannankeril, an inventor with seventy patents, draws on his years of experience in creating innovative and useful products to help you bring your own ideas to life. Whenever someone says, I wish there were a better way to do this, then you have an opportunity for an invention. All you need to do is identify a solution, make it a reality, and then promote your method. The more you cultivate these abilities, the better youll become at inventing. With this guide to inventing, youll learn how to: identify areas where an invention could solve a problem; develop the mindset, motivation, and determination to develop inventions; navigate cost factors in the invention process; and improve upon inventions that already exist. Kannankeril also emphasizes how important it is to believe you have what it takes to solve problems. Many inventors make great contributions simply by modifying objects that they handle every day to their liking. Filled with stories from the authors own experiences as an inventor, this practical and entertaining guide to inventing explores how an inventors mind works and how to find The Inventor in You.


Invent to Learn

Invent to Learn

Author: Sylvia Libow Martinez

Publisher:

Published: 2019-01-05

Total Pages: 324

ISBN-13: 9780997554380

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A new and expanded edition of one of the decade's most influential education books. In this practical guide, Sylvia Martinez and Gary Stager provide K-12 educators with the how, why, and cool stuff that supports making in the classroom, library, makerspace, or anywhere learners learn.