What Every Engineer Should Know About the Internet of Things

What Every Engineer Should Know About the Internet of Things

Author: Joanna F. DeFranco

Publisher: CRC Press

Published: 2021-11-14

Total Pages: 194

ISBN-13: 1000473732

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Internet of Things (IoT) products and cyber-physical systems (CPS) are being utilized in almost every discipline and there continues to be significant increases in spending on design, development, and deployment of IoT applications and analytics within every domain, from our homes, schools, government, and industry. This practical text provides an introduction to IoT that can be understood by every engineering discipline and discusses detailed applications of IoT. Developed to help engineers navigate this increasingly important and cross-disciplinary topic, this work: Offers research-based examples and case studies to facilitate the understanding of each IoT primitive Highlights IoT’s connection to blockchain Provides and understanding of benefits and challenges of IoT and its importance to a variety of engineering disciplines Written to be accessible to non-experts in the subject, What Every Engineer Should Know About the Internet of Things communicates the importance of this technology and how it can support and challenge all interrelated actors as well as all involved assets across many domains.


Introduction to the Internet for Engineers

Introduction to the Internet for Engineers

Author: Raymond Greenlaw

Publisher: William C Brown Pub

Published: 1999

Total Pages: 328

ISBN-13: 9780072291438

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B.E.S.T. (Basic Engineering Series and Tools) consists of modularized textbooks offering virtually every topic and specialty likely to be covered in an introductory engineering course. All the texts boast distinguished authors and the most current content. These inexpensive BEST modules are easily combined with each other to construct the ideal Intro to Engineering course. The goal of this series is to provide the educational community with material that is timely, affordable, of high quality, and flexible in how it is used.


An Engineering Approach to Computer Networking

An Engineering Approach to Computer Networking

Author: Srinivasan Keshav

Publisher: Addison-Wesley Professional

Published: 1997

Total Pages: 702

ISBN-13:

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Taking a unique "engineering" approach that will help readers gain a grasp of not just how but also why networks work the way they do, this book includes the very latest network technology--including the first practical treatment of Asynchronous Transfer Mode (ATM). The CD-ROM contains an invaluable network simulator.


Mathematical Principles of the Internet, Volume 1

Mathematical Principles of the Internet, Volume 1

Author: Nirdosh Bhatnagar

Publisher: CRC Press

Published: 2018-11-20

Total Pages: 957

ISBN-13: 1351379143

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This two-volume set on Mathematical Principles of the Internet provides a comprehensive overview of the mathematical principles of Internet engineering. The books do not aim to provide all of the mathematical foundations upon which the Internet is based. Instead, they cover a partial panorama and the key principles. Volume 1 explores Internet engineering, while the supporting mathematics is covered in Volume 2. The chapters on mathematics complement those on the engineering episodes, and an effort has been made to make this work succinct, yet self-contained. Elements of information theory, algebraic coding theory, cryptography, Internet traffic, dynamics and control of Internet congestion, and queueing theory are discussed. In addition, stochastic networks, graph-theoretic algorithms, application of game theory to the Internet, Internet economics, data mining and knowledge discovery, and quantum computation, communication, and cryptography are also discussed. In order to study the structure and function of the Internet, only a basic knowledge of number theory, abstract algebra, matrices and determinants, graph theory, geometry, analysis, optimization theory, probability theory, and stochastic processes, is required. These mathematical disciplines are defined and developed in the books to the extent that is needed to develop and justify their application to Internet engineering.


Networking and Online Games

Networking and Online Games

Author: Grenville Armitage

Publisher: John Wiley & Sons

Published: 2006-08-04

Total Pages: 232

ISBN-13: 0470030461

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The computer game industry is clearly growing in the direction of multiplayer, online games. Understanding the demands of games on IP (Internet Protocol) networks is essential for ISP (Internet Service Provider) engineers to develop appropriate IP services. Correspondingly, knowledge of the underlying network's capabilities is vital for game developers. Networking and Online Games concisely draws together and illustrates the overlapping and interacting technical concerns of these sectors. The text explains the principles behind modern multiplayer communication systems and the techniques underlying contemporary networked games. The traffic patterns that modern games impose on networks, and how network performance and service level limitations impact on game designers and player experiences, are covered in-depth, giving the reader the knowledge necessary to develop better gaming products and network services. Examples of real-world multiplayer online games illustrate the theory throughout. Networking and Online Games: Provides a comprehensive, cutting-edge guide to the development and service provision needs of online, networked games. Contrasts the considerations of ISPs (e.g. predicting traffic loads) with those of game developers (e.g. sources of lag/jitter), clarifying coinciding requirements. Explains how different technologies such as cable, ADSL (Asymmetric Digital Subscriber Line) and wireless, etc., affect online game-play experience, and how different game styles impose varying traffic dynamics and requirements on the network. Discusses future directions brought by emerging technologies such as UMTS (Universal Mobile Telephone Service), GPRS (General Packet Radio Service), Wireless LANs, IP service Quality, and NAPT/NAT (Network Address Port Translation/Network Address Translation) Illustrates the concepts using high-level examples of existing multiplayer online games (such as Quake III Arena, Wolfenstein Enemy Territory, and Half-Life 2). Networking and Online Games will be an invaluable resource for games developers, engineers and technicians at Internet Service Providers, as well as advanced undergraduate and graduate students in Electrical Engineering, Computer Science and Multimedia Engineering.


Internet and Intranet Engineering

Internet and Intranet Engineering

Author: Daniel Minoli

Publisher: McGraw-Hill Companies

Published: 1997

Total Pages: 456

ISBN-13:

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An authoritative primer on Internet technology, protocols and applications. This text explains the contributing technologies in accessible terms, outlining emerging dierctions and surveying the imminent next generation technologies. Topics covered include: HTML;Java; TCP/IPng; legal issues; Online sevices; Intranet; the future of the Internet and more.


Software Engineering for Internet Applications

Software Engineering for Internet Applications

Author: Eve Astrid Andersson

Publisher: Mit Press

Published: 2006

Total Pages: 424

ISBN-13:

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After completing this self-contained course on server-based Internet applications software that grew out of an MIT course, students who start with only the knowledge of how to write and debug a computer program will have learned how to build sophisticated Web-based applications.


Introduction to Networking

Introduction to Networking

Author: Charles R. Severance

Publisher: Createspace Independent Publishing Platform

Published: 2015-05-29

Total Pages: 0

ISBN-13: 9781511654944

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This book demystifies the amazing architecture and protocols of computers as they communicate over the Internet. While very complex, the Internet operates on a few relatively simple concepts that anyone can understand. Networks and networked applications are embedded in our lives. Understanding how these technologies work is invaluable. This book was written for everyone - no technical knowledge is required! While this book is not specifically about the Network+ or CCNA certifications, it as a way to give students interested in these certifications a starting point.