Inside Flash MX

Inside Flash MX

Author: Jody Keating

Publisher: New Riders Publishing

Published: 2002

Total Pages: 918

ISBN-13:

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Going beyond the competition, this book offers tutorial-based instruction including advanced Flash topics and extensive ActionScript coverage. "Inside Flash X" employs a comprehensive and advanced approach for designers and developers, addressing the fact that Flash is a designer's tool and a programming environment.


Flash MX 3D Graphics Bible

Flash MX 3D Graphics Bible

Author: Matthew David

Publisher: Wiley

Published: 2003-05-09

Total Pages: 790

ISBN-13: 9780764537110

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* Macromedia Flash MX is the world's hottest Web development tool, with more than 500 million users and one million designer/developers * Covers essential information for Flash developers who are developing games, marketing materials, training materials, and more * Shows how to create 3D Flash applications using Flash's built-in tools, plug-ins, Swift 3D, Plazma 3D, Discrete 3D, and other leading products that export to the Flash format * CD-ROM includes scores of examples from the book, plus tryouts of Flash and leading Flash 3D applications


ActionScripting in Flash MX

ActionScripting in Flash MX

Author: Phillip Kerman

Publisher: New Riders

Published: 2003

Total Pages: 720

ISBN-13: 9780735712959

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This text shows the reader how to tap into the power of Flash MX by learning how and when to employ ActionScripting. The book is structured in two parts. The first section explores the general programming theory and how it applies to Flash. It then progresses through more complex Flash ActionScripting applications.


Macromedia Flash MX Developer's Guide

Macromedia Flash MX Developer's Guide

Author: P. S. Woods

Publisher: McGraw-Hill/Osborne Media

Published: 2002

Total Pages: 846

ISBN-13:

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High-demand-Flash skills and techniques are essential for anyone involved in Web motion-and this book delivers the goods Gives advanced developers everything they¿ll need to extend the already extensive functionality of Flash Provides intermediate to advanced users with the tools necessary to master the production process and create professional applications Ultimate resource-filled with developer¿s tips on managing file size and working with sound and interactivity features Includes CD-ROM featuring code from the book


Macromedia Flash MX Actionscripting

Macromedia Flash MX Actionscripting

Author: Derek Franklin

Publisher: Macromedia Press

Published: 2002

Total Pages: 620

ISBN-13: 9780201770223

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Introducing actionscript - Using event handlers - Understanding target paths - Understanding and using objects - Using functions - Customizing objects - Using dynamic data - Manipulating data - Using conditional logic - Automating scripts with loops - Getting data in and out of flash - Using XML with flash - Validating and formatting data - Controlling movie clips dynamically - Time-and frame-based dynamism - Scripting for sound - Loading external assets.


Learn Programming with Flash MX

Learn Programming with Flash MX

Author: Ben Renow-Clarke

Publisher: Apress

Published: 2003-10-01

Total Pages: 478

ISBN-13: 1430211180

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* First Flash book to use the unique "virtual classroom" approach to teaching ActionScript programming to absolute beginners, so it meets a need head-on that no other book addresses directly—providing the missing link between technology and creativity. * Flash and ActionScript are extremely simple to learn, so this book provides the ideal entry point for any aspiring programmer and web designer, compared with technologies like VB and C++, which can be very intimidating to the novice. Additionally, this book is complementary to any other entry-level Flash titles – it recognizes that as well as mastering the design side of the toolset, effective designer/developers also need to grasp basic programming skills. Having Flash on your machine doesn't miraculously turn you into a web designer – you need to work at learning design and programming skills too. * The authors are highly experienced authors and Flash tutors, well versed in communicating technical information to a low level consumer audience. They are also active web community members and will provide personal technical support for the book direct to the reader via the Friends of ED support forums.


Flash MX Studio

Flash MX Studio

Author: Connor McDonald

Publisher: Apress

Published: 2013-11-11

Total Pages: 698

ISBN-13: 1430251662

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Flash MX Studio takes your raw Flash talent and multiplies its potency by focusing it on real-world web design situations. In the heady days of the late 1990s, designers were trying their hand at anything and everything they could lay their hands on. Now the marketplace is seriously focused, and serious Flash designers have to know exactly what they're doing and why. These days, it's all about functionality over experimentation, justification over style. It's all about maturity. The design must fit the job specs, and this book shows the reader how to fulfill these requirements and more. This book examines all the avenues open to professional or aspiring professional Flash MX designers. It takes a look at advanced uses of the new MX features, such as components and the Drawing API, and gives guidance on building whole new structures for animation, Dynamic Content, PHP, ColdFusion MX, XML, video, audio and audiovisual formats. Never before has so much power been so accessible to the web designer. This book is designed to put that power in your hands. Flash MX Studio has been broken into four sections to address the most common needs for the Flash designer. First off, Jamie McDonald provides five chapters on site presentation and the principles of web design. These opening chapters take a look at how to create slick, professional-level sites, involving Flash MX's new drawing and motion capabilities and interactive techniques. The second section concentrates on ActionScript. Flash's resident coding environment is crucial to master, and taps into Flash's great strength—intuitive and interactive applications. Keith Peters and Todd Yard have buddied up on this section, and examine some of the most advanced ActionScript techniques around. Be warned—this section is not for the faint-hearted! Section three takes a look at Flash MX's greatly improved visual, audio and audiovisual capabilities. Its three chapters, written by Jez Turner and Alex White, concentrate on building a single site aimed at displaying rich media content. The final section is devoted to expounding a few myths about dynamic content using Flash. Its four chapters talk about general practice, before focusing in on specific areas, including introductions to PHP and XML, together with a look at Macromedia's brand new ColdFusion MX.


The Flash MX Project

The Flash MX Project

Author: Cheryl Brumbaugh-Duncan

Publisher: New Riders

Published: 2002

Total Pages: 626

ISBN-13: 9780735712836

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This book is broken up into a collection of hands-on seminars that each focus on teaching a specific aspect of Flash MX. The author begins each seminar by teaching core concepts and techniques. Then, in the workshop, she takes the reader step by step through applying those concepts and techniques to an actual Flash movie. By working through the book cover to cover, you can build an entire Flash web site that includes compelling graphics and animation, audio and video, ActionScript-driven activities, games and personalization, components, and XML-driven forms.


Flash MX Games

Flash MX Games

Author: Nik Lever

Publisher: CRC Press

Published: 2012-10-12

Total Pages: 455

ISBN-13: 1136133186

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Learn the professional skills you need to make the best use of Flash for creating interactive animation and producing exciting, dynamic Internet content. Nik Lever, writing as an artist for artists, takes you through the entire process from creating the art and animation for games in Flash, to adding the interactivity using Flash's ActionScripting language. He also provides valuable extra coverage of how Flash integrates with Director 8.5 Shockwave studio and C++. As a designer using Flash you will see how you can apply your creative skills to the many stages of game production and produce your own interactive games with this versatile package. As an animator you will be able to add interactive functionality to your own animation and produce a game. As a web developer you will see how to make the best use of the sophisticated development environment Flash offers for the production of both artwork and code to create low bandwidth, animated web content that sells! The free CD-Rom includes all the code and files you need to try out each tutorial from the book so you can see exactly how each game was created. Learn from the many different types of games provided as examples, from simple quizzes to platform-based games. High score tables and multi-player games using sockets, vital to higher level online games, are also covered in detail to ensure you have the complete skill set needed to succeed in this competitive arena.


Sams Teach Yourself Macromedia Flash MX in 24 Hours

Sams Teach Yourself Macromedia Flash MX in 24 Hours

Author: Phillip Kerman

Publisher: Sams Publishing

Published: 2002

Total Pages: 626

ISBN-13: 9780672323713

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Updated and revised, this bestselling tutorial is a clearly written, well-organized introduction to Flash and gives the beginner an overview of the application's newest version.