"Unprogramming the Fears" is a fascinating journey to unravel the complexities of fear and learn to deactivate its insidious claws. From a deep analysis of the evolution of fear to the exploration of the layers of the mind where it resides, this book offers a comprehensive understanding of the phenomenon of fear. With insights into the biology behind our fearful reactions and practical strategies to rewrite the narrative of fear, you will be equipped with the necessary tools to confront your fears head-on. From prevention to self-therapy, through the identification of manipulators, this comprehensive guide is an indispensable companion for those seeking to live with courage and authenticity. With a blend of science and practical wisdom, "Unprogramming the Fears" provides a clear map to overcome the obstacles that hinder personal growth. Prepare to dive deep, confront your fears, and emerge stronger than ever.
The AC/E Digital Culture Annual Report is a publication which looks at the impact of the internet on our society. Its aim is to delve into the transformation happening within the arts and culture sector and to help entities and professionals create experiences that are in line with the expectations of 21st century consumers. The first part of the 2018 edition brings together texts from professionals in the arts and culture sector as well as from experts in the digital field, in order to get up to speed on important issues regarding main trends. Every year the second part of the edition (Focus) looks at the changes happening among readers and reading material. The aim is to outline a map of digital reading material. Mario Tascón takes a close look at our most connected cities that have been created by the latest interconnected devices and the Internet of Things. He then analyses the role that cultural spaces are destined to perform within these cities. Next, JosО Manuel MenОndez and David Jimeno Bermejo describe the latest challenges faced by immersive technologies and its growing role within the ecosystem of digital content. The Experimental UNIT of the University of Valencia reviews its experience with the use of digital design and analyses how the latest possibilities of mobile devices can offer resources for the construction of the museography debate. Jovanka Adzic discusses a burning issue. In her analysis on the evolution of social networks and their continuously expanding influence on our way of life, she also takes a look at the problem of fake news on the internet. Jovanka goes on to refl ect on the competitive advantage of FANG obtained through large volumes of social data, within an economy driven by Big Data. Elena Neira takes a look at the impact of consumption of on-screen culture and the business models that are based on subscriptions— the so-called “Netfl ix model”. And Emma Rodero – in line with this year’s central theme of Focus – examines the theme of orality and analyses the growing influence of sound and voice in the digital era. Pablo GervЗs builds on the concept of computational creativity and its impact on literary creation. We have a total of seven articles by renowned experts to help us learn and reflect on the changes affecting our society as a whole and to give us a glimpse of new opportunities for the sector of arts and culture. Every year the second part of the edition (Focus) reflects and explains – through the use of best-practice examples both nationally and internationally – the biggest changes happening among readers and reading material in the digital era. The main objective of this section is to present a unified view on the matter. Authors Luis Miguel Cencerrado, Elisa Yuste and Javier Celaya outlines a map to help us navigate with ease through all types of texts; highlighting the role of the reader in the current context of hybrid literature (paper, digital, audio, visual, transmedia, etc.) which is favoured by the digital era we live in. The annual review is published in both Spanish and English, in PDF and EPUB format and can be downloaded for free under the licence of Creative Commons. The publication can be downloaded on the AcciЧn Cultural EspaЦola website in the section digital publications. A copy can also be obtained from major distributors of national and international digital books.
The two volume set LNCS 13258 and 13259 constitutes the proceedings of the International Work-Conference on the Interplay Between Natural and Artificial Computation, IWINAC 2022, held in Puerto de la Cruz, Tenerife, Spain in May – June 2022. The total of 121 contributions was carefully reviewed and selected from 203 submissions. The papers are organized in two volumes, with the following topical sub-headings: Part I: Machine Learning in Neuroscience; Neuromotor and Cognitive Disorders; Affective Analysis; Health Applications, Part II: Affective Computing in Ambient Intelligence; Bioinspired Computing Approaches; Machine Learning in Computer Vision and Robot; Deep Learning; Artificial Intelligence Applications.
This book aims to reflect how journalism has changed in recent years through different perspectives concerning the impact of technology, the reconfiguration of the media ecosystem, the transformation of business models, production and profession, as well as the influence of digital storytelling, mobile devices and participation within the context of glocal information. Journalism innovation implies modifications in techniques, technologies, processes, languages, formats and devices intended to enhance the production and consumption of the journalistic information. This book becomes an interesting resource for researchers and professionals working in news media to identify the best practices and discover new types of information flows in a rapidly changing news media landscape.
This book constitutes revised selected papers from the 26th Argentine Congress on Computer Science, CACIC 2020, held in San Justo, Buenos Aires, Argentina in October 2020. Due to the COVID-19 pandemic the conference was held in a virtual mode. The 21 full papers and 3 short papers presented in this volume were carefully reviewed and selected from a total of 118 submissions. They were organized in topical sections named: intelligent agents and systems; distributed and parallel processing; computer technology applied to education; graphic computation, images and visualization; software engineering; databases and data mining; hardware architectures, networks, and operating systems; innovation in software systems; signal processing and real-time systems; innovation in computer science education; computer security; and digital governance and smart cities.
Intelligent Human Systems Integration 2024 Proceedings of the 7th International Conference on Intelligent Human Systems Integration: Integrating People and Intelligent Systems, Università degli Studi di Palermo, Palermo, Italy, February 22- 24, 2024
In recent years numerous films, television series, comic books, graphic novels and video games have featured time travel narratives, with characters jumping backward, forward and laterally through time. No rules govern time travel in these stories. Some characters move by machine, some by magic, others by unexplained means. Sometime travelers can alter the timeline, while others are prevented from causing temporal aberrations. The fluid forms of imagined time travel have fascinated audiences and prompted debate since at least the 19th century. What is behind our fascination with time travel? What does it mean to be out of one's own era? How do different media tell these stories and what does this reveal about the media's relationship to time? This collection of new essays--the first to address time travel across a range of media--answers these questions by locating time travel narratives within their cultural, historical and philosophical contexts. Texts discussed include Doctor Who, The Terminator, The Georgian House, Save the Date, Back to the Future, Inception, Source Code and others.