Now in its fourth edition, Infotech is a comprehensive course in the English of computing, used and trusted by students and teachers all over the world.
Infotech, second edition, is a comprehensive course for intermediate level learners who need to be able to understand the English of computing for study and work. Thoroughly revised by the same author it offers up to date material on this fast moving area. The course does not require a specialist knowledge of computers on either the part of the student or the teacher. The 30 units are organized into seven thematically linked sections and cover a range of subject matter, from Input/output devices for the disabled to Multimedia and Internet issues. Key features of the Teacher's Book: - exhausative support for the teacher, with technical help where needed - a photocopiable extra activities section - answer key and tapescripts
Surveys the online social habits of American teens and analyzes the role technology and social media plays in their lives, examining common misconceptions about such topics as identity, privacy, danger, and bullying.
"Neither an academic tome nor a prescriptive 'how to' guide, The Theory and Practice of Online Learning is an illuminating collection of essays by practitioners and scholars active in the complex field of distance education. Distance education has evolved significantly in its 150 years of existence. For most of this time, it was an individual pursuit defined by infrequent postal communication. But recently, three more developmental generations have emerged, supported by television and radio, teleconferencing, and computer conferencing. The early 21st century has produced a fifth generation, based on autonomous agents and intelligent, database-assisted learning, that has been referred to as Web 2.0. The second edition of "The Theory and Practice of Online Learning" features updates in each chapter, plus four new chapters on current distance education issues such as connectivism and social software innovations."--BOOK JACKET.
Helps students to combine their knowledge of English with their technical knowledge. Develops all four skills through varied activities, with special emphasis on vocabulary acquisition and grammatical accuracy. Up-to-date technical content. Authentic reading and listening passages covering a wide range of topics, e.g. the use of virtual reality in industry, personal computing, viruses and security, information systems, and multimedia. Letter-writing section offering a complete guideto writing simple, work-related letters. Comprehensive glossary of technical terms which forms a useful mini-dictionary of computing terminology. Separate Answer Book with a key to all exercises, the tapescripts, and useful unit-by-unit teaching notes. Designed for easy use by the non-specialistteacher.
In Avatars of the Word, O'Donnell reinterprets today's communication revolution through a series of refracted comparisons with earlier revolutionary periods: from the papyrus scroll to the codex and from copied manuscript to print.
As technology races ahead, what will people do better than computers? What hope will there be for us when computers can drive cars better than humans, predict Supreme Court decisions better than legal experts, identify faces, scurry helpfully around offices and factories, even perform some surgeries, all faster, more reliably, and less expensively than people? It’s easy to imagine a nightmare scenario in which computers simply take over most of the tasks that people now get paid to do. While we’ll still need high-level decision makers and computer developers, those tasks won’t keep most working-age people employed or allow their living standard to rise. The unavoidable question—will millions of people lose out, unable to best the machine?—is increasingly dominating business, education, economics, and policy. The bestselling author of Talent Is Overrated explains how the skills the economy values are changing in historic ways. The abilities that will prove most essential to our success are no longer the technical, classroom-taught left-brain skills that economic advances have demanded from workers in the past. Instead, our greatest advantage lies in what we humans are most powerfully driven to do for and with one another, arising from our deepest, most essentially human abilities—empathy, creativity, social sensitivity, storytelling, humor, building relationships, and expressing ourselves with greater power than logic can ever achieve. This is how we create durable value that is not easily replicated by technology—because we’re hardwired to want it from humans. These high-value skills create tremendous competitive advantage—more devoted customers, stronger cultures, breakthrough ideas, and more effective teams. And while many of us regard these abilities as innate traits—“he’s a real people person,” “she’s naturally creative”—it turns out they can all be developed. They’re already being developed in a range of far-sighted organizations, such as: • the Cleveland Clinic, which emphasizes empathy training of doctors and all employees to improve patient outcomes and lower medical costs; • the U.S. Army, which has revolutionized its training to focus on human interaction, leading to stronger teams and greater success in real-world missions; • Stanford Business School, which has overhauled its curriculum to teach interpersonal skills through human-to-human experiences. As technology advances, we shouldn’t focus on beating computers at what they do—we’ll lose that contest. Instead, we must develop our most essential human abilities and teach our kids to value not just technology but also the richness of interpersonal experience. They will be the most valuable people in our world because of it. Colvin proves that to a far greater degree than most of us ever imagined, we already have what it takes to be great.
This publication provides schools and school districts in Wisconsin with guidelines for collaborative planning and ideas for a unified, rather than competing, approach to the delivery of information and technology programming. The chapters cover the following topics: (1) vision and purpose; (2) the collaborative team model, including district-level leadership, school-level planning, and grade-/subject-level collaboration; (3) improving student learning, including steps to an effective learning system, assessment and evaluation, and curriculum and instruction; (4) information and technology staffing, including roles and responsibilities, and staffing patterns and guidelines; (5) facilities and facilities planning, including library media center guidelines; (6) resources and tools for learning, including access, selection, Internet policies, and maintaining a collection; and (7) staff development and professional growth, including the role of the district information and technology team, the role of the school library media and technology team, and the role of teaching and learning teams. Several worksheets, checklists, and other planning documents are appended. A glossary is included. (Contains 50 references.) (MES).
There is a critical need to reform social media, especially for young users. Most people have little sense of InfoTech's dark side-they are at risk for privacy loss and tech addiction. Lightweb Darkweb argues that society can optimize the benefits of the Internet only by acting to reduce its shadow of social, ecological and health hazards. Raffi highlights children's developmental needs as a key consideration in the digital age. Book jacket.
This report summarises the outcomes of the Nuffield Foundation funded 2014-17 project 'Developing teachers' mathematical knowledge for teaching and classroom use of technology through engagement with key mathematical concepts using dynamic digital technology'. The Nuffield Foundation is an endowed charitable trust that aims to improve social well-being in the widest sense. It funds research and innovation in education and social policy and also works to build capacity in education, science and social science research.