This easy-to-use, research-based literacy center focuses on the five areas of reading. The center contains differentiated activities to meet the needs of all learners, recommended children's literature, and a letter to build a school-home connection.
With a focus on early literacy skills, this resource supports third grade teachers in their use of centers in the classroom. Included in this book are 10 easy-to-use, research- and standards-based literacy centers that each align with essential third grade skills and that focus on the five areas of reading: Phonemic Awareness, Phonics, Fluency, Vocabulary, and Comprehension. You'll find fun, engaging designs and all the necessary materials needed to implement each center. Each center contains three differentiated activities to meet the needs of all learners, recommended children's literature for additional text support, and a family letter to build a school-home connection. This resource is correlated to College and Career Readiness standards.
With a focus on early literacy skills, this resource supports third grade teachers in their use of centers in the classroom. Included in this book are 10 easy-to-use, research-based literacy centers that each align with Common Core State standards and that focus on the five areas of reading-Phonemic Awareness, Phonics, Fluency, Vocabulary, and Comprehension. You'll find fun, engaging designs and all of the necessary materials needed to implement each center. Each center contains three differentiated activities to meet the needs of all learners, recommended children's literature for additional text support, and a family letter to build a school-home connection.
Mounting failures of replication in social and biological sciences give a new urgency to critically appraising proposed reforms. This book pulls back the cover on disagreements between experts charged with restoring integrity to science. It denies two pervasive views of the role of probability in inference: to assign degrees of belief, and to control error rates in a long run. If statistical consumers are unaware of assumptions behind rival evidence reforms, they can't scrutinize the consequences that affect them (in personalized medicine, psychology, etc.). The book sets sail with a simple tool: if little has been done to rule out flaws in inferring a claim, then it has not passed a severe test. Many methods advocated by data experts do not stand up to severe scrutiny and are in tension with successful strategies for blocking or accounting for cherry picking and selective reporting. Through a series of excursions and exhibits, the philosophy and history of inductive inference come alive. Philosophical tools are put to work to solve problems about science and pseudoscience, induction and falsification.
Using a variety of fun and interesting formats, the activities in Inferring require students to draw logical conclusions based on prior knowledge and implied information. This important skill will help to strengthen their comprehension across all subject areas. --The high-interest lessons in the fantastic Spotlight on Reading series are supplemented with a variety of activities to make learning each skill fun! The exercises increase in difficulty as the book progresses, so the students practice more advanced skills as they work. With a variety of fun and instructional formats, teachers can provide direct instruction, reinforcement, and independent practice throughout the year. Each title in the series addressing essential skills at three different difficulty levels! Answer keys are also included.
As a result of his visits to classrooms across the nation, Brown has compiled an engaging, thought-provoking collection of classroom vignettes which show the ways in which national, state, and local school politics translate into changed classroom practices. "Captures the breadth, depth, and urgency of education reform".--Bill Clinton.
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.