In the Game: An Athlete's Life 6-Pack

In the Game: An Athlete's Life 6-Pack

Author: Diana Herweck

Publisher: Teacher Created Materials

Published: 2012-07-01

Total Pages: 28

ISBN-13: 1433348470

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Do you have what it takes to be an athlete? Readers learn about the hard work, athletic training, and dedication that athletes from all sports and levels go through to be healthy and successful. Readers are familiarized with concepts like coordination, endurance, and athletic motivation. Along with stunning photos and charts and riveting facts, this nonfiction title includes an interview with a real-life Olympic athlete and an accessible glossary, index, and list of useful sources. This 6-Pack includes six copies of this title and a lesson plan.


In the Game: An Athlete's Life Guided Reading 6-Pack

In the Game: An Athlete's Life Guided Reading 6-Pack

Author:

Publisher: Teacher Created Materials

Published: 2016-12-15

Total Pages: 50

ISBN-13: 1425831699

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Do you have what it takes to be an athlete? Readers learn about the hard work and dedication that athletes of all levels go through to be healthy and successful. Along with stunning photos and charts and riveting facts, this title includes an interview with a real-life Olympic athlete and an accessible glossary, index, and list of useful sources. This 6-Pack includes six copies of this Level S title and a lesson plan that specifically supports Guided Reading instruction.


Mind Gym

Mind Gym

Author: Gary Mack

Publisher: McGraw Hill Professional

Published: 2002-06-24

Total Pages: 238

ISBN-13: 0071504648

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Praise for Mind Gym "Believing in yourself is paramount to success for any athlete. Gary's lessons and David's writing provide examples of the importance of the mental game." --Ben Crenshaw, two-time Masters champion and former Ryder Cup captain "Mind Gym hits a home run. If you want to build mental muscle for the major leagues, read this book." --Ken Griffey Jr., Major League Baseball MVP "I read Mind Gym on my way to the Sydney Olympics and really got a lot out of it. Gary has important lessons to teach, and you'll find the exercises fun and beneficial." --Jason Kidd, NBA All-Star and Olympic gold-medal winner In Mind Gym, noted sports psychology consultant Gary Mack explains how your mind influences your performance on the field or on the court as much as your physical skill does, if not more so. Through forty accessible lessons and inspirational anecdotes from prominent athletes--many of whom he has worked with--you will learn the same techniques and exercises Mack uses to help elite athletes build mental "muscle." Mind Gym will give you the "head edge" over the competition.


Athletic Abs

Athletic Abs

Author: Scott Cole

Publisher: Human Kinetics

Published: 2003

Total Pages: 228

ISBN-13: 9780736041218

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Emphasizing balance, strength, and flexibility--and including core stretches based on martial arts principles, yoga, and gymnastics--this workbook provides a low-cost, crunch-free and equipment-free ab workout that can be done at home. 240 photos.


This Is Your Brain on Sports

This Is Your Brain on Sports

Author: David Grand

Publisher: Dog Ear Publishing

Published: 2011-05

Total Pages: 210

ISBN-13: 1608448649

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"THIS IS YOUR BRAIN ON SPORTS is a must read for anyone involved in or simply interested in sports. It tells the real story of what I went through and how countless athletes of all levels are still going through now.....unnecessarily. When no one else could, they helped me to recognize how my throwing problems came directly from sports traumas that were stuck in my brain. And then Grand and Goldberg had the knowhow to release it with the miracle of Brainspotting." Mackey Sasser Former catcher for NY Mets "THIS IS YOUR BRAIN ON SPORTS is a MUST READ for athletes, their parents and coaches, as well as for all psychotherapists and performance experts. In case you didn't know it, THE YIPS has a clearly explainable relationship to past trauma. All one has to do is take a detailed history of the life of an athlete from his/her earliest childhood, relate that to his/her history of physical injuries and throw in a dollop of shame and criticism from parents and coaches and the reason for the yips emerges with crystal clarity. These facts are clearly illustrated in this compelling, fascinating and ground-breaking book by Drs. Grand and Goldberg. Brain-based principles of body-based memory, neurosensitization and cue-related anxiety from the trauma literature clearly prove that the yips come from post-traumatic stress syndrome. And Brainspotting has shown to be dramatically effective in mitigating, and even healing, this vexing syndrome." Robert Scaer, MD Author of THE BODY BEARS THE BURDEN and THE TRAUMA SPECTRUM THIS IS YOUR BRAIN ON SPORTS: Beating Blocks, Slumps and Performance Anxiety for Good is the ground-breaking book that will change the face of sports performance forever. This book introduces the breakthrough concept of STSD (Sport Traumatic Stress Disorder). Grand and Goldberg have discovered that STSDs are the cause of most significant performance problems. Performance blocks and anxiety, including the yips, stem from accumulated sports traumas including sports injuries, failures and humiliations. The authors also introduce the Brainspotting Sports Performance System (BSPS) which quickly finds, releases and resolves the sports traumas held in your brain and body. An easy read, THIS IS YOUR BRAIN ON SPORTS is filled with engaging, informative, inspiring stories. These case examples illustrate how professional, elite, collegiate and junior athletes have been freed for good from this silent "epidemic" of performance blocks and anxiety including: the yips, "Steve Blass disease," "Mackey Sasser syndrome," protracted slumps, balking, choking and freezing. THIS IS YOUR BRAIN ON SPORTS provides the answers and the cure for athletes, their coaches and parents about "Beating Blocks, Slumps and Performance Anxiety for Good " Grand and Goldberg also show how their BSPS can take all athletes to levels they could only heretofore dream of www.thisisyourbrainonsports.com


Classic Home Video Games, 1972-1984

Classic Home Video Games, 1972-1984

Author: Brett Weiss

Publisher: McFarland

Published: 2011-12-20

Total Pages: 317

ISBN-13: 0786487550

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This reference work provides a comprehensive guide to popular and obscure video games of the 1970s and early 1980s, covering virtually every official United States release for programmable home game consoles of the pre-Nintendo NES era. Included are the following systems: Adventure Vision, APF MP1000, Arcadia 2001, Astrocade, Atari 2600, Atari 5200, Atari 7800, ColecoVision, Fairchild Channel F, Intellivision, Microvision, Odyssey, Odyssey2, RCA Studio II, Telstar Arcade, and Vectrex. Organized alphabetically by console brand, each chapter includes a history and description of the game system, followed by substantive entries for every game released for that console, regardless of when the game was produced. Each video game entry includes publisher/developer information and the release year, along with a detailed description and, frequently, the author's critique. An appendix lists "homebrew" titles that have been created by fans and amateur programmers and are available for download or purchase. Includes glossary, bibliography and index.


Athlete Transitions into Retirement

Athlete Transitions into Retirement

Author: Deborah Agnew

Publisher: Routledge

Published: 2021-08-12

Total Pages: 189

ISBN-13: 1000425134

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Transitions in sport can be either normative (relatively predictable) or non-normative (less predictable) and are critical times in the development of athlete’s careers. Whilst retirement from sport is inevitable, the timing of retirement can be less predictable. If an athlete copes well with the transition they may be better able to adjust to life after sport. However, not coping with the transition can lead to a crisis and negative consequences for the athlete. Transition periods from sport and in particular retirement from sport have been identified as high-risk periods for athletes in terms of psychological distress. However, circumstances surrounding the athlete’s retirement are a critical factor in the transition into life after sport. Voluntarily retiring from sport for example, leads to a smoother transition than being forced into retirement through injury or deselection. Research indicates that retirement from sport should be seen as a process rather than a single moment, with many athletes taking up to 2 years to successfully transition out of sport. Currently, there are few bodies of work that are solely devoted to retirement transition. Athlete Transitions into Retirement: Experiences in Elite Sport and Options for Effective Support provides contemporary viewpoints on athlete transitions from elite sport in a global context. This volume is a collaboration of research from leading authors around the world, offering global perspectives to athlete transitions into retirement and is key reading for both researchers and practitioners in the fields of Sport Psychology and Coaching as well as the Athletes themselves.


The End of College Football

The End of College Football

Author: Nathan Kalman-Lamb

Publisher: UNC Press Books

Published: 2024-10-04

Total Pages: 165

ISBN-13: 1469683474

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In this book, Nathan Kalman-Lamb and Derek Silva offer an existential challenge to one of America's favorite pastimes: college football. Drawing on twenty-five in-depth interviews with former players from some of the country's most prominent college football teams, Kalman-Lamb and Silva explore how football is both predicated on a foundation of coercion and suffused with racialized harm and exploitation. Through the stories of those who lived it, the authors examine the ways in which college football must be understood as a site of harm, revealing how players are systematically denied the economic value they produce for universities and offered only a devalued education in return. By illuminating the plantation dynamics that make college football a particularly racialized form of exploitation, the book makes legible the forms of physical sacrifice that are required, the ultimate cost in health and well-being, and the coercion that drives players into the sport and compels them to endure such abusive conditions.


Hoyle's Rules of Games, 3rd Revised and Updated Edition

Hoyle's Rules of Games, 3rd Revised and Updated Edition

Author: Albert H. Morehead

Publisher: Penguin

Published: 2001-12-01

Total Pages: 386

ISBN-13: 9780452283138

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Here is the perfect gift for novice and expert game enthusiasts alike. With Hoyle's Rules of Games you'll learn how to play games, sharpen your strategy, and settle disputes with the revised and updated edition of this essential reference guide—now covering over 250 classic and popular games! Whether you’re a casual gamer looking for a reference guide for your next family game night or whether you take the rules a little more seriously, this essential guide to card games, board games, and game strategy is for you. It also makes the perfect companion to board game gifts for children this holiday season: they'll love the game, but they’ll love winning even more! More than 250 years after Edmond Hoyle first published his guide to the game Whist, Hoyle’s is still the definitive name when it comes to the rules of the game—whether it’s bridge, backgammon, Scrabble® or Blackjack. With Hoyle’s Rules of Games, all you need to have hours of fun with family and friends is a board game or a deck of cards! The game player’s basic reference, this handy guide has now been updated and expanded and includes rules, strategies, and odds for over 250 games, including such favorites as: • Scrabble® • Canasta • Contract Bridge • Gin Rummy • Chess • Backgammon • Solitaire games: Nestor, Pounce, Pyramid, and Russian Bank • Poker variations: Anaconda, Blind Tiger, and Hold ’em • Children’s games: Beggar-your-neighbor, Memory, and Slapjack • Computer games: Minesweeper and Freecell • ...And more!


History of Video Games Guided Reading 6-Pack

History of Video Games Guided Reading 6-Pack

Author:

Publisher: Teacher Created Materials

Published: 2016-12-15

Total Pages: 51

ISBN-13: 1425831931

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Do you know when the first video game was made? Which games were the biggest hits? Which game company secretly created its own competitor? These facts, and many more, are part of the fascinating history of video games! Featuring TIME content, this high-interest nonfiction reader builds critical literacy skills and academic vocabulary and is purposefully leveled to engage different types of learners. Developed by Timothy Rasinski and Lori Oczkus, the text includes a table of contents, captions, glossary, index, and images to deepen understanding. The detailed sidebars feature fun facts that develop higher-order thinking. The Try It! culminating activity provides additional language-development activities. Aligned with McREL and WIDA/TESOL standards, this text features complex content appropriate for middle school students. This 6-Pack includes six copies of this Level U title and a lesson plan that specifically supports Guided Reading instruction.