Logic and Computational Complexity

Logic and Computational Complexity

Author: Daniel Leivant

Publisher: Springer Science & Business Media

Published: 1995-08-02

Total Pages: 534

ISBN-13: 9783540601784

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This book contains revised versions of papers invited for presentation at the International Workshop on Logic and Computational Complexity, LCC '94, held in Indianapolis, IN in October 1994. The synergy between logic and computational complexity has gained importance and vigor in recent years, cutting across many areas. The 25 revised full papers in this book contributed by internationally outstanding researchers document the state-of-the-art in this interdisciplinary field of growing interest; they are presented in sections on foundational issues, applicative and proof-theoretic complexity, complexity of proofs, computational complexity of functionals, complexity and model theory, and finite model theory.


Hvza

Hvza

Author: Linda Zimmermann

Publisher:

Published: 2012-01-01

Total Pages: 218

ISBN-13: 9781937174156

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It's 2012, the year the world is supposed to end, but no one expected this. An infection spreads through New York's Hudson Valley. The government tells us it is just the flu, but people are turning into crazed killers. Can it be stopped? Follow the story from the first days of infection, to the last days of civilization, as told by Dr. Rebecca Truesdale, aka, "Becks." Becks is smart and tough, and while she searches for a cure in the lab, she has to fight for her life in the streets.


Current List of Medical Literature

Current List of Medical Literature

Author:

Publisher:

Published: 1958

Total Pages: 710

ISBN-13:

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Includes section, "Recent book acquisitions" (varies: Recent United States publications) formerly published separately by the U.S. Army Medical Library.


HVZA: Hudson Valley Zombie Apocalypse

HVZA: Hudson Valley Zombie Apocalypse

Author: Linda Zimmermann

Publisher: Spirited Books

Published: 2012-09

Total Pages: 136

ISBN-13: 9781937174187

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The popular "HVZA: Hudson Valley Zombie Apocalypse" novel has now become a graphic novel, exploring the stories of the adventures of some of the other characters as they struggle to survive, or meet their demise and become zombies! Eight talented teams of artists and writers created eight separate stories. There is also a special illustrated short story, and as a bonus, the first chapter of the novel is included.


Discovering AutoCAD Release 13 for Windows

Discovering AutoCAD Release 13 for Windows

Author: Mark Dix

Publisher: Peachpit Press

Published: 1998

Total Pages: 548

ISBN-13:

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A guide to learning how to use the full two-dimensional and three-dimensional drafting capabilities of AutoCAD, Release 13. The activity-based, task-oriented tutorial is organized around a series of AutoCAD drawing exercises that reflect the new features and flavour of Release 13. Topics covered include: multiline text; dimensioning, increased use of dialogue boxes; multilines; object grouping; new solid modelling commands; and rendering. Electronic solutions manuals (on disk) are available separately.


Delugan-Meissl 2: contains the ducumentation on a selection of projects and buildings

Delugan-Meissl 2: contains the ducumentation on a selection of projects and buildings

Author: Robert Temel

Publisher:

Published: 2001

Total Pages: 198

ISBN-13:

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The ultimate one-pot meal, soup is as versatile and popular as it is flavorful and comforting. A Good Day for Soup includes over 200 international recipes, from light starter bisques to hearty main-dish stews -- bountiful bowlfuls that offer an inspiring collection for both the expert and beginning cook. With a chapter on accompaniments and garnishes, this engagingly illustrated cookbook proves that every day is a good day for soup.


Ghost Investigator

Ghost Investigator

Author: Linda Zimmermann

Publisher: Spirited Books

Published: 2003-09

Total Pages: 116

ISBN-13: 9780971232624

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The latest book in Ghost Investigator Linda Zimmermann's series of true haunted stories from New York's Hudson Valley and beyond. The author personally investigates most of the locations and has uncovered startling evidence of the existence of ghosts, which she presents in a lively and fascinating style.


Metal by Tutorials (Third Edition): Beginning Game Engine Development With Metal

Metal by Tutorials (Third Edition): Beginning Game Engine Development With Metal

Author: Caroline Begbie

Publisher: Razeware LLC

Published: 2022-04-05

Total Pages: 0

ISBN-13: 9781950325641

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Build your own low-level game engine in Metal!This book introduces you to graphics programming in Metal - Apple's framework for programming on the GPU. You'll build your own game engine in Metal where you can create 3D scenes and build your own 3D games.Who This Book Is ForThis book is for intermediate Swift developers interested in learning 3D graphics or gaining a deeper understanding of how game engines work.Topics Covered in Metal by TutorialsThe Rendering Pipeline: Take a deep dive through the graphics pipeline.3D Models: Import 3D models with Model I/O and discover what makes up a 3D model.Coordinate Spaces: Learn the math behind 3D rendering.Lighting: Make your models look more realistic with simple lighting techniques.Shading: Understand how vertex and fragment shaders work.Textures & Materials: Design textures and surfaces for micro detail.Multipass Rendering: Add shadows with advanced lighting effects.Tile-based Deferred Rendering: Take full advantage of your Apple GPU with this rendering technique.GPU-Driven Rendering: Move the rendering setup to the GPU.Tessellation: Discover how to use tessellation to add a higher level of detail using fewer resources.Environment: Add realistic skies and water to your scenes.Particle Systems: Learn how to make stunning visual effects using GPU compute shaders.Character Animation: Bring your 3D models to life with joints and animation.Raytracing: Learn how to perform raytracing on the GPU.Advanced Lighting & Shadows: Discover signed distance fields and render beautiful shadows.Performance Optimization: Tune up your game with Xcode's new tools.After reading this book, you'll be prepared to take full advantage of graphics rendering with the Metal framework.