Lots of area, perimeter, volume, and surface area practice problems with an answer key. Area and perimeter problems can be completed by younger students. The book progresses to more advanced problems including volume, surface area, and multi-step challenge questions. A perfect workbook for those trying to learn geometry. This is a book that can grow with students as their skills develop.
100 days of multiplication problems. Discover the difference a couple minutes of practice can make. These are reproducible practice sheets to help students learn their multiplication facts and recall them with fluidity. This book focuses on digits 0-12. An answer key is included in the back of this book, so students can easily check their own work.
Grab your jumbo popcorn—you're invited to the premiere of a 3-D movie, all about those three dimensions! Trusted math picture book duo David A. Adler and Ed Miller tackle the differences between two- and three-dimensional objects in their signature bright and kid-friendly way. Explaining length, width, and height-- and all the different ways we represent those figures-- Adler shows how changing the dimensions of an object affects its size. . . . with some help from a cast of funny, friendly movie monsters. Explaining key vocabulary in simple text and offering numerous concrete examples and sample math problems with included solutions, Perimeter, Area, and Volume is a perfect introduction to two- and three-dimensional geometry. The star-studded cast of monsters will help you calculate the perimeter of the set, the area of the movie screen, and the volume of your box of popcorn. Learning about dimensions has never been so entertaining!
100 days of practice problems for decimals, percents, and fractions. This is not an entry level book. Students will need basic understanding of what fractions and decimals are. This book focuses on converting between fractions, decimals, and percentages. It also teaches students how to add, subtract, multiply, and divide decimals and fractions. It's a great resource for upper elementary, middle school, and early high school students (KS2, KS3).
This easy-to-use workbook is chock full of stimulating activities that will jumpstart your students' interest in geometry while providing practice with the major geometry concepts. A variety of puzzles, mazes, games, and self-check formats will challenge students to think creatively as they sharpen their geometry skills. Each page begins with a clear explanation of the featured geometry topic, providing extra review and reinforcement. A special assessment section is included at the end of the book to help students prepare for standardized tests. 48 pages
A great long division workbook. Plenty of practice problems on every page and still enough room to show your work. Starts with single digit divisor problems. Later introduces remainders and multi-digit divisors. An excellent resource for students wanting to master the steps of long division.
Area Perimeter And Volume: Geometry Workbook Would you much-needed maths practice book for geometry problems? This book is a good example, there is plenty of practice exercises. This book focuses on helping students to calculate area, perimeter, volume, identify polygons, and surface area. Your young child will be enthusiastic about doing these pages. You can use this book every day, it's like a family competition. Your children will challenge themself to do each page faster and not make any mistakes. Each page of this workbook has questions, a score, and a time box. If your children don't make any mistakes you can give them something as a reward. This workbook contains lots of math worksheets of practice problems. Answers are included to help you to support children's learning at home.
The fundamental mathematical tools needed to understand machine learning include linear algebra, analytic geometry, matrix decompositions, vector calculus, optimization, probability and statistics. These topics are traditionally taught in disparate courses, making it hard for data science or computer science students, or professionals, to efficiently learn the mathematics. This self-contained textbook bridges the gap between mathematical and machine learning texts, introducing the mathematical concepts with a minimum of prerequisites. It uses these concepts to derive four central machine learning methods: linear regression, principal component analysis, Gaussian mixture models and support vector machines. For students and others with a mathematical background, these derivations provide a starting point to machine learning texts. For those learning the mathematics for the first time, the methods help build intuition and practical experience with applying mathematical concepts. Every chapter includes worked examples and exercises to test understanding. Programming tutorials are offered on the book's web site.
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.
This book is the ideal tool for sharpening your Geometry skills ✓ Lots of area, perimeter, volume, and surface area practice problems with answer. ✓ This review guide and workbook will help you strengthen your Geometry knowledge. ✓ Clear and concise explanations will walk you step by step through each essential math concept Features: ◆ Definition and properties of each shape. ◆ Some shapes: squares, circles, triangles, ... ◆ Exercises with solutions ◆ Additional: math quiz and other activities A perfect workbook for those trying to learn geometry. A book that can grow with students as their skills develop.