How to Write Macintosh Software

How to Write Macintosh Software

Author: Scott Knaster

Publisher: Addison Wesley

Published: 1992

Total Pages: 488

ISBN-13:

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This cult classic for programmers is an excellent source for understanding the myths and mysteries of Macintosh programming. It presents comprehensive coverage of key topics every Macintosh programmer must master, including memory management and debugging techniques.


Be a Writing Machine

Be a Writing Machine

Author: M.L. Ronn

Publisher: Author Level Up LLC

Published: 2018-02-07

Total Pages: 130

ISBN-13:

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The no-nonsense, no BS guide to becoming a prolific author--available in ebook, paperback, and audiobook! Do you want to write a lot of novels, but can't improve your writing speed? Writing fast is the most important skill you can develop as a writer. While it seems hard to hit high word counts, the secrets are easier than you think. In this writer's guide, prolific author M.L. Ronn pulls back the curtain on the process that he uses to write 6-8 novels a year. He has kept this pace while juggling responsibilities as a husband, father, manager at a Fortune 100 company, and a law school student. The result is a catalogue of over 40 books and counting. Create a writing habit that suits your lifestyle Use writing apps on your phone to double your word count Learn strategies to beat writer's block forever Discover how to write smarter by using unorthodox strategies used by the masters This book is the only thing standing between you and your writing dreams. Write faster, write smarter, beat writer's block, and be the prolific author you've always wanted to be! V1.0


Macintosh Human Interface Guidelines

Macintosh Human Interface Guidelines

Author: Apple Computer, Inc

Publisher: Addison-Wesley Professional

Published: 1992

Total Pages: 420

ISBN-13: 9780201622164

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This book provides authoritative information on the theory behind the Macintosh 'look and feel' and the practice of using individual interface components. It includes many examples of good design and explains why one implementation is superior to another. Anyone designing or creating a product for Macintosh computers needs to understand the information in this book.


Macintosh C Programming Primer: Inside the toolbox using Think C

Macintosh C Programming Primer: Inside the toolbox using Think C

Author: Dave Mark

Publisher: Addison Wesley Longman

Published: 1992

Total Pages: 680

ISBN-13:

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The new edition of this Macintosh programming bestseller is updated to reflect the many recent changes in both Macintosh hardware and software, including System 7, new versions of THINK C and ResEdit, and the new machines. This is the only book that teaches Macintosh programming at a beginning level.


Macintosh C Programming by Example

Macintosh C Programming by Example

Author: Kurt W. G. Matthies

Publisher:

Published: 1991

Total Pages: 292

ISBN-13: 9781556153570

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One of the few resources available on C programming in the Macintosh environment, providing detailed discussions and programming examples for both experienced C programmers new to the Mac environment and Macintosh programmers familiar with other languages. Sample code is presented in THINK C.


Step Into Xcode

Step Into Xcode

Author: Fritz Anderson

Publisher: Addison-Wesley Professional

Published: 2006

Total Pages: 488

ISBN-13: 0321334221

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A Step-by-Step Guide to the Xcode Mac OS Development Environment Every copy of Mac OS X comes with Xcode, the powerful development suite that Apple uses to build applications ranging from Safari to iTunes. But because Xcode is complex and subtle, even experienced Mac programmers rarely take full advantage of it. Now, Mac developer Fritz Anderson has written the definitive introduction and guide to using Xcode to build applications with any Macintosh technology or language. Anderson helps you master Xcode's powerful text editor, industry-standard gcc compiler, graphical interactive debugger, mature UI layout and object linkage editor, and exceptional optimization tools. One step at a time, you'll develop a command-line utility, then use Xcode tools to evolve it into a full-fledged Cocoa application. Anderson provides expert guidance on development frameworks, source code management, Core Data modeling, localization, and much more. Coverage includesUnderstanding Xcode workflow and the Mac OS X application lifecyclePorting established legacy projects into XcodeUsing the Model-View-Controller design pattern to build robust graphical applicationsBuilding static libraries and working with Xcode's build systemMaking the most of bundles and package directoriesCreating applications compatible with older versions of Mac OS X Creating universal binaries to run on both Intel and PowerPC MacintoshesAdding Spotlight searchability to data filesLeveraging Xcode's built-in support for unit testingUsing Xcode on makefile-based UNIX development projects "Step Into Xcode"'s breadth, depth, and practical focus make it indispensable to every Mac developer: current Xcode users upgrading to Xcode 2.1, experienced Mac programmers migrating from CodeWarrior, UNIX/Linux programmers moving to Mac OS X, and even novices writing their first programs or scripts.


Mac at Work

Mac at Work

Author: David Sparks

Publisher: John Wiley & Sons

Published: 2010-12-07

Total Pages: 323

ISBN-13: 1118043189

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Bridge the gap between using a Mac at home and at the office Now that you love your Mac at home, you want to use one at the office without missing a beat of productivity or professionalism. This unique guide shows you how. You’ll find best Mac business practices for handling word processing, spreadsheet and presentation creation, task and project management, and graphics. The book also explores topics such as hardware maintenance, how to synchronize with multiple computers, data backup, and communication with Windows networks. Covers the nuts and bolts of using a Mac at work, including synchronizing with multiple computers, backing up data, and communicating with Windows networks Goes beyond simple coverage of Microsoft Office or iWork to show you how to professionally create and interact with typical office systems and documents Provides best software and best practices for creating and using spreadsheets, word processing documents, and slide presentations on a Mac Gives you helpful guidelines and suggestions that can be lacking in an office where the IT department is focused primarily on PCs Find out the best ways to use your Mac in the office and get more productive than ever!


Mac? Programming For Dummies

Mac? Programming For Dummies

Author: Dan Parks Sydow

Publisher: For Dummies

Published: 1999-03-30

Total Pages: 436

ISBN-13:

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Sydow, a Mac programming expert, updates his book with information on programming basics, compilers, programming languages, and basic code writing. Best of all, he makes it so simple that even a non-programmer can comprehend the information. The CD contains freely distributed Mac programming tools such as CodeWarrior Lite and ResEdit as well as sample code and files.


Learn Objective-C on the Mac

Learn Objective-C on the Mac

Author: Scott Knaster

Publisher: Apress

Published: 2012-06-29

Total Pages: 384

ISBN-13: 9781430241881

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Learn to write apps for some of today's hottest technologies, including the iPhone and iPad (using iOS), as well as the Mac (using OS X). It starts with Objective-C, the base language on which the native iOS software development kit (SDK) and the OS X are based. Learn Objective-C on the Mac: For OS X and iOS, Second Edition updates a best selling book and is an extensive, newly updated guide to Objective-C. Objective-C is a powerful, object-oriented extension of C, making this update the perfect follow-up to Dave Mark’s bestselling Learn C on the Mac. Whether you’re an experienced C programmer or you’re coming from a different language such as C++ or Java, leading Mac experts Scott Knaster and Waqar Malik show how to harness the power of Objective-C in your apps! A complete course on the basics of Objective-C using Apple’s newest Xcode tools An introduction to object-oriented programming Comprehensive coverage of new topics like blocks, GCD, ARC, class extensions, as well as inheritance, composition, object initialization, categories, protocols, memory management, and organizing source files An introduction to building user interfaces using what is called the UIKit A primer for non-C programmers to get off the ground even faster