How to Draw Video Games

How to Draw Video Games

Author: Steve Harpster

Publisher: Penguin

Published: 2017-11-02

Total Pages: 129

ISBN-13: 1440351856

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Gamers, get ready to level up with How to Draw Video Games! From helpful sidekicks to 8-bit aliens and block-style beasts, the video game galaxy is an epic and endless world of battle-ready bosses, spewing lava levels and handyman heroes with the courage to save the day--all you need to do is draw them. This book teaches you how to get ideas from your brain onto paper by following basic demonstrations and using real life cheat codes. Instead of pressing "up, up, down, down, left," grab a sketchbook, marker and pack of colored pencils to start designing cool characters and the worlds they live in without the finger blisters and rage quits! • 25+ demonstrations cover everything from inventing heroes and evil villains to storyboarding your game win. • Learn how to draw legendary worlds and create difficult boss levels, including scrolling, three-dimensional and Minecraft-style block landscapes. • Build cool vehicles, spaceships and sweet rides for heroes to hop on! • Includes info on tech techniques, programs and digital upgrades. Stop playing video games and start drawing them!


Drawing Basics and Video Game Art

Drawing Basics and Video Game Art

Author: Chris Solarski

Publisher: Watson-Guptill

Published: 2012-09-18

Total Pages: 242

ISBN-13: 0823098486

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"This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming.” — John Romero, co-founder of id Software and CEO of Loot Drop, Inc. "Solarski’s methodology here is to show us the artistic techniques that every artist should know, and then he transposes them to the realm of video games to show how they should be used to create a far more artful gaming experience ... if I were an artist planning to do video game work, I’d have a copy of this on my shelf." — Marc Mason, Comics Waiting Room Video games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas—or a computer screen—the artist’s challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different. Drawing Basics and Video Game Art is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skills—light, value, color, anatomy, concept development—as well as detailed instruction for using these methods to design complex characters, worlds, and gameplay experiences. Artwork by the likes of Michelangelo, Titian, and Rubens are studied alongside AAA games like BioShock, Journey, the Mario series, and Portal 2, to demonstrate perpetual theories of depth, composition, movement, artistic anatomy, and expression. Although Drawing Basics and Video Game Art is primarily a practical reference for artists and designers working in the video games industry, it’s equally accessible for those interested to learn about gaming’s future, and potential as an artistic medium. Also available as an eBook


Glued to Games

Glued to Games

Author: Scott Rigby

Publisher: Praeger

Published: 2011-02-18

Total Pages: 0

ISBN-13: 0313362246

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This book offers a practical yet powerful way to understand the psychological appeal and strong motivation to play video games. Video games have come a long way, from Atari's pinging, monochromatic Pong to the garish mayhem of Grand Theft Auto and the stylish sophistication of Beatles Rock Band. And it is no longer just teenagers that are hooked, audiences both young and old can't seem to get enough. But while "video-game addict" has become a common term, are these games really physically and psychologically addictive? With video game sales in the billions and anxious concerns about their longterm effects growing louder, this volume brings something new to the discussion. It is a research-based analysis on the games and gamers, addressing both the positive and negative aspects of habitual playing by drawing on significant recent studies and established motivational theory. Filled with examples from popular games and the real experiences of gamers themselves, it gets to the heart of gaming's powerful psychological and emotional allure, the benefits as well as the dangers. It gives everyone from researchers to parents to gamers themselves a clearer understanding the psychology of gaming, while offering prescriptions for healthier, more enjoyable games and gaming experiences.


Trapped in a Video Game

Trapped in a Video Game

Author: Dustin Brady

Publisher: Andrews McMeel Publishing

Published: 2018-04-10

Total Pages: 132

ISBN-13: 1449496261

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Jesse Rigsby hates video games—and for good reason. You see, a video game character is trying to kill him. After getting sucked in the new game Full Blast with his friend Eric, Jesse starts to see the appeal of vaporizing man-size praying mantis while cruising around by jet pack. But pretty soon, a mysterious figure begins following Eric and Jesse, and they discover they can't leave the game. If they don't figure out what's going on fast, they'll be trapped for good! With black-and-white illustrations throughout and a cliff hanger at the end of every chapter, this is a great series for kids who think they don’t like to read!


How to Draw Video Games

How to Draw Video Games

Author: Steve Harpster

Publisher: Penguin

Published: 2017-11-02

Total Pages: 129

ISBN-13: 1440351899

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Gamers, get ready to level up with How to Draw Video Games! From helpful sidekicks to 8-bit aliens and block-style beasts, the video game galaxy is an epic and endless world of battle-ready bosses, spewing lava levels and handyman heroes with the courage to save the day--all you need to do is draw them. This book teaches you how to get ideas from your brain onto paper by following basic demonstrations and using real life cheat codes. Instead of pressing "up, up, down, down, left," grab a sketchbook, marker and pack of colored pencils to start designing cool characters and the worlds they live in without the finger blisters and rage quits! • 25+ demonstrations cover everything from inventing heroes and evil villains to storyboarding your game win. • Learn how to draw legendary worlds and create difficult boss levels, including scrolling, three-dimensional and Minecraft-style block landscapes. • Build cool vehicles, spaceships and sweet rides for heroes to hop on! • Includes info on tech techniques, programs and digital upgrades. Stop playing video games and start drawing them!


FORTNITE (Official): How to Draw

FORTNITE (Official): How to Draw

Author: Epic Games

Publisher: Little, Brown Books for Young Readers

Published: 2020-05-26

Total Pages: 112

ISBN-13: 0316591343

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Draw your favorite Outfits, vehicles, weapons, and more with Epic Games' first official how to draw book, including tips to make your sketches as epic as your in-game achievements and featuring the authentic Fortnite holographic seal. Learn how to draw 35 of the game's most popular icons-including Outfits, weapons, building materials, and vehicles. In easy-to-follow stages, you'll go step-by-step from rough sketch to detailed finish. INCLUDES: 16 iconic Outfits 8 fearsome weapons The craziest in-game vehicles Drawing guide Top art tips, including advanced shading and texture techniques Whether you're a complete novice or an experienced artist, this book will inspire you to pick up a pencil and get sketching! LET'S GO!


The Art of Dragon Age: Inquisition

The Art of Dragon Age: Inquisition

Author: Bioware

Publisher: Dark Horse Comics

Published: 2014-11-18

Total Pages: 267

ISBN-13: 1621159299

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The next generation of fantasy is here! Go behind the scenes of Dragon Age: Inquisition, the most ambitious game ever created by legendary developer BioWare! Featuring hundreds of never-before-seen artworks and captions from the developers themselves, this volume offers revealing insight into the inspiration and creation of every facet of Dragon Age: Inquisition, from the heroes, to the wondrous weapons they wield, the powerful beasts that they battle, and the extraordinary world that they inhabit.


Scribbles and Ink Camp in the Woods

Scribbles and Ink Camp in the Woods

Author: Ethan Long

Publisher:

Published: 2023-07-15

Total Pages: 0

ISBN-13: 9781609057008

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Meet Scribbles, the cat, and Ink, the mouse, two artist pals with very different styles. While there should be plenty of room on the canvas for each of them to make their art without getting in each other's way, or on each other's nerves, they can't manage that! Scribbles and Ink go on a camping trip in this latest installment of the popular Jump-Into-Chapters series. Follow along as the duo use their creative skills to pitch a tent, catch fireflies, go fishing, cook by campfire, and tell ghost stories-all while engaging in their trademark artistic shenanigans! A kid-friendly recipe for s'mores ends the book.


The Artful Parent

The Artful Parent

Author: Jean Van't Hul

Publisher: Shambhala Publications

Published: 2019-06-11

Total Pages: 297

ISBN-13: 1611807204

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Bring out your child’s creativity and imagination with more than 60 artful activities in this completely revised and updated edition Art making is a wonderful way for young children to tap into their imagination, deepen their creativity, and explore new materials, all while strengthening their fine motor skills and developing self-confidence. The Artful Parent has all the tools and information you need to encourage creative activities for ages one to eight. From setting up a studio space in your home to finding the best art materials for children, this book gives you all the information you need to get started. You’ll learn how to: * Pick the best materials for your child’s age and learn to make your very own * Prepare art activities to ease children through transitions, engage the most energetic of kids, entertain small groups, and more * Encourage artful living through everyday activities * Foster a love of creativity in your family


How to Become a Video Game Artist

How to Become a Video Game Artist

Author: Sam R. Kennedy

Publisher: Watson-Guptill

Published: 2013-05-14

Total Pages: 162

ISBN-13: 0823008096

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Become a Player in the Business of Video Game Art Every year video games generate billions of dollars and some of the most dynamic and engaging artwork today. It’s an ever-growing field that holds great professional opportunity, but you need the right skills and savvy if you want to stake your claim. In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the inside track on everything you need to forge a career in the world of video game art. Starting with the basics of game creation and a look at the artistic skills necessary to get started, Kennedy spotlights specific, key roles for creators—from concept artists to character animators to marketing artists and beyond. Each chapter features screenshots from popular video games like Tom Clancy’s Ghost Recon and World of Warcraft; interviews with video game art professionals who’ve worked for top gaming companies like BioWare, Blizzard, and Ubisoft; step-by-step examples of actual game art; and detailed breakdowns of the training and portfolio samples you’ll need to make these jobs your own. For anyone who wants to go from gamer to game designer, this book contains all the secrets you’ll need to rise to the top of one of the most exciting industries of our time.