Meet Bobby, a bored little boy who is about to discover there is more to playtime than TV and video games. Join him on a journey to find a new hobby...and you may find one too!
Is your daily grind taking the joy out of life? Don't get glum—get a hobby! In this entertaining, information-packed guide, journalist and ReadyMade contributing editor Tina Barseghian invites you to explore 101 thoroughly absorbing diversions, from conventional to downright wacky, that'll satisfy every taste, talent, and timetable. The bonus: Practicing a hobby boosts your all-around mental and physical health, as longtime family practitioner Dr. Miguel Figueroa reveals in the Foreword. Are you an independent, nature-loving, outdoorsy type? Consider beachcombing, caving, or mushroom hunting. Crafty, meticulous, and patient? You might enjoy needlework, knotting, or growing bonsai. Just take the personality quiz to identify those hobbies that best match your aptitude, interests, and even your mood, then it's on to the hobbies. Each hobby entry provides a playful mix of information: overviews, histories, and sample projects to help you get your hobby on, plus profiles of dedicated hobbyists and resources that'll help take you to the next level. Get a Hobby! might just be the inspiration you've been looking for.
A kid, first time out of home, goes to college hoping to find the fun life he was waiting for. Instead, he encounters a college life interlaced with politics at each and every turn. Student Unions, College Federations, Community, Politics and what not? He must change the system by becoming a part of the system. But the real question is – will he survive?
This is an investigation of the syndrome of computer addiction which attempts to discover if obsessive dependency is harmful to the psychological and social development. It is based on case studies made of volunteers from all over the UK who considered themselves to be dependent upon computers. Extensive research was carried out into these people,
Contains the 43 regular papers and 13 short papers presented at the January 2003 symposium on the technologies that enable software applications to run on the internet. The main areas of discussion are network and protocol architecture, collaboration technology, Internet computing models, web cachin
D-Day with beach umbrellas in the distance? Troops ordering ice cream? American and German forces celebrating Christmas together in the barracks? This could only be the curious world of 20th-century war reenactors. A relatively recent and rapidly expanding phenomenon, reenactments in the United States of World War I, World War II, the Korean War, and the Vietnam War now draw more than 8,000 participants a year. Mostly men, these reenactors celebrate, remember, and re-create the tiniest details of the Battle of the Bulge in the Maryland Woods, D-Day on a beach in Virginia, and WWI trench warfare in Pennsylvania. Jenny Thompson draws on seven years of fieldwork, personal interviews, and surveys to look into this growing subculture. She looks at how the reenactors' near obsession with owning “authentic” military clothing, guns, paraphernalia, and vehicles often explodes into heated debates. War Games sheds light on the ways people actually make use of history in their daily lives and looks intensely into the meaning of war itself and how wars have become the heart of American history. The author's photographs provide incredible evidence of how “real” these battles can become.
This is one of the very few books focused on analysis of multimedia data and newly emerging multimedia applications with an emphasis on security. The main objective of this project was to assemble as much research coverage as possible related to the field by defining the latest innovative technologies and providing the most comprehensive list of research references. The book includes sixteen chapters highlighting current concepts, issues and emerging technologies. Distinguished scholars from many prominent research institutions around the world contribute to the book. The book covers various aspects, including not only some fundamental knowledge and the latest key techniques, but also typical applications and open issues. Topics covered include dangerous or abnormal event detection, interaction recognition, person identification based on multiple traits, audiovisual biometric person authentication and liveness verification, emerging biometric technologies, sensitive information filtering for teleradiology, detection of nakedness in images, audio forensics, steganalysis, media content tracking authentication and illegal distributor identification through watermarking and content-based copy detection. We believe that the comprehensive coverage of diverse disciplines in the field of intelligent multimedia analysis for security applications will contribute to a better understanding of all topics, research, and discoveries in this emerging and evolving field and that the included contributions will be instrumental in the expansion of the corresponding body of knowledge, making this book a reference source of information. It is our sincere hope that this publication and its great amount of information and research will assist our research colleagues, faculty members and students, and organization decision makers in enhancing their understanding for the concepts, issues, problems, trends, challenges and opportunities related to this research field. Perhaps this book will even inspire its readers to contribute to the current discoveries in this immense field.
This book begins with consideration of possible frameworks for understanding virtuality and virtualization. It includes papers that consider ways of analyzing virtual work in terms of work processes. It examines group processes within virtual teams, focusing in particular on leadership and group identity, as well as the role of knowledge in virtual settings and other implications of the role of fiction in structuring virtuality.