An animal's appearance can keep it safe from predators. Hiding and Bluffing to Survive covers how animals blend in with their surroundings or startle predators with colors or by changing appearance. Easy-to-read text, vivid images, and helpful back matter give readers a clear look at this subject. Features include a table of contents, infographics, a glossary, additional resources, and an index. Aligned to Common Core Standards and correlated to state standards. Kids Core is an imprint of Abdo Publishing, a division of ABDO.
Speed is key to escaping predators. Fleeing to Survive covers how a variety of animals flee, whether it's on land or in the air or water. Easy-to-read text, vivid images, and helpful back matter give readers a clear look at this subject. Features include a table of contents, infographics, a glossary, additional resources, and an index. Aligned to Common Core Standards and correlated to state standards. Kids Core is an imprint of Abdo Publishing, a division of ABDO.
Cooperation can be key to survival. Working Together to Survive covers how animals work with other animals, and even other species, to get food, stay safe, and thrive. Easy-to-read text, vivid images, and helpful back matter give readers a clear look at this subject. Features include a table of contents, infographics, a glossary, additional resources, and an index. Aligned to Common Core Standards and correlated to state standards. Kids Core is an imprint of Abdo Publishing, a division of ABDO.
Many animals need to hunt other animals in order to eat. Hunting to Survive covers how animals wait for or seek out prey, as well as the different body parts that help them hunt. Easy-to-read text, vivid images, and helpful back matter give readers a clear look at this subject. Features include a table of contents, infographics, a glossary, additional resources, and an index. Aligned to Common Core Standards and correlated to state standards. Kids Core is an imprint of Abdo Publishing, a division of ABDO.
You've journeyed through the land in Book I and learned what you need to about the realm, now dive head first into the meat of this Campaign Setting with newly designed gaming elements that will help you to make your mark in the "Land of Dragons". This book includes: Races both unique and familiar. Eight races to choose from with subraces for most for a total of 28 choices to add to your arsenal of races we've already given you in the AHB, classes to delight both the power player and the new gamer alike with 9 to choose from and even a new NPC class for your CM, three new magic domains for the spellcaster inside of you with loads of new spells, as well as new skills, feats, and equipment. With this book you will have everything you need to play in the realm of Outcastia (and beyond). Even CMs will have most everything they will need...for now. So what are you waiting for? Grab some paper and pencils. Bring out that dice. Rev up your imagination and travel to a land of magic and mayhem. Your journey awaits.
The Encyclopedia of Deception examines lying from multiple perspectives drawn from the disciplines of social psychology, sociology, history, business, political science, cultural anthropology, moral philosophy, theology, law, family studies, evolutionary biology, philosophy, and more. From the "little white lie," to lying on a resume, to the grandiose lies of presidents, this two-volume reference explores the phenomenon of lying in a multidisciplinary context to elucidate this common aspect of our daily lives. Not only a cultural phenomenon historically, lying is a frequent occurrence in our everyday lives. Research shows that we are likely to lie or intentionally deceive others several times a day or in one out of every four conversations that lasts more than 10 minutes. Key Features: More than 360 authored by key figures in the field are organized A-to-Z in two volumes, which are available in both print and electronic formats. Entries are written in a clear and accessible style that invites readers to explore and reflect on the use of lying and self-deception. Each article concludes with cross references to related entries and further readings. This academic, multi-author reference work will serve as a general, non-technical resource for students and researchers within social and behavioral science programs who seek to better understand the historical role of lying and how it is employed in modern society. Key Themes: Advertising, Marketing, and Public Relations Animals and Nature Communication Deception in Different Cultures Entertainment, Media, and Sports Ethics, Morality, Religion Law, Business, and Academia Military Politics and Government (includes espionage) Psychology: Clinical and Developmental Psychology: Social, Law-Legal, Forensic Social History (lies in history; famous liars, hoaxes)
Rosemary Edghill's Bast (a.k.a. Karen Hightower) is a modern-day witch and amateur detective whose investigations lead her through the colorful and exotic world of New York's occult underground. In Book of Moons, a series of puzzling thefts serves as a prelude to a shocking murder whose origins lurk centuries in the past. Every witch has a Book of Shadows: part recipe book, part liturgy, and part diary. Now someone is looking for one very odd, very special Book--and is willing to kill for it. Bast has few suspects and fewer clues, but where there's a witch, there's a way. "Edghill portrays this New York subculture with humor and panache and provides a unique, if sometimes cynical, perspective. Recommended." - Library Journal At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
This version is for distribution. Superior Synergy: Fantasy PFRPG Edition brings the concept of game mechanic synergy back into Pathfinder. The idea that some game mechanics (such as skills) are innately compatible with other game mechanics in ways that can influence the game without choosing additional elements (such as feats) to permit their use makes a comeback in a greatly expanded and revised way. The book begins with the familiar (but altered, improved, and expanded) concept of skill synergy, but adds a lot more. Included are ways for feats to work together to create new effects, class abilities that share synergy effects, and even spell synergy. Also, you'll find ways to get all of these elements to come together in the form of craft synergy aspects you can add to certain items, making them special and unique. Find out what your Pathfinder game has been missing -- pick up Superior Synergy: Fantasy for the Pathfinder RPG.