1 New Continent, 2 New Classes, A whole world of possibilities ·Developer Written - This guide is being written by the same people who created the expansion for the game! Who better to deliver the inside scoops and tidbits you crave? ·Two Brand New Classes - Find out all you need to know about the Assassin and the Ritualist, two powerful new heroes in a war-forged world. ·Details, Details, Details - New areas, new challenges, new PvP arenas, new skills, new pets, new weapons, and new armor - turn to our guide for information vital to survival in this new world!
A glorious, oversized, full-color tome that includes art and commentary chronicling the ongoing development of the Guild Wars universe. Explore the living history of Tyria through an expansive collection of never-before-seen concept art, production material, and creator commentary from Guild Wars and Guild Wars 2 that offers exclusive insight into an every-changing world inhabited by millions of players! The continuing growth of the Guild Wars franchise is lovingly detailed by the ArenaNet artists themselves in a volume that commemorates the studio's twentieth anniversary. Dark Horse Books and ArenaNet invite all asura, sylvari, norn, char, and humans to add this wonderful art book as a centerpiece to their collections!
"The King of High Adventure," Starlog. "Immediately convincing, classically brooding," Steve Tompkins, TheCimmerian.com To the world at large, he is a mercenary and assassin, a brutal killer with a deadly blade. In reality Kormak is a Guardian, one of an ancient order sworn to protect humanity from the servants of the gathering darkness. Kormak is a sword and sorcery hero in the tradition of Conan, Solomon Kane and Druss the Legend, a driven man with a mission to hunt down the ancient demons who slaughtered his family. His fast-paced, action-packed adventures take him from one end of his richly detailed fantasy world to the other. TAKER OF SKULLS Kormak is ordered to guard the enigmatic sorceress Karnea with his life as she ventures into the Dwarven city of Khazduroth. It is a quest that begs many questions. What awful knowledge is Karnea really seeking amid the ruins of an ancient civilisation? Why has the sinister and mighty Old One known as the Taker of Skulls chosen this moment to return to the place where he was once worshipped as a god? And will anyone survive the deadly journey into the forsaken homeland of the once proud Dwarves. Join Kormak as he battles his way through a gigantic underground city in search of one of the most dangerous secrets of the Old Ones.
The award-winning author of The Lie Tree “has created a distinctly imaginative world full of engaging characters, robust humor, and true suspense” (School Library Journal, starred review). Everybody knew that books were dangerous. Read the wrong book, it was said, and the words crawled around your brain on black legs and drove you mad, wicked mad. Mosca Mye’s father insisted on teaching her to read—even in a world where books are dangerous, regulated things. Eight years later, Quillam Mye died, leaving behind an orphaned daughter with an inauspicious name and an all-consuming hunger for words. Trapped for years in the care of her cruel uncle and aunt, Mosca leaps at the opportunity for escape, though it comes in the form of sneaky swindler Eponymous Clent. As she travels the land with Clent and her pet goose, Mosca begins to discover complicated truths about the world she inhabits and the power of words. “Intricate plotting, well-developed and fascinating characters, delicious humor, and exquisite wordcraft envelop readers fully into this richly imagined world.” ?The Bulletin of the Center for Children’s Books (starred review) “Hardinge’s stylish way with prose gives her sprawling debut fantasy a literate yet often silly tone that calls to mind Monty Python.” —Publishers Weekly (starred review) “Mosca’s ferocity and authentic inner turmoil [are] both reminiscent of Philip Pullman’s Lyra Belacqua.” ?Booklist “Incredibly well written.” ?The Seattle Times
He's the most feared and successful bounty hunter in the galaxy. He is Boba Fett, and even the most hardened criminals tremble at his name. Now he faces the deadliest challenge of his infamous career--an all-out war against his most dangerous enemies. As the Rebellion gathers force, Prince Xizor proposes a cunning plan to the Emperor and Darth Vader: smash the power of the Bounty Hunters Guild by turning its members against each other. Only the strongest and most ruthless will survive, and they can be used against the Rebellion. It's a job for the fiercely independent Boba Fett, who jumps at the chance to destroy his rivals. But Fett soon realizes the game is rigged, as he finds himself the target of murderous factions, criminal conspiracies, and the evil at the Empire's dark heart. Boba Fett has always finished first. And in this game, anything less is death.
This title is available in Open Access thanks to the support of Université de Genève. Factional Struggles explores the dynamics of conflicts among ruling elites within cities, dynastic courts, rural areas and regional noble lineages during the early modern period. Building on case studies from France, Italy, the Empire and the Swiss Confederation, the essays collected by Mathieu Caesar in this volume highlight how factions were formed and how they shaped political society from the late Middle Ages. The authors have especially focused on how political and religious ideologies contributed to the formation of partisanship, the role of propaganda, and the significance and strategies of factional leaders. The volume shows how factions, despite the generally negative view of them held by theologians and jurists, were in practice accepted and used as political tools.
"The King of High Adventure," Starlog. "Immediately convincing, classically brooding," Steve Tompkins, TheCimmerian.com To the world at large, he is a mercenary and assassin, a brutal killer with a deadly blade. In reality Kormak is a Guardian, one of an ancient order sworn to protect humanity from the servants of the gathering darkness. Kormak is a sword and sorcery hero in the tradition of Conan, Solomon Kane and Druss the Legend, a driven man with a mission to hunt down the ancient demons who slaughtered his family. His fast-paced, action-packed adventures take him from one end of his richly detailed fantasy world to the other. CITY OF STRIFE A sinister conspiracy brings the great city-state of Vermstadt to the edge of civil war. A brutal murderer slays the poor and eats their hearts. A plague of supernaturally intelligent rats threatens to overwhelm the metropolis. The invincible Silent Man rises from his grave to kill again and again. Join Kormak as he attempts to piece together the links between these terrible events and put an end to them before catastrophe befalls the city.