GTA V: THE FINAL WAR: The Chronicles Of Life

GTA V: THE FINAL WAR: The Chronicles Of Life

Author: Tymir Rawlings

Publisher: Tymir Rawlings

Published: 2020-03-07

Total Pages: 39

ISBN-13:

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Based on 2019 Blockbuster hit "GTA V: THE FINAL WAR"! Explore the danger of this book as, Micheal, Franklin, Trevor, Jimmy, Amanda & More GTA V Characters, goes to great lengths to tear Los Santos apart. Trevor's childhood itself was an unhappy one. His father was physically abusive towards him, as stated in Hang Ten, while his mother was emotionally abusive, overbearing, treated him with condescension and saw him as a "useless boy" who cared little about his mother. When he was a child, Trevor's father abandoned him in a shopping mall, which Trevor later burned down in retaliation. Trevor also had a brother named Ryan, whom Trevor was not fond of. Ryan died in an "accident" prior to 2013. His first job involved robbing a place that cashed checks. However, Trevor was caught because the clerk turned out to be someone who knew him, resulting in him serving four months of a six month sentence. Over time, Michael developed a relationship with a stripper, Amanda, which created some friction between them, due to Trevor and Amanda's mutual hatred of each other. Despite this, Trevor became seen as an uncle to the couple's children, Jimmy and Tracey, although Jimmy is understandably nervous around Trevor. Over the following years, Michael became more cautious as a criminal, because he saw himself as having more to lose should he be imprisoned or killed, which led Trevor to believe Michael was going "soft". Some time later, Trevor met Brad Snider, who would often join Trevor and Michael and commit robberies together. Michael and Brad did not trust or like each other, but Trevor got along with Brad to a certain degree. Not long before the Prologue, Trevor told Brad about his beliefs of Michael going "soft". Brad then suggested that they should cut off Michael and work only with each other. Trevor declined, believing he should stay loyal to Michael. Everything that is in both films are heavly tied in this book from Airplane Crashes to Cop Shootouts!


Masters of Doom

Masters of Doom

Author: David Kushner

Publisher: Random House Trade Paperbacks

Published: 2004-05-11

Total Pages: 361

ISBN-13: 0812972155

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Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative. “To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.”—Mark Leyner, author of I Smell Esther Williams


War of the Wolf

War of the Wolf

Author: Bernard Cornwell

Publisher: HarperCollins

Published: 2018-10-02

Total Pages: 405

ISBN-13: 006256319X

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Bernard Cornwell’s epic story of the making of England continues in this eleventh installment in the bestselling Saxon Tales series—"like Game of Thrones, but real" (The Observer)—the basis of the hit Netflix television series The Last Kingdom. His blood is Saxon His heart is Viking His battleground is England "Perhaps the greatest writer of historical adventure novels today" (Washington Post), Bernard Cornwell has dazzled and entertained readers and critics with his page-turning bestsellers. Of all his protagonists, however, none is as beloved as Uhtred of Bebbanburg. And while Uhtred might have regained his family’s fortress, it seems that a peaceful life is not to be – as he is under threat from both an old enemy and a new foe. The old enemy comes from Wessex where a dynastic struggle will determine who will be the next king. And the new foe is Sköll, a Norseman, whose ambition is to be King of Northumbria and who leads a frightening army of wolf-warriors, men who fight half-crazed in the belief that they are indeed wolves. Uhtred, believing he is cursed, must fend off one enemy while he tries to destroy the other. In this new chapter of the Saxon Tales series—a rousing adventure of courage, treachery, duty, devotion, majesty, love and battle, as seen through the eyes of a warrior straddling two worlds—Uhtred returns to fight once again for the destiny of England.


The Acts of the Apostles

The Acts of the Apostles

Author: P.D. James

Publisher: Canongate Books

Published: 1999-01-01

Total Pages: 93

ISBN-13: 0857861077

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Acts is the sequel to Luke's gospel and tells the story of Jesus's followers during the 30 years after his death. It describes how the 12 apostles, formerly Jesus's disciples, spread the message of Christianity throughout the Mediterranean against a background of persecution. With an introduction by P.D. James


When Character Was King

When Character Was King

Author: Peggy Noonan

Publisher: Penguin

Published: 2002-10-01

Total Pages: 353

ISBN-13: 0142001686

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No one has ever captured Ronald Reagan like Peggy Noonan. In When Character Was King, Noonan brings her own reflections on Reagan to bear as well as new stories—from Presidents George W. Bush and his father, George H. W. Bush, his Secret Service men and White House colleagues, his wife, his daughter Patti Davis, and his close friends—to reveal the true nature of a man even his opponents now view as a maker of big history. Marked by incisive wit and elegant prose, When Character Was King will both enlighten and move readers. It may well be the last word on Ronald Reagan, not only as a leader but as a man.


Life with Billy

Life with Billy

Author: Brian Vallée

Publisher:

Published: 2008

Total Pages: 0

ISBN-13: 9781554700028

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November 20, 2007 marked the twenty-fifth anniversary of the "not guilty" verdict in Jane Hurshman's first-degree murder trial for killing her common-law husband, Billy Stafford, in Liverpool, Nova Scotia. This updated edition combines into a single volume all previous publications telling the complete story of Jane's life and death: Life with Billy (1986); Life after Billy (1993) and Life and Death with Billy (1998). Jane Hurshman's not guilty verdict led to acceptance of Battered Wife Syndrome as a legal defence in Canadian courts.


Press Reset

Press Reset

Author: Jason Schreier

Publisher: Hachette UK

Published: 2021-05-11

Total Pages: 304

ISBN-13: 1538735482

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From the bestselling author of Blood, Sweat, and Pixels comes the next definitive, behind-the-scenes account of the video game industry: how some of the past decade's most renowned studios fell apart—and the stories, both triumphant and tragic, of what happened next. Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of video games. In his eagerly anticipated, deeply researched new book, Schreier trains his investigative eye on the volatility of the video game industry and the resilience of the people who work in it. The business of videogames is both a prestige industry and an opaque one. Based on dozens of first-hand interviews that cover the development of landmark games—Bioshock Infinite, Epic Mickey, Dead Space, and more—on to the shocking closures of the studios that made them, Press Reset tells the stories of how real people are affected by game studio shutdowns, and how they recover, move on, or escape the industry entirely. Schreier's insider interviews cover hostile takeovers, abusive bosses, corporate drama, bounced checks, and that one time the Boston Red Sox's Curt Schilling decided he was going to lead a game studio that would take out World of Warcraft. Along the way, he asks pressing questions about why, when the video game industry is more successful than ever, it's become so hard to make a stable living making video games—and whether the business of making games can change before it's too late.


Understanding Media

Understanding Media

Author: Marshall McLuhan

Publisher: Createspace Independent Publishing Platform

Published: 2016-09-04

Total Pages: 396

ISBN-13: 9781537430058

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When first published, Marshall McLuhan's Understanding Media made history with its radical view of the effects of electronic communications upon man and life in the twentieth century.