Well-chosen stories give children good role models and increase their empathy for others. Simplistic moral precepts in simple language; each story comes with a caricature type illustration to retain interest of young readers. The moral at the end of the story summaries precisely what the child is supposed to learn! These stories educate children about a family, tradition, ethos, social mores or share cultural insight or a combination of all these. Thoughtful stories not only provide enjoyment, they also shape and influence lives of children.
This volume makes available for the first time in English the work of a significant Indian nationalist author, Pandey Bechan Sharma, better known in India as “Ugra,” meaning “extreme.” His book Chocolate, a 1927 collection of eight stories, was the first work of Hindi fiction to focus on male same-sex relations, and its publication sparked India’s first public debates about homosexuality. Many prominent figures, including Gandhi, weighed in on the debates, which lasted into the 1950s. This edition, translated and with an introduction by Ruth Vanita, includes the full text of Chocolate along with an excerpt from Ugra’s novel Letters of Some Beautiful Ones (also published in 1927). In her introduction, Vanita situates Ugra and his writings in relation to Indian nationalist struggles and Hindi literary movements and feuds, and she analyzes the controversies that surrounded Chocolate. Those outraged by its titillating portrayal of homosexuality labeled the collection obscene. On the other side, although no one explicitly defended homosexuality in public, some justified Ugra’s work by arguing that it was the artist’s job to educate through provocation. The stories depict male homoeroticism in quotidian situations: a man brings a lover to his disapproving friend’s house; a good-looking young man becomes the object of desire at his school. The love never ends well, but the depictions are not always unsympathetic. Although Ugra claimed that the stories were aimed at suppressing homosexuality by exposing it, Vanita highlights the ambivalence of his characterizations. Cosmopolitan, educated, and hedonistic, the Hindu and Muslim men he portrayed quote Hindi and Urdu poetry to express their love, and they justify same-sex desire by drawing on literature, philosophy, and world history. Vanita’s introduction includes anecdotal evidence that Chocolate was enthusiastically received by India’s homosexual communities.
The new RISC-V Edition of Computer Organization and Design features the RISC-V open source instruction set architecture, the first open source architecture designed to be used in modern computing environments such as cloud computing, mobile devices, and other embedded systems. With the post-PC era now upon us, Computer Organization and Design moves forward to explore this generational change with examples, exercises, and material highlighting the emergence of mobile computing and the Cloud. Updated content featuring tablet computers, Cloud infrastructure, and the x86 (cloud computing) and ARM (mobile computing devices) architectures is included. An online companion Web site provides advanced content for further study, appendices, glossary, references, and recommended reading. - Features RISC-V, the first such architecture designed to be used in modern computing environments, such as cloud computing, mobile devices, and other embedded systems - Includes relevant examples, exercises, and material highlighting the emergence of mobile computing and the cloud
The Gopi Diaries is a series of three books for children about a dog called Gopi. Told in Gopi's voice, the first book, Coming Home, begins with Gopi going to his new home, and tells the story of how he settles down with his loving, human family. How Gopi sees the world around him and what he thinks of the people in his life give the story a truly unique flavour. Written in Sudha Murty's inimitable style, these are books children and adults will treasure as the simple stories talk of basic values even when told from a dog's perspective.
Exploring recent developments in the rapidly evolving field of game real-time rendering, GPU Zen assembles a high-quality collection of cutting-edge contributions for programming the GPU. Rendering (Patrick Cozzi)1. Adaptive GPU Tessellation with Compute Shaders by Jad Khoury, Jonathan Dupuy, and Christophe Riccio2. Applying Vectorized Visibility on All frequency Direct Illumination by Ho Chun Leung, Tze Yui Ho, Zhenni Wang, Chi Sing Leung, Eric Wing Ming Wong3. Non-periodic Tiling of Noise-based Procedural Textures by Aleksandr Kirillov4. Rendering Surgery Simulation with Vulkan by Nicholas Milef, Di Qi, and Suvranu De5. Skinned Decals by Hawar DoghramachiEnvironmental Effects (Wolfgang Engel)1. Real-Time Fluid Simulation in Shadow of the Tomb Raider by Peter Sikachev, Martin Palko and Alexandre Chekroun2. Real-time Snow Deformation in Horizon Zero Dawn: The Frozen Wilds by Kevin ÖrtegrenShadows (Maurizio Vives)1. Soft Shadow Approximation for Dappled Light Sources by Mariano Merchante2. Parallax-Corrected Cached Shadow Maps by Pavlo Turchyn3D Engine Design (Wessam Bahnassi)1. Real-Time Layered Materials Compositing Using Spatial Clustering Encoding by Sergey Makeev2. Procedural Stochastic Textures by Tiling and Blending by Thomas Deliot and Eric Heitz3. A Ray Casting Technique for Baked Texture Generation by Alain Galvan and Jeff Russell4. Writing an efficient Vulkan renderer by Arseny Kapoulkine5. glTF - Runtime 3D Asset Delivery by Marco HutterRay Tracing (Anton Kaplanyan)1. Real-Time Ray-Traced One-Bounce Caustics by Holger Gruen2. Adaptive Anti-Aliasing using Conservative Rasterization and GPU Ray Tracing by Rahul Sathe, Holger Gruen, Adam Marrs, Josef Spjut, Morgan McGuire, Yury Uralsky
This book focuses on advanced rendering techniques that run on the DirectX and/or OpenGL run-time with any shader language available. It includes articles on the latest and greatest techniques in real-time rendering, including MLAA, adaptive volumetric shadow maps, light propagation volumes, wrinkle animations, and much more. The book emphasizes te
“I don’t know what people expect when they meet me. They seem to be afraid that I’m going to piss in the potted palm and slap them on the ass.”—Marlon Brando “I should have been dead ten times over. I believe in miracles. It’s an absolute miracle that I’m still around.”—Dennis Hopper “You only lie to two people in your life: your girlfriend and the police.”—Jack Nicholson “The best time to get married is noon. That way, if things don’t work out, you haven’t blown the whole day.”—Warren Beatty They’re the baddest bad-asses Hollywood as ever seen: Marlon Brando, Dennis Hopper, Warren Beatty, and Jack Nicholson. They are men to whom rules did not apply; normal standards of behavior were simply too wearisome to worry about. These are men who brawled, boozed, snorted, and screwed their way into legendhood—but along the way they changed acting and the way movies were made forever. Hollywood Hellraisers is a whistle-stop tour of jaw-dropping sexual activity, misbehavior of an Olympic standard, all-out excess, and genuine madness. It’s a wonder Hollywood survived.
Break into the powerful world of parallel GPU programming with this down-to-earth, practical guide Designed for professionals across multiple industrial sectors, Professional CUDA C Programming presents CUDA -- a parallel computing platform and programming model designed to ease the development of GPU programming -- fundamentals in an easy-to-follow format, and teaches readers how to think in parallel and implement parallel algorithms on GPUs. Each chapter covers a specific topic, and includes workable examples that demonstrate the development process, allowing readers to explore both the "hard" and "soft" aspects of GPU programming. Computing architectures are experiencing a fundamental shift toward scalable parallel computing motivated by application requirements in industry and science. This book demonstrates the challenges of efficiently utilizing compute resources at peak performance, presents modern techniques for tackling these challenges, while increasing accessibility for professionals who are not necessarily parallel programming experts. The CUDA programming model and tools empower developers to write high-performance applications on a scalable, parallel computing platform: the GPU. However, CUDA itself can be difficult to learn without extensive programming experience. Recognized CUDA authorities John Cheng, Max Grossman, and Ty McKercher guide readers through essential GPU programming skills and best practices in Professional CUDA C Programming, including: CUDA Programming Model GPU Execution Model GPU Memory model Streams, Event and Concurrency Multi-GPU Programming CUDA Domain-Specific Libraries Profiling and Performance Tuning The book makes complex CUDA concepts easy to understand for anyone with knowledge of basic software development with exercises designed to be both readable and high-performance. For the professional seeking entrance to parallel computing and the high-performance computing community, Professional CUDA C Programming is an invaluable resource, with the most current information available on the market.