Google SketchUp: The Missing Manual

Google SketchUp: The Missing Manual

Author: Chris Grover

Publisher: "O'Reilly Media, Inc."

Published: 2009-05-22

Total Pages: 602

ISBN-13: 0596555768

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If you want to learn to create 3-D models using Google SketchUp, this Missing Manual is the ideal place to start. Filled with step-by-step tutorials, this entertaining, reader-friendly guide will have you creating detailed 3-D objects, including building plans, furniture, landscaping plans -- even characters for computer games -- in no time. Google SketchUp: The Missing Manual offers a hands-on tour of the program, with crystal-clear instructions for using every feature and lots of real-world examples to help you pick up the practical skills you need. Learn to use the basic tools, build and animate models, and place your objects in Google Earth. With this book, you will: Learn your way around the SketchUp workspace, and explore the differences between working in 2-D and 3-D Build simple 3-D shapes, save them as reusable components, and use SketchUp's Outliner to show or hide them as you work Tackle a complicated model building with lots of detail, and discover timesaving tools for using many components Animate the model by creating an interior walkthrough of your building Dress up your model with realistic material shading and shadows, and place it in Google Earth It's easy to get started. Just download the program from Google.com, and follow the instructions in this book. You'll become a SketchUp master in a jiffy.


3D Printing with SketchUp

3D Printing with SketchUp

Author: Aaron Dietzen aka 'The SketchUp Guy'

Publisher: Packt Publishing Ltd

Published: 2023-02-28

Total Pages: 162

ISBN-13: 1803240946

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Create stunning 3D print-ready models quickly and easily using any version of SketchUp Purchase of the print or Kindle book includes a free PDF eBook Key FeaturesFind out how to use SketchUp Free, Go, or Pro to create print-ready modelsWork through clearly illustrated examples to learn just how to design for 3D printingModel multiple pieces that can be assembled post-printBook Description Working with the amazing 3D printing technology and getting access to the printing hardware is now easier than ever before. While there are many other resources that cover the general process of 3D printing, this book is the ultimate guide to creating models for 3D printing using SketchUp. You'll start with a basic understanding of how SketchUp is used in the 3D printing workflow and jump into the steps to create a print-ready model using only SketchUp. This 3D printing book will guide you in using SketchUp to modify existing 3D files and cover additional tools that make SketchUp an even more powerful modeling tool. As you advance, you'll learn how to transform 2D images into 3D printable solids, how to create multi-part prints that can be assembled without the use of fasteners or glue, and how to make sure your model, whether designed from scratch or assembled from preexisting geometry, is ready to be made real via your 3D printer. By the end of this book, you'll have the confidence to bring your design ideas to life by generating your own 3D print-ready models with SketchUp. What you will learnUnderstand SketchUp's role in the 3D printing workflowGenerate print-ready geometry using SketchUpImport existing files for editing in SketchUpVerify whether a model is ready to be printed or notModel from a reference object and use native editing toolsExplore the options available for adding onto SketchUp for the purpose of 3D printing (extensions)Understand the steps to export a file from SketchUpWho this book is for If you own or have access to a 3D printer and are tired of downloading and printing other people's 3D models, this book is for you! Learn how to use SketchUp to create your own custom pieces or modify existing files so you can print exactly what you need. Whether you are an architect hoping to print buildings, a designer needing quick physical prototypes, or a hobbyist wanting to print a tchotchke, this book is for you. Readers should have completed some training in fundamentals in SketchUp and be able to create and edit basic geometry.


Google SketchUp for Game Design

Google SketchUp for Game Design

Author: Robin De Jongh

Publisher: Packt Publishing Ltd

Published: 2011-11-25

Total Pages: 410

ISBN-13: 1849691355

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Annotation Creating video game environments similar to the best 3D games on the market is now within the capability of hobbyists for the first time, with the free availability of game development software such as Unity 3D, and the ease with which groups of enthusiasts can get together to pool their skills for a game project. The sheer number of these independent game projects springing up means there is a constant need for game art, the physical 3D environment and objects that inhabit these game worlds. Now thanks to Google there is an easy, fun way to create professional game art, levels and props.Google SketchUp is the natural choice for beginners to game design. This book provides you with the workflow to quickly build realistic 3D environments, levels, and props to fill your game world. In simple steps you will model terrain, buildings, vehicles, and much more.Google SketchUp is the ideal entry level modeling tool for game design, allowing you to take digital photographs and turn them into 3D objects for quick, fun, game creation. SketchUp for Game Design takes you through the modeling of a game level with SketchUp and Unity 3D, complete with all game art, textures and props. You will learn how to create cars, buildings, terrain, tools and standard level props such as barrels, fencing and wooden pallets. You will set up your game level in Unity 3D to create a fully functional first person walk-around level to email to your friends or future employers.When you have completed the projects in this book, you will be comfortable creating 3D worlds, whether for games, visualization, or films.


Mac Life

Mac Life

Author:

Publisher:

Published: 2007-08

Total Pages: 96

ISBN-13:

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MacLife is the ultimate magazine about all things Apple. It’s authoritative, ahead of the curve and endlessly entertaining. MacLife provides unique content that helps readers use their Macs, iPhones, iPods, and their related hardware and software in every facet of their personal and professional lives.


Minimalism

Minimalism

Author: Hartmut Obendorf

Publisher: Springer Science & Business Media

Published: 2009-06-12

Total Pages: 343

ISBN-13: 1848823711

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The notion of Minimalism is proposed as a theoretical tool supporting a more differentiated understanding of reduction and thus forms a standpoint that allows definition of aspects of simplicity. Possible uses of the notion of minimalism in the field of human–computer interaction design are examined both from a theoretical and empirical viewpoint, giving a range of results. Minimalism defines a radical and potentially useful perspective for design analysis. The empirical examples show that it has also proven to be a useful tool for generating and modifying concrete design techniques. Divided into four parts this book traces the development of minimalism, defines the four types of minimalism in interaction design, looks at how to apply it and finishes with some conclusions.


Historical Sketch of Bethlehem in Pennsylvania

Historical Sketch of Bethlehem in Pennsylvania

Author: John Hill Martin

Publisher: BoD – Books on Demand

Published: 2023-03-08

Total Pages: 210

ISBN-13: 3382128128

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Reprint of the original, first published in 1872. The publishing house Anatiposi publishes historical books as reprints. Due to their age, these books may have missing pages or inferior quality. Our aim is to preserve these books and make them available to the public so that they do not get lost.


Rendering in SketchUp

Rendering in SketchUp

Author: Daniel Tal

Publisher: John Wiley & Sons

Published: 2013-03-25

Total Pages: 645

ISBN-13: 047064219X

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The sure way for design professionals to learn SketchUp modeling and rendering techniques Rendering In SketchUp provides instructions for creating 3D photoreal graphics for SketchUp models using integrated rendering programs. The book serves as a beginner rendering manual and reference guide to further develop rendering skills. With an emphasis on step-by-step process, SketchUp users learn a universal approach to rendering varied SketchUp projects, including architecture, interiors, and site design models. The book focuses on tasks and principles at the core of photorealistic rendering, including: Rendering process: Learn a step-by-step process focused on workflow within SketchUp's familiar workspace. Universal method: Understand how the process can be used to work with a variety of different integrated rendering programs, including Shaderlight, SU Podium and Twilight Render**. These programs are easy to learn and function in SketchUp. Textures and materials: Discover how to obtain, apply and edit texture images representing surfaces. Component details: Learn how to acquire and organize model details to allow for rich, expressive settings while maintaining computer and SketchUp performance. Exterior and simulated lighting: Learn to set exterior lighting with the SketchUp’s Shadow menu or illuminate a scene with simulated lights, lamps, and bulbs. Render settings: Use specific settings for various rendering programs to quickly set texture character, image quality, and graphic output. Computer specifications: Find out how computers produce renders and the type of computer hardware required to streamline the process. Photoshop post-processing: Learn how to further refine rendered images in Photoshop. **Free online chapters: The book reviews specific settings for SketchUp and the rendering plug-in Shaderlight. Given the ever-changing nature of technology, free, online accompanying chapters detail settings for additional integrated rendering programs including SU Podium, Twilight Render, and more.