So You Want to Talk About Race

So You Want to Talk About Race

Author: Ijeoma Oluo

Publisher: Seal Press

Published: 2019-09-24

Total Pages: 214

ISBN-13: 1541619226

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In this #1 New York Times bestseller, Ijeoma Oluo offers a revelatory examination of race in America Protests against racial injustice and white supremacy have galvanized millions around the world. The stakes for transformative conversations about race could not be higher. Still, the task ahead seems daunting, and it’s hard to know where to start. How do you tell your boss her jokes are racist? Why did your sister-in-law hang up on you when you had questions about police reform? How do you explain white privilege to your white, privileged friend? In So You Want to Talk About Race, Ijeoma Oluo guides readers of all races through subjects ranging from police brutality and cultural appropriation to the model minority myth in an attempt to make the seemingly impossible possible: honest conversations about race, and about how racism infects every aspect of American life. "Simply put: Ijeoma Oluo is a necessary voice and intellectual for these times, and any time, truth be told." ―Phoebe Robinson, New York Times bestselling author of You Can't Touch My Hair


First Man

First Man

Author: James R. Hansen

Publisher: Simon and Schuster

Published: 2012-11-27

Total Pages: 755

ISBN-13: 1476727813

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On July 20, 1969, the world stood still to watch American astronaut Neil A. Armstrong become the first person ever to step on the surface of another heavenly body. Upon his return to Earth, Armstrong was celebrated for his monumental achievement. He was also--as NASA historian Hansen reveals in this authorized biography--misunderstood. Armstrong's accomplishments as an engineer, a test pilot, and an astronaut have long been a matter of record, but Hansen's access to private documents and unpublished sources and his interviews with more than 125 subjects (including more than fifty hours with Armstrong himself) yield the first in-depth analysis of this elusive, reluctant hero.


The Onion Book of Known Knowledge

The Onion Book of Known Knowledge

Author: The Onion

Publisher: Little, Brown

Published: 2012-10-23

Total Pages: 259

ISBN-13: 031613323X

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Are you a witless cretin with no reason to live? Would you like to know more about every piece of knowledge ever? Do you have cash? Then congratulations, because just in time for the death of the print industry as we know it comes the final book ever published, and the only one you will ever need: The Onion's compendium of all things known. Replete with an astonishing assemblage of facts, illustrations, maps, charts, threats, blood, and additional fees to edify even the most simple-minded book-buyer, The Onion Book of Known Knowledge is packed with valuable information -- such as the life stages of an Aunt; places to kill one's self in Utica, New York; and the dimensions of a female bucket, or "pail." With hundreds of entries for all 27 letters of the alphabet, The Onion Book of Known Knowledge must be purchased immediately to avoid the sting of eternal ignorance.


Don't Let the Pigeon Drive the Bus!

Don't Let the Pigeon Drive the Bus!

Author: Mo Willems

Publisher: National Geographic Books

Published: 2023-04-04

Total Pages: 0

ISBN-13: 1368090230

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Mo Willems, #1 New York Times best-selling creator and three-time Caldecott Honoree, presents the 20th anniversary edition of the book that started it all: Don't Let the Pigeon Drive the Bus!, now featuring an exclusive board game! Finally, a book you can say "no" to! When the Bus Driver takes a break from his route, a very unlikely volunteer springs up to take his place—a pigeon! But you've never met a pigeon like this one before. As the Pigeon pleads, wheedles, and begs his way through the book, readers answer back and decide his fate. Mo Willems' hilarious picture book was awarded a 2004 Caldecott Honor and has been inducted into the Picture Book Hall of Fame. Now, twenty years later, readers can amp up the fun in an all-new board game featuring the Pigeon! Players drive their bus pieces around town. The first player to get to the Bus Depot wins, but remember—don't let the Pigeon drive the bus! Say “No!” to all the Pigeon books! The Pigeon Finds a Hot Dog! Don’t Let the Pigeon Stay Up Late! The Pigeon Wants a Puppy! The Duckling Gets a Cookie!? The Pigeon HAS to Go to School! For Mo’ amazing books, check out these other great series: Knuffle Bunny Elephant & Piggie Unlimited Squirrels


The Cybernetics Moment

The Cybernetics Moment

Author: Ronald R. Kline

Publisher: JHU Press

Published: 2015-07-15

Total Pages: 351

ISBN-13: 1421416719

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Choice Outstanding Academic Title Cybernetics—the science of communication and control as it applies to machines and to humans—originates from efforts during World War II to build automatic antiaircraft systems. Following the war, this science extended beyond military needs to examine all systems that rely on information and feedback, from the level of the cell to that of society. In The Cybernetics Moment, Ronald R. Kline, a senior historian of technology, examines the intellectual and cultural history of cybernetics and information theory, whose language of “information,” “feedback,” and “control” transformed the idiom of the sciences, hastened the development of information technologies, and laid the conceptual foundation for what we now call the Information Age. Kline argues that, for about twenty years after 1950, the growth of cybernetics and information theory and ever-more-powerful computers produced a utopian information narrative—an enthusiasm for information science that influenced natural scientists, social scientists, engineers, humanists, policymakers, public intellectuals, and journalists, all of whom struggled to come to grips with new relationships between humans and intelligent machines. Kline traces the relationship between the invention of computers and communication systems and the rise, decline, and transformation of cybernetics by analyzing the lives and work of such notables as Norbert Wiener, Claude Shannon, Warren McCulloch, Margaret Mead, Gregory Bateson, and Herbert Simon. Ultimately, he reveals the crucial role played by the cybernetics moment—when cybernetics and information theory were seen as universal sciences—in setting the stage for our current preoccupation with information technologies. "Nowhere in the burgeoning secondary literature on cybernetics in the last two decades is there a concise history of cybernetics, the science of communication and control that helped usher in the current information age in America. Nowhere, that is, until now . . . Readers have in The Cybernetics Moment the first authoritative history of American cybernetics."—Information & Culture "[A]n extremely interesting and stimulating history of the concepts of cybernetics . . . This is a book for everyone to read, relish, and think about."—Choice "As a whole, the book presents a comprehensive in-depth retrospective analysis of the contribution of the American scientific school to the making, formation, and development of cybernetics and information theory. An unquestionable advantage of the book is the skillful use of numerous bibliographic sources by the author that reflect the scientific, engineering, and social significance of the questions being considered, competition of ideas and developments, and also interrelations between scientists."—Cybernetics and System Analysis "Dr. Kline is perhaps uniquely situated to take on so large and complicated [a] topic as cybernetics . . . Readers unfamiliar with Wiener and his work are well advised to start with this well-written and thorough book. Those who are already familiar will still find much that is new and informative in the thorough research and reasoned interpretations."—IEEE History Center "The most comprehensive intellectual history of cybernetics in Cold War America."—Journal of American History "The book will be most valuable as historical background for the large number of disciplines that were involved in the cybernetics moment: computer science, communications engineering, information theory, and the social sciences of sociology and anthropology."—IEEE Technology and Society Magazine "Ronald Kline’s chronicle of cybernetics certainly does what an excellent history of science should do. It takes you there—to the golden age of a new, exciting field. You will almost smell that cigar."—Second-Order Cybernetics "Kline’s The Cybernetics Moment tracks the rise and fall of the cybernetics movement in more detail than any historical account to date."—Los Angeles Review of Books


Bakhtin and the Movies

Bakhtin and the Movies

Author: M. Flanagan

Publisher: Springer

Published: 2009-05-29

Total Pages: 251

ISBN-13: 0230252044

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Martin Flanagan uses Bakhtin's notions of dialogism, chronotope and polyphony to address fundamental questions about film form and reception, focussing particularly on the way cinematic narrative utilises time and space in its very construction.


Two Dooms: Two Dystopian Novels (Illustrated)

Two Dooms: Two Dystopian Novels (Illustrated)

Author: Cyril M. Kornbluth

Publisher: e-artnow

Published: 2020-02-26

Total Pages: 235

ISBN-13:

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"The Marching Morons" is a look at a far future in which the world's population consists of five billion idiots and a few million geniuses – the precarious minority of the "elite" working desperately to keep things running behind the scenes. "The Marching Morons" is a direct sequel to "The Little Black Bag": it is easy to miss this, as "Bag" is set in the contemporary present while "Morons" takes place several centuries from now, and there is no character that appears in both stories. The titular black bag in the first story is actually an artifact from the time period of "The Marching Morons": a medical kit filled with self-driven instruments enabling a far-future moron to "play doctor". A future Earth similar to "The Marching Morons" – a civilization of morons protected by a small minority of hidden geniuses – is used again in the final stages of "Search the Sky".


Complete Stories

Complete Stories

Author: Rudy Rucker

Publisher: Transreal Books

Published: 2018-07-06

Total Pages: 1729

ISBN-13: 0984758518

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Collected together in one ebook: every single one of Rudy Rucker's science-fiction stories, a trove of gnarl and wonder, dating over more than forty years. This, the updated 2021 edition of Complete Stories, includes stories from 1976 through 2021 Along with Rucker's solo stories, we have collaborations with Bruce Sterling, Marc Laidlaw, Paul Di Filippo, John Shirley, Terry Bisson, and Eileen Gunn.


Island of the Blue Dolphins

Island of the Blue Dolphins

Author: Scott O'Dell

Publisher: Houghton Mifflin Harcourt

Published: 1960

Total Pages: 195

ISBN-13: 0395069629

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Far off the coast of California looms a harsh rock known as the island of San Nicholas. Dolphins flash in the blue waters around it, sea otter play in the vast kep beds, and sea elephants loll on the stony beaches. Here, in the early 1800s, according to history, an Indian girl spent eighteen years alone, and this beautifully written novel is her story. It is a romantic adventure filled with drama and heartache, for not only was mere subsistence on so desolate a spot a near miracle, but Karana had to contend with the ferocious pack of wild dogs that had killed her younger brother, constantly guard against the Aleutian sea otter hunters, and maintain a precarious food supply. More than this, it is an adventure of the spirit that will haunt the reader long after the book has been put down. Karana's quiet courage, her Indian self-reliance and acceptance of fate, transform what to many would have been a devastating ordeal into an uplifting experience. From loneliness and terror come strength and serenity in this Newbery Medal-winning classic.


Brand Bewitchery

Brand Bewitchery

Author: Park Louis Howell

Publisher: Happy H Press

Published: 2020-06

Total Pages: 288

ISBN-13: 9781734308112

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Brand Bewitchery is for leaders of purpose-driven brands who seek a proven system to clarify their brand story, amplify their impact and simplify their life. The book guides readers through the Story Cycle System(TM) to craft their overarching brand narrative, a process that has grown business by as much as 600 percent. But how you tell your story is critical to success. Brand Bewitchery also includes two dynamic story structures. Readers will learn the And, But & Therefore foundational narrative framework to focus all of their messaging for more compelling communications. Plus, they will apply the Five Primal Elements of a short story to create a big impact. Brand Bewitchery features 12 precise story quests: individual and team-building exercises that help the brand creator find, craft and tell true stories that sell. These real-life stories not only support their new brand narrative crafted within these pages but ensure their content hacks through the noise to hook the hearts of their customers. When finished with this guide book, readers will have revealed their most powerful stories for their personal brand to grow their influence and their business brand to generate a measurable increase in sales while increasing the productivity of their people and enhancing lives in the communities they serve. The storytelling structures in Brand Bewitchery, tested over more than a decade through hundreds of businesses and the thousands of people, simply help leaders excel through the stories they tell.