Gief's Gym: a Guide to Street Fighter V

Gief's Gym: a Guide to Street Fighter V

Author: Joe Munday

Publisher:

Published: 2016-09-01

Total Pages: 196

ISBN-13: 9781537114705

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Cover Art by: Quasimodox Kindle Edition: https://www.amazon.com/dp/B01JZMN6WC Paperwhite Edition: https://www.amazon.com/dp/B01KUDHEUU Welcome to Gief's Gym! This guide has been crafted and honed by the dedicated community at r/StreetFighter to help players with absolutely no experience understand and practically improve at fighting games. This first edition includes 50 lessons covering everything from the very basics of controlling your character to the high level of thinking required to control your opponent. Numerous players have used this guide to quickly learn and execute on the core concepts having never played a fighting game. Gief's Gym will provide the workouts and encouragement you need to become fluent in fighting games.


Gief's Gym: Character Supplements

Gief's Gym: Character Supplements

Author: Joe Munday

Publisher:

Published: 2017-06-08

Total Pages: 268

ISBN-13: 9781547281640

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This book is intended to be used in tandem with "Gief's Gym: A Guide to Street Fighter V." If you're already familiar with Gief's Gym you'll notice that every lesson which requires a specific type of combo or action typically uses Ryu as an example. This book takes other characters and lists recommended combos and tips on how to play any particular character in the game. What is included in "Gief's Gym: Character Supplements?" Brief Character Synopsis for every character available through May 1st 2017 Character specific lessons for the following chapters: Anti-Airs The V-Reversal Cross Ups Cancelling Normals Into Specials Cancelling Specials Into Critical Arts Learning Combos Neutral Whiff Punishing Projectile Management Safe Spacing Hit Confirms Frame Trap Confirms Punishing Meaties Anti-Air Cross Under Safe Jumps and Testing Setups Instant Overhead The Basic Option Select "The Shimmy"


Playing to Win

Playing to Win

Author: David Sirlin

Publisher: Lulu.com

Published: 2006-04-01

Total Pages: 144

ISBN-13: 1411666798

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Winning at competitive games requires a results-oriented mindset that many players are simply not willing to adopt. This book walks players through the entire process: how to choose a game and learn basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu's book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to "real life." Trade paperback. 142 pages.


Ultra Street Fighter IV

Ultra Street Fighter IV

Author: Joe Epstein

Publisher: BradyGames

Published: 2014

Total Pages: 0

ISBN-13: 9780744015492

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Covers Playstation 3 computer entertainment system and XBox 360.


Gief's Gym

Gief's Gym

Author: Joe Munday

Publisher: Createspace Independent Publishing Platform

Published: 2018-01-17

Total Pages: 278

ISBN-13: 9781983760990

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Welcome to Gief's Gym! This guide has been crafted and honed by the dedicated community at r/StreetFighter to help players with absolutely no experience understand and practically improve at fighting games. Numerous players have used this guide to quickly learn and execute on the core concepts having never played a fighting game. Gief's Gym will provide the workouts and encouragement you need to become fluent in fighting games. The Third Edition includes 10 additional chapters and updates to chapters effected by the Street Fighter V: Arcade Edition update on January 16th.


Gief's Gym: a Guide to Street Fighter V - Second Edition

Gief's Gym: a Guide to Street Fighter V - Second Edition

Author: Joe Munday

Publisher:

Published: 2017-01-12

Total Pages: 204

ISBN-13: 9781543166361

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Welcome to Gief's Gym! This guide has been crafted and honed by the dedicated community at r/StreetFighter to help players with absolutely no experience understand and practically improve at fighting games. This second edition includes the updated 50 lessons covering everything from the very basics of controlling your character to the high level of thinking required to control your opponent. Numerous players have used this guide to quickly learn and execute on the core concepts having never played a fighting game. Gief's Gym will provide the workouts and encouragement you need to become fluent in fighting games. The Second Edition includes updated combos and information to fit with the changes made to Street Fighter V in Season 2 up to Dec. 21, 2016. Some chapters have been slightly refined for clarity. Also, a Frequently Asked Questions chapter has been added to address topics which don't warrant adding a whole new chapter. Chapters Edited for the Second Edition based on Season 2 Changes: Cross Ups Instant Air... Tiger Knee Safe Spacing Hit Confirms Meaties Anti-Air Cross Under Safe Jumps Instant Overhead


Daigo the Beast

Daigo the Beast

Author: Itaru Orikasa

Publisher: Udon Entertainment

Published: 2017

Total Pages: 0

ISBN-13: 9781772940572

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Daigo Umehara. He is the most dominant fighting game champion in the world. But before he was Japan's first pro gamer, Daigo was one of many players battling their way through Japanese arcades during the golden age of fighting games. Find out how the player became the legend in DAIGO THE BEAST: UMEHARA FIGHTING GAMERS! In Volume 1: Shinya Ohnuki, a gamer with prodigious talent, is drawn into the wild and wonderful world of fighting games after a chance meeting with him. An enduring rivalry between Umehara and "Nuki" is born in the heat of battle!


Spelunky

Spelunky

Author: Derek Yu

Publisher: Boss Fight Books

Published: 2016-03-29

Total Pages: 224

ISBN-13: 1940535115

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A game's creation as told by its creator, perhaps the best rpimer on game design.


Every Last Word

Every Last Word

Author: Tamara Ireland Stone

Publisher: Little, Brown Books for Young Readers

Published: 2015-06-16

Total Pages: 308

ISBN-13: 1484706277

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The New York Times bestseller everyone is talking about. If you could read my mind, you wouldn't be smiling. Samantha McAllister looks just like the rest of the popular girls in her junior class. But hidden beneath the straightened hair and expertly applied makeup is a secret that her friends would never understand: Sam has Purely-Obsessional OCD and is consumed by a stream of dark thoughts and worries that she can't turn off. Second-guessing every move, thought, and word makes daily life a struggle, and it doesn't help that her lifelong friends will turn toxic at the first sign of a wrong outfit, wrong lunch, or wrong crush. Yet Sam knows she'd be truly crazy to leave the protection of the most popular girls in school. So when Sam meets Caroline, she has to keep her new friend with a refreshing sense of humor and no style a secret, right up there with Sam's weekly visits to her psychiatrist. Caroline introduces Sam to Poet's Corner, a hidden room and a tight-knit group of misfits who have been ignored by the school at large. Sam is drawn to them immediately, especially a guitar-playing guy with a talent for verse, and starts to discover a whole new side of herself. Slowly, she begins to feel more "normal" than she ever has as part of the popular crowd . . . until she finds a new reason to question her sanity and all she holds dear.


What If?

What If?

Author: Randall Munroe

Publisher: Houghton Mifflin Harcourt

Published: 2014

Total Pages: 321

ISBN-13: 0544272994

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From the creator of the wildly popular webcomic xkcd, hilarious and informative answers to important questions you probably never thought to ask Millions of people visit xkcd.com each week to read Randall Munroe's iconic webcomic. His stick-figure drawings about science, technology, language, and love have an enormous, dedicated following, as do his deeply researched answers to his fans' strangest questions. The queries he receives range from merely odd to downright diabolical: - What if I took a swim in a spent-nuclear-fuel pool? - Could you build a jetpack using downward-firing machine guns? - What if a Richter 15 earthquake hit New York City? - Are fire tornadoes possible? His responses are masterpieces of clarity and wit, gleefully and accurately explaining everything from the relativistic effects of a baseball pitched at near the speed of light to the many horrible ways you could die while building a periodic table out of all the actual elements. The book features new and never-before-answered questions, along with the most popular answers from the xkcd website. What If? is an informative feast for xkcd fans and anyone who loves to ponder the hypothetical.